Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Game Version/Build: V1.0.2.0
    Track & Layout Used: All
    Car Used: All
    Report: Discussion here:- [1.0.3] Rain Volume..?

    Road surface water can not be adjusted in the audio settings. In short it can overpower a screaming V10 engine and sound like your standing under a waterfall in extreme conditions. I discovered if you use weather slots on a short race the standing water is increased therefore this water sound coming off the tyres is also increased compared to a normal 30+ min practice session. This sound also amplifies a lot as soon as you come off the throttle.. I also noticed in cockpit replay the sound is different and is more muted.

    Here is a non extreme example from the start of a session with very light rain.

     
    Last edited: Aug 13, 2020
  2. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Game Version/Build: V1.0.2.0
    Track & Layout Used: All
    Car Used: G58 P2
    Report: In replay there are no rain drops showing on the windscreen and windows from the trackside camera. Cockpit is fine. I tried turning on rain drops in the PP effects however this has no impact. There is also no info/help text for this effect. What does it even do or intended to do..?

    ams2_g58_raindrops_windsreen.jpg

     
  3. MasterLooser

    MasterLooser Greyhat DWORD Developer Staff Member AMS2 Club Member

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    Game Version/Build: V1.0.2.1
    Track & Layout Used: interlagos
    Car Used: copa fusca
    Report: the copa fusca has some weird sound bugs like i was driving close to a wall on multiple tracks, i only recorded it on interlagos but i assume u guys can find where the problem is coming from even from that one, watch the video for 10-15sec and u should hear how the weird sound happens, its like its playing a close-to-wall reflection sound, ontop of the normal engine sound

     
  4. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Every car does that. There are certain areas of certain tracks programmed for sound reflections. It's work-in-progress and will get improved.
     
  5. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Thank you Reiza devs for fixing this.. :cool:

    A couple of very minor ones to still adjust..

    - Bathurst_2020 could be set as Bathurst or Bathurst 2020
    - Spielberg Historic 1974 comes before Spielberg Historic 1977. This should be the other way around..
    - Granja Viana has no spaces in the three tracks listed. ie. GranjaVianaKart101
     
    Last edited: Aug 14, 2020
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  6. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Game Version/Build: V1.0.2.1
    Track & Layout Used: All
    Car Used: All
    Report: The new pit strategy Ui and functionality is very good and much welcomed however it is a little bugged and needs some functionality refinement (imo)..

    1. Cursor hover shows other tyre compounds and right click on changing properties does not work. ie. Tyre compound (see video)
    2. In "Authentic Mode" for most vehicles the "Match All Tyre Compounds" should be set to "Yes" and greyed out. Setting individual tyre compounds for each corner is not true to life.
    3. Strategies saved should be tied to the vehicle or at the very least the class. Currently any vehicle can access any strategy from all vehicles. Imagine the long list in the ICM selection if I have a couple of strategies saved per vehicle..
    4. Please consider showing estimation pit time in minutes and seconds.. Who really wants to see 678 seconds...?

    A couple of questions..

    1. Why can a F1 engine & gearbox be repaired in a pit stop..?
    2. Why can fuel be added for non refueling races..? ie. F1 Ultimate, GT3 sprint race (when available)
    3. Why can tyres be changed for a non change tyre race..? ie GT3 sprint race (when available)

     
    Last edited: Aug 14, 2020
  7. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I am not so sure these are RPM LED's, RF1/2 & F1 2017-2020 does not have them has RPM and all onboard cameras I have seen from 1996 and later on at goodwood also do not light up on RPM.. It's also the same for the FW17 & FW19..

    see 1:46


    see 0:10
     
    Last edited: Aug 14, 2020
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  8. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    My two cents on what you raised..

    Screen 1: Alignment for top RH tyre labels raised in EA. Not sure why this is still like that.. Quick race starting strategy is good idea. Horizontal tabs for advanced setup and strategy is 50/50 for me..

    Screen 2: Exit button changed to Back in 1.0.2.1. No issues with the rest..

    Screen 3: . I know your looking for consistency, still no issues for me the icons are fine..

    Screen 4: No issues for me.

    Screen 5: No issues with filter placement. Banner is always present except for vehicle/track selection. Again no issues for me..

    Screen 6: I prefer top load banner. Bottom is generally covered by wheel decks and button boxes. More car info has been requested.. More info is always welcomed..

    Screen 7: No issues for me. It should be Exit as you are Exiting a race session.

    Screen 8: Exit button changed to Back in 1.0.2.1. No issues with the mouse cursor hover as lengthy strategy names could not have permanent icons always on display. The tyres are coloured green to indicate they are warm as they are coming from the tyre blankets. Again no issues for me..

    Screen 9: Agree with everything.. OK with the use of universal multimedia icons..

    Screen 10: Agree on fully hiding the Back button on the main menu..

    Screen 11: No issues except for the missing container which I think was already raised for v1. The select button is fine and consistent and the banner is removed on all selection screen is also consistent and fune for me..

    Screen 12: Please explain..? What should no longer happen..?
     
    Last edited: Aug 14, 2020
  9. alink

    alink Well-Known Member AMS2 Club Member

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    Take a look here:

    It's hard to see but in the middle 'horn' 2 LEDs light up. If these are RPM LEDs, I don't know but would make sense.
    If not, then they had something else but I can't imagine that they had nothing! (or is covered by the steering wheel like in the Classic G3M2 V10)
     
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  10. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Sorry I honestly can not tell from that FW19 onboard.. Might be just lighting angles giving the illusion of illumination.. Dunno mate.. :)

    Nothing lighting up on the FW17..

    Maybe they are 007 spy cams.. :D

     
    Last edited: Aug 14, 2020
  11. alink

    alink Well-Known Member AMS2 Club Member

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    And what's about this??
    cpit.JPG
    for example before 1st corner @ 10sec
     
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  12. alink

    alink Well-Known Member AMS2 Club Member

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    Meanwhile this bug is as old as the cars themselves and still alive....
    ss145231.jpg

    But great cars, great track, super fantastic job guys!
     
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  13. kodnin

    kodnin Active Member AMS2 Club Member

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    So it has been done before, finishing Silverstone on three wheels!
     
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  14. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I have a feeling they could be for scrub or slip thats why they light up in the corners however it's a complete guess.. All the footage I see does not have them lighting up on the straights.. Just turns and braking..

    maybe someone should tweet "ask crofty" so he can ask Damon for us all..

    6:30 - Larger version of what you posted earlier..

     
    Last edited: Aug 14, 2020
  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    And the fourth Granja Viana track still doesn't work...
     
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  16. sammydw1

    sammydw1 New Member AMS2 Club Member

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    Game Version/Build: V1.0.2.1
    Track & Layout Used: ANY
    Car Used: F V g2m2
    Report: Tread gone from tires leaving polygon shaped slick tires. Looks like someone took a big knife and crudely shaved treads off. I seem to remember this car having treaded wheels before.
     
  17. alink

    alink Well-Known Member AMS2 Club Member

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    I'm not sure if these are RPM LEDs. But in cockpits from 1996 / 1997 I haven't seen any other option. Till 1995 they had the RPM bar at the LCD behind the steering wheel (in a Magny-Cours 1995 video it can be seen sometimes). With 1998 several LEDs in a left to right row where mounted at the cockpit front behind the wheel.
    Many other teams had LEDs on the steering wheel. This is seen in many onboard videos.
    But of course, the LEDs are orientated in best view for the driver and not for TV...
    I'm still waiting for a comment from Reiza or a hotfix where it is solved:) The same for the ClassicG3M2 V10 cockpit....
     
  18. TheDoctor

    TheDoctor New Member

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    Hi, the whole screen uses a different "theme", maybe from PC2 ?
     
  19. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Silverstone 1991, AI are badly affected by the kerbs, they bounce the cars wildly across the track.
    Great track though, takes me way back to Geoff Crammond's Grand Prix (sniff).
     
  20. CorvusCorax

    CorvusCorax Active Member AMS2 Club Member

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    Game version: V1.0.2.1
    Track & Layout Used: Donington Park (both layouts)
    Car Used: N/A
    Applicable Settings: N/A
    Report: The track maps for both Donington Park layouts show the old national chicane position, from the pre-2010 version of the track. The chicane was moved back to the same position as the GP chicane when the track was restored after track layout changes for F1 were aborted. The actual track meshes have the correct layout.
    Steps to reproduce: Select Donington Park track in the menu, either layout.
    Donington-Park-GP-chicane.jpg Donington-Park-National-chicane.jpg Reality.jpg
     
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