Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Rainmaker

    Rainmaker New Member

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    Track & Layout Used: Imola Historic 1988
    Car Used: any car (mostly historic F1 content tested)
    Applicable Settings: any tested
    Report: wild color reflections on the car materials, mostly blue, best seen between Tosa and Piratella corner
    Steps to reproduce: drive any car in any session
    [​IMG]
    [​IMG]
     
    • Agree Agree x 1
  2. DaWorstPlaya

    DaWorstPlaya Active Member

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    Track & Layout Used: Hot Cars, any track
    Car Used: VW Beetle/Fusca
    Applicable Settings: Menu screen
    Report: When selecting the VW Beetles/Fusca on the car select menu the cars are listed in the wrong drive train config as FWD, when infact they are RWD cars.
     
  3. Aardvark892

    Aardvark892 New Member

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    Track & Layout Used: Imola
    Car Used: Copa Truck Iveco
    Applicable Settings: Rain
    Report: The rain wiped away is opposite of the wipers direction; the wipers wipe from the left side, but the rain effect is from the right side, like the other trucks.
    Steps to reproduce: Drive the Iveco truck in the rain and use the wipers.
     
  4. azaris

    azaris Well-Known Member AMS2 Club Member

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    Game Version: 1.0.2.7.1288.AVX
    Track & Layout Used: Any
    Car Used: Copa Fusca
    Applicable Settings: Any
    Report: Missing string in tyre compound selection
    Steps to reproduce: Enter any session with the Copa Fusca, open detailed setup menu and go to the tyres page. Scroll through the various options for tyre compounds. The only options are "Automatic by Weather" and [blank]. Presumably these cars are meant to run on road tyres, but the string that is supposed to say this is missing.
     
  5. SaxOhare

    SaxOhare Well-Known Member AMS2 Club Member

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    I can't reproduce this problem
    Do you have this problem also when using the original skins?
     
  6. Dibbdroid

    Dibbdroid Member

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    STILL APPLICABLE for Gen 1 and Gen 2 V10 F1 cars

     
  7. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: Oulton Park International
    Car Used: F3
    Applicable Settings: race
    Report: after spinning and hitting the tire barrier the car was hanging in the tire barrier (first of the two chicanes) -> race over
    ss151059.jpg
     
  8. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: Silverstone 1975
    Car Used: vintage G1
    Applicable Settings:
    Report: Vintage cars G1 still 'flying' as already posted some month ago
    ss154140.jpg
     
  9. Darrel Klassen

    Darrel Klassen New Member

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    Track & Layout Used: Any
    Car Used: Formula Reiza but others such as the Formula V10 do it as well.
    Applicable Settings: N/A
    Report: Cars shake when parked or going slow. Can also feel it in the wheel.
    Steps to Reproduce: Come to a stop.

     
  10. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: Azure / Monaco
    Car Used: Formula Gen2M3
    Applicable Settings: FREE PRACTISE
    Report: I was just watching replay when replay stopped and the following screen appeared in FREE PRACTISE mode.
    When clicking on 'skip to end' => SIMULATING SESSION appears in an endless loop!
    Only way to finish:
    Task Manager => End Task!
    freepractise.jpg
     
  11. deadly

    deadly Well-Known Member

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    I have this problem, too. Maybe it has to do with graphic settings/graphic card/driver.
     
    • Informative Informative x 1
  12. Rainmaker

    Rainmaker New Member

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    Yes no matter how car or skin I´m using.

    Here are my settings:
    Code:
    <?xml version="1.0"?>
    <Reflection>
        <class name="BRTTIRefCount" base="root class" />
        <class name="BPersistent" base="BRTTIRefCount">
            <prop name="Name" type="String" />
        </class>
        <class name="GraphicConfigData" base="BPersistent">
            <prop name="Build" type="U32" />
            <prop name="Version" type="Fct" />
            <prop name="Mode" type="Fct" />
            <prop name="Vsync" type="Fct" />
            <prop name="FrameLatency" type="Fct" />
            <prop name="AntiAlias" type="Fct" />
            <prop name="SMAAFXAA" type="Fct" />
            <prop name="Windowed" type="Fct" />
            <prop name="TextureFilter" type="Fct" />
            <prop name="TextureResolution" type="Fct" />
            <prop name="Brightness" type="Fct" />
            <prop name="CarDetailLevel" type="Fct" />
            <prop name="TrackDetailLevel" type="Fct" />
            <prop name="ShadowDetailLevel" type="Fct" />
            <prop name="MotionblurLevel" type="Fct" />
            <prop name="EffectsDetailLevel" type="Fct" />
            <prop name="EnvmapDetailLevel" type="Fct" />
            <prop name="MirrorEnabled" type="Fct" />
            <prop name="MirrorEnhanced" type="Fct" />
            <prop name="EnvmapReflectionDetailLevel" type="Fct" />
            <prop name="GraphicsLevel" type="Fct" />
            <prop name="SuperSampling" type="Fct" />
            <prop name="LowSuperSampling" type="Fct" />
            <prop name="VRSuperSampling" type="Fct" />
            <prop name="SharpeningStrength" type="Fct" />
            <prop name="SharpeningClamp" type="Fct" />
            <prop name="OffsetBias" type="Fct" />
        </class>
        <data class="GraphicConfigData" id="0x4240A500">
            <prop name="Name" data="" />
            <prop name="Build" data="1281" />
            <prop name="Version" version="2" />
            <prop name="Mode" adapter="0" width="1920" height="1080" refresh_num="60000" refresh_dem="1000" />
            <prop name="Vsync" vsync="0" />
            <prop name="FrameLatency" framelatency="1" />
            <prop name="AntiAlias" antialias="2" />
            <prop name="SMAAFXAA" smaafxaa="0" />
            <prop name="Windowed" windowed="0" />
            <prop name="TextureFilter" texturefilter="4" />
            <prop name="TextureResolution" textureresolution="2" />
            <prop name="Brightness" brightness="10" />
            <prop name="CarDetailLevel" cardetaillevel="2" />
            <prop name="TrackDetailLevel" trackdetaillevel="2" />
            <prop name="ShadowDetailLevel" shadowdetaillevel="3" />
            <prop name="MotionblurLevel" motionblurLevel="0" />
            <prop name="EffectsDetailLevel" effectsdetaillevel="2" />
            <prop name="EnvmapDetailLevel" envmapdetaillevel="2" />
            <prop name="MirrorEnabled" mirrorenabled="1" />
            <prop name="MirrorEnhanced" mirrorenhanced="1" />
            <prop name="EnvmapReflectionDetailLevel" envmapreflectiondetaillevel="2" />
            <prop name="GraphicsLevel" graphicslevel="5" />
            <prop name="SuperSampling" supersampling="0" />
            <prop name="LowSuperSampling" lowsupersampling="0" />
            <prop name="VRSuperSampling" vrsupersampling="0" />
            <prop name="SharpeningStrength" sharpeningstrength="0.000000" />
            <prop name="SharpeningClamp" sharpeningclamp="0.090000" />
            <prop name="OffsetBias" offsetbias="1.000000" />
        </data>
    </Reflection>
    
    [​IMG]
    [​IMG]
     
  13. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: Montreal 88
    Car Used: Classic G2M3
    Applicable Settings: -
    Report: visual model of front suspension in cockpit view => from outside (chase, TV cam) visual model is OK ss154911.jpg
     
    • Agree Agree x 1
  14. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Track & Layout Used: Hockenheim Historic Gen 2 classic
    Applicable Settings dry 5ai@ 105/65 online + 2 players total 8 cars P and Q 10 lap race
    Report: P and Q ok
    I start in pole then drop to 2nd then retake 1st place before chichane. the HUD shows me from 1st to Last and a lap behind before T1? then despite leading the race and finishing 1st I am shown a blue flag from lap 1 till then end
    hud is all wrong
    Steps to reproduce: probably same above
     
    Last edited: Sep 20, 2020
  15. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Maxing everything does not seem to removing jaggled edges im my case.
     
  16. Apex

    Apex Active Member

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    Track & Layout Used: Any track
    Car Used: Any car
    Applicable Settings: Single player
    Report: An AI driver picks the same livery as the player.
    Steps to reproduce: Set up a single player race with a full grid.

    The AI should check if the livery is taken by either another AI driver (which it seems to do) or the player, and only pick the same livery if the grid size is greater than the total number of liveries for the car.

    Ideally there should be 32 different liveries for each car, as the game supports fields with up to 32 cars.
     
    • Agree Agree x 2
  17. Apex

    Apex Active Member

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    Is it just me or does the game lock up a lot on the 1975 Silverstone tracks? Happens with and without the chicane.

    EDIT: I can't reproduce this one, so I guess it's not an issue. It could have been cause by yours truly ctrl+alt+del-ing in and out of the game.

    :)
     
    Last edited: Sep 25, 2020
  18. deadly

    deadly Well-Known Member

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    Track & Layout Used: Kansai GP
    Car Used: F3
    Applicable Settings: Single player, 22 AI
    Report: Choosed "player last" in "player grid position" (no qualifying), but game puts me in the middle of the pack. Another try, switched to "player custom" and grid position 23, still started in the middle. And yes, I always clicked on the "confirm button".
    Steps to reproduce: Set up a single player race with F3 and 22 AI and choose "player last" in grid position options.

    EDIT:
    Have set the opponents settings to "same class", so there are F3 309 and F3 301 within the race. When I choose "player last" and drive with the F 309, I am obviously just the last of these vehicles. Strange thing is that game does not let me start from last, even if I choose a certain grid position (in my case, P 23).

    Workaround:
    Do a qualifying and skip without setting a laptime.
     
    Last edited: Sep 24, 2020
  19. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: Kansai / Suzuka
    Car Used: P1
    Applicable Settings: Qualifying
    Report: AI is very slow in quali -- more than 2 seconds with an ai strength of 95% and aggression of 100%
    suzuka.jpg
     
  20. alink

    alink Well-Known Member AMS2 Club Member

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    Track & Layout Used: Imola 2001
    Car Used: FV10G1M2
    Applicable Settings: free pratice
    Report: Just a little bit of the track, lap time is invalid (by the race director). This is everwhere on that track. It's absolut silly and undriveable!
    ss153120.jpg
     
    • Disagree Disagree x 3

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