Hi. I'm racing without head shaking (i.e., horizon should be stable, while car shakes). On Mount Panorama track, horizon shakes badly on the mountain part (after second curve uphill and then downhill thru corkscrew until you pass under the "banner bridge" on back straight); on the rest, only the car shakes and the horizon stays still (like it should be). EDIT: this is with TrackIR and monitor, not VR.
If you search one of my posts I describe exactly this and some kind of sidestepping this problem by changing the "legacy" thing in the camera menu. I cant remember what my advice was
Yep, I saw your comment on this, and I tried both modes. Will try again to see if the latest update changed something, but I doubt since the changelog doesn't mention anything about camera shaking. The point of my post is that, whatever mode you're in, the selected behavior will be inverted on two special points on track. It's like the track itself has something coded to select "tied to horizon" or "tied to car". On the flat part, the car shakes and horizon is stable, on the mountain part, the car is stable and the horizon shakes. Just doing a lap and keeping an eye on the horizon will show without doubt that there's something very wrong with the effect on this particular track. Points of "inversion" are right after the second turn, and then right under the first banners on the back straight, exiting the corkscrew.
I guessed from your description that the change in the shaking happens exactly the same place as I pointed out in my other post. At the beginning of the long downhill straight just passing under the banner. But I guess that if the legacy change I propose doesnt really change anything in the shaking on your side then it is because you are driving a car where the shaking isnt as exaggered as in my F-V10-G1. ByTheWay: Guessing ofcourse.
Unfortunately, no matter what car I drive or what "mode" (legacy or not) I use, the same behavior is observed. It is something tied to the track.
I fully understand your frustration because Im iritated too about this game destroying flaw - but if you does throughly check out the results of the mentioned changes in the legacy AND head movement settings then its not (completely) the same behaviour. But I agree that none of the setting combinations are satisfying if we should call this a "sim". ByTheWay: What is worse is that Simioni today made a comment about this bug that (for me) shows that Reiza is only trying to get user feedback to "sidestep" this issue. Probably because using a Mad engine its impossible to completely solve it.
Hi BrunoB, I still hope they will find time to solve this in the future, if enough players get vocal about this. What I find strange is that, in order to be able to change the settings, I have to exit the game and start it in the "normal" way (not VR), make changes, and then start it again in VR mode for trackir to work, so something is clearly "not fully implemented" yet. As for the Madness engine, I don't observe the same behavior on PCars 2. AMS2 is based on the same engine but it is heavily tuned, so yeah... I reported this on the bug section as well.