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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Cascavel
    Car Used: Copa Montana
    Applicable Settings: Do online race
    Report : In an online race in qualifying in the GAP column it is not displayed the gap but the fastest time of each player.
     

    Attached Files:

  2. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Kyalami Historic
    Car Used: any
    Applicable Settings: Go over the white concrete kerbs
    Report : White concrete kerbs make no sound. In AMS1 they had the kerb sounds attached to them.
     

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  3. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Hockenheim 2001
    Car Used: F1 V10 G2
    Applicable Settings:
    Report : Rain tires (at least visual) although hard slicks should be on car
    V10.jpg
     
  4. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Do you have random weather or rain weather slot chosen? The sky is pretty cloudy in your screenshot, that might explain the wet tyres.
     
  5. alink

    alink Well-Known Member AMS2 Club Member

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    I set on dry tires. After switching to rain and back to dry tires, still had rain tires on.
    The whole weekend, which was dry, I AND the AI ran with rain tires.
    But I think it's only a visual error because tire temp and grip was as with dry tires.
     
  6. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Nordschleife
    Car Used: MCR2000
    Applicable Settings:
    Report : lost front cover but it did not have any impact on performance / downforce / drag
    ss135414.jpg
     
  7. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Curvelo
    Car Used: Metalmaro P4
    Applicable Settings:
    Report : no cockpit / dash light, rpm gauge hardly to see
    ss135430.jpg
     
  8. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Imola 1972
    Car Used: Vintage G2
    Applicable Settings: race weekend
    Report : two cars in one pit box
    ss135223.jpg
    nice glasses
    ss135139.jpg
     
    • Funny Funny x 2
  9. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Azure
    Car Used: Ginetta G55
    Applicable Settings: race weekend with AI
    Report : Strange AI: between 'Nouvelle Chicane' and final corner 'Anthony Noghes' they are accelerating till a specific speed and then keep this speed. It is like driving under 'safety car conditions'.
    From main straight till tunnel AI is driving normal.

    In quali AI is 4 seconds slower (at 95%) but if you skip to end AI is suddenly 7 seconds faster than me...
     
  10. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Azure
    Car Used: Ginetta G55
    Applicable Settings: race weekend with AI
    Report: In rain there are so many wet spots and aquaplaning in tunnel this is not realistic. ss141617.jpg
     
    • Agree Agree x 1
  11. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    Track & Layout Used: Any karting track
    Car Used: Kart shifter 125cc
    Applicable Settings: Weather - Dry
    Report: Main bug: Oil and water temperature is rising until engine explodes, even when you are short shifting and driving in 6th gear. I’ve had a little fun race the day before yesterday and everyone (7 drivers) retired from the race after just 7 minutes due to a blown engine. This happened at Speedland Kart 4. I noticed this problem at other tracks too but this was the worst case. Second bug I want to report is when you go into time trail the Ai will crash into walls before you gain the control of the Kart. And the last one is that the Kart is clipping/shaking in the pitlane when you are in the Menue before you press start. This is quite irritating in VR. Thank you for your incredible work and happy new year!
     
  12. Chris_RandomNumbers

    Chris_RandomNumbers New Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Any
    Report: Not able to select menu options from the main (or any) menu in VR. If the gaze control reticle hovers over the menu node, it may highlight said node however you're only able to activate it if you've used the up / down / left / right D pad control to move away from the desired node, and then back to it.
    Where there's only one menu node available you're unable to select said node. Which makes for entering a race in multiplayer (and in VR) impossible.
    Steps to reproduce: Tried all kinds of variations of gaze control however the issue persists.

    Windows 10.
    i7 2600k
    1080 GTX.
    Logitec G25 wheel.
    Oculus CV1.
     
    • Agree Agree x 1
  13. Gene

    Gene New Member

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    Track & Layout Used: Any track
    Car Used: Any car
    Applicable Settings: Playing in steamVR using Quest 2 link (unsure if the same issue remains with other headsets or in non-vr mode)
    Report:
    I am getting progressively increasing CPU frame-times the longer Automobilista 2 stays open. The moment I turn off my FFB wheel (CSW v2.5), the frame-times drop back to normal. I am not having this issue with Assetto Corsa or any other game, it seems localized to Automobilista 2. I have tried validating game integrity through steam, as well as trying other USB ports. I have updated my wheel driver to the latest available (381 RC).

    My hardware is as follows.
    VR Headset - Oculus Quest 2 via link
    GPU - RTX 3080
    CPU - 5600x
    Mobo - x570 Aorus Elite
    Windows 10 20H2
    Wheel - CSW V2.5
    Pedals - CS V3's
    Shifter - TH8A
     
  14. Alexandre Sene

    Alexandre Sene Well-Known Member AMS2 Club Member

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    Track & Layout Used: Nurburgring
    Car Used: 911 GT1
    Applicable Settings: AI race! 30 cars on track,10 min practice, 40min race, random weather.
    Report:
    Running about middIe field when suddenly the game frozen for about 8 seconds apparent nothing related, just freeze and back ok. The race was about 17 minutes to the end.

    My hardware is as follows.
    GPU - 1070
    CPU - i7
    Windows 8
    Wheel - Ferrari 458 thrustmaster.
    Pedals - CSR
     
  15. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.6.2
    Track & Layout Used: Silverstone 1975 chicane
    Car Used: classic G1M2
    Applicable Settings: race weekend
    Report: After a crash car is not repaired visually.
    This old and odd issue seems to be still alive...
    ss134045.jpg
     
  16. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Track & Layout Used: Velopark 2017
    Car Used: F301
    Applicable Settings: Clear weather Quali or Race
    Report: Strange FFB bugs
    Steps to reproduce: Drive this car down the second straight in Section 2, stay to the right, there is a small dip in the road there just after the kerbs, as you drive over it the wheel will tug quite hard to the right whilst driving over it. You would expect the wheel to lean to the parth of leqast resistance on slopes or dips, but not to this extent, plus it does'nt happen anywhere else.

    Also if you hit the big anti cut kerbs and the front wheels are in the air, the wheel pulls violenty left or right whilst wheels are in the air whilst of course there should be no friction on them. There seem to be a few FFB related oddities with this track and not just with this car but so far most noticable with this car.

    I would love to see this looked into and would like to thank Reiza because I have only just discovered this track through your sim and I have to say until about a week ago id never heard or driven it, I think it is going to be one of my all time favs! Its fantastic!

    I will try and do further testing with the F3 at other tracks and see if there is a general FFB problem. I wonder if this is in any way related to the other very serious bug that is total loss of FFB during a session, which has happened to me on many occasions, definately this needs sorting out.

    Other than that, thanks so much for a great sim which is just getting better, and introducing me to this fantastic track and others, makes me want to visit Brazil! and better! Merry Christmas!
     
  17. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Just to follow up, did some further testing and found another issue with Pit people on the actual track (which i am aware has been a general problem with some tracks, but further to the original point, the bug does not seem to be apparent in TEST sessions, only in quali and race. Anyway, its a weird one so i thought id just quickly show you with a quick 2 min video, as its just easier:


    Thanks for your time, Merry Christmas!
     
  18. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    Track & Layout Used: Interlagos (but happens on any track)
    Car Used: F-Vee & F-Vee Fin
    Applicable Settings: Any
    Report: Car is bouncing up and down when moving slow and does another up-down movement when stopping. F-Vees are also somethime vibrating up-down in the pits in neutral until a gear is engaged.
    Steps to reproduce: Start any session, stop at a downward section and let the car roll, then brake slowly to a halt. For the second phenomenon, set the car to neutral, then reset to pits and click drive. Car will vibrate sometimes until any gear is engaged. Does not happen every time though.

    Video:
     
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  19. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    (maybe reported all ready)
    V1.0.8.1.1395
    V1.06.2.1380
    Track Virginia Online/offline
    Report All 5 tracks Show 18 turns 2.67 miles. When choosing track
     
  20. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Update on the update!

    Just ran a server and found as time went on and more drivers joined it got worse, had a feeling it was worse the more cars were on track, perhaps thats why it does'nt do it in test day. Thought I'd let you know. What a weird one!
     

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