Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Very happy with exp 4, so will be interesting so see if this one feels even better :)
    I did a compare with exp 4, and it seems like it is only subtle changes, so I guess you are getting closer to a somewhat 'final' version?
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I think so.
    But we will make a few changes to the center feel today & post that change. I think we made it too sensitive and also we might add in a little more strength in to it.
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    hehe, yes, we had to, just for giggles. :)
     
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  4. Raceracerace

    Raceracerace Active Member

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    Just on that, I hope so, but also

    :) you have to specifically test it in varying situations after you establish a baseline reference across several iterations probably (and reiza's default) - and as per 'blind testing' you need to 'purge and cleanse' that result side-by-side of any nonsense from the test.

    Result: It most definitely is, also I listed a bunch of test scenarios in my above post. Don't trust your intuition on these things. Its got NFI. What it needs is certainty and clarity. I do not think most people would have tried exp4 (and there is less difference than from 1 or 2) so the jump should be significant.
     
    Last edited: Jun 11, 2021
  5. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey Karsten, first of all thanks as always for the new file, I can't wait to try it tonight when I get back from work ... I also see that you have fixed the redundancy and definitely the flicker of the HUD telemetry by distinguishing "gain 2" from "gain" and "damping_slider2" from "damping_slider" ;)

    In the meantime, not being able to test because away from the pc, I have a doubt and I need to ask you a trivial and perhaps stupid question, namely:

    "The custom file (but also the default) is able to process values higher than 100 when GAIN sliders in the game menu are set to 100???"
    Let me explain better, if in the menu I set a cursor to 100 (for example the GAIN) and then in the setting for car use + 120%, the output will be 100 (because it is the maximum) or it will be 120 (I am not referring to the aspect mathematician but to reality) ??
    Can anyone confirm me by looking at the telemetry HUD to see what it throws out???

    In the meantime, I take this opportunity to wish the whole forum a wonderful day!!! :)
     
    Last edited: Jun 11, 2021
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  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hey Stakanov

    can confirm telemetry fixed, and gain displays higher than 100 if per car raised. there is a small discrepancy where it displays 1 point lower.
    so 120 per car = 119 in hud.
    Tested using gain slider on 100
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thank you very much @Kuku Maddog ... ;):)
     
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  8. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    The blend line still feels good if put into centre full I reckon.
    (blend (min 1 (* lfb_slider 2)) 0.25 0.5))

    maybe it doesn’t work so well on DD ?
     
  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, will try adding it in again for a post later today :)
     
  10. Raceracerace

    Raceracerace Active Member

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    Well the limits of all this is that people have nfi to start with. Don't be in a rush mate, they will take another 2 years to work out front load, settings etc. Most people would not even consider low force boost a thing. They're not going to notice little changes.

    I would be interested in the unique downloads if it numbers above the dozens for each file.

    The problem is now over-use of adjustment. I adjusted the file one time. Took 10 mins. This is the level of adjustment/interest from the average person.

    If the files are to ever get out into a wider audience and the uptake, guys like kuku might need to find a new hobby

    lol eugggh... euggghhh he blocked me, but yeah man, euuugghh the bleeeennddd liiinnne lol...it feeeeellls so gooood.

    What does he know. He's probably an alright bloke - but I think he knows between next to nothing and fk-all of next to zero. Heck I took 10 mins for adjustment, what do I KNOW? Nothing. It needs 100 minds on it. We're in the same boat, me and him, but the difference is the APPLE difference, come in at the end and redefine. Its harder to hit a moving target; true, but the addage of absolutely 'nailing' the moving target is harder again. Seems to be 99% of the way there. But its probably time to stop and smell the roses; which is why I believe more and more people stick to various versions in 3's and low 4's.
     
    Last edited: Jun 11, 2021
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Just posted an updated file in post #2:

    Here too.
    Really appreciate your post for me @Peter Stefani, based on the first muscleFaktor.
    I hope to create a full muscleFaktor.zip file with that as well as other versions, potentially, @Stakanov @Kuku Maddog ?
     

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  12. Raceracerace

    Raceracerace Active Member

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    You will man don't worry.

    Kuku tomorrow do yourself a favour. Drive a car for once.
     
  13. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Just tried this file and it feels great on my CSL Elite. I only tried the Porsche RSR, so it's far from an exhaustive test. The flexing sidewall type feeling when the car is under large lateral load is really nice (this is a new effect for me). Great work and thanks again. :)
     
  14. inthebagbud

    inthebagbud Active Member AMS2 Club Member

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    what setting would affect this "flexing sidewall type feeling when the car is under large lateral load" as its the one thing i feel is missing on the DD2

    Thanks
     
  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Now at home ... i go to test ... ;)
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It would be "front_tyre_stretch_feel" and the same for rear.
    I hope it helps!
     
    Last edited: Jun 11, 2021
  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Guys, you are truly magical, because you have managed to consolidate something that had become a bit vague after the update 1.2 and that instead has now regained vigor, consistency and detail.
    With my cheap Logitech G920, i got off to an aggressive start with a gain of 100 (without clipping!!! :cool:).
    I put the DP (Power steering) at 90, but i just noticed that the steering were still a little too vague and light, so I went down first to 80 and then to 70 and BOOM :eek:.... the file has regained weight, detail, sense of rubber and also the sensitivity of the angle ... everything is in order, arranged without defects, without flickering. In short, it seems to me that everything is perfect. :)
    I only have to do the usual tweaks and the usual alignments to my taste ... it takes a little time to drive more cars, but I can only do the really compliments.
    Well done, well done, well done!!! ;)

    @Karsten Hvidberg & Co, i'm happy :)

    PS: Now after many test i use 100-80-65-55 … it’s wonderfull :)
     
    Last edited: Jun 12, 2021
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  18. Dan Elyard

    Dan Elyard New Member

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    Hi would you mind sharing your settings in game and on wheel, I’m on the CSW 2.5 after a lot of changes I could do with some good base settings
     
  19. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Is TS-PC Racer in the “very high end belt driven wheel” category?
     
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's in the high end, so it could potentially work just fine. It would be interedting to hear the in-game settings you arrive at, you might be able to keep gain lower than 75%, which will give an ok non-compressed dynamic range, I think. Lfb you will have to feel your way, same for power-steering(by the damping slider).

    -K
     
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