Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    But you are still experiencing the steering rack forces in a more direct way,
    (angle_d_l (* angle_d_l force_scale))
    (angle_d_r (* angle_d_r force_scale))

    older versions used the forces from tyre effects

    (tyre_l (* tyre_l force_scale))
    (tyre_r (* tyre_r force_scale))

    you can remove all of the newer steering angle and caster stuff, and revert back to tyre effect base force to the momentum rack, but then that’s not going to feel as good for 99% of the game.
    Been there done that .. :whistle:
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    You are incredible :D … the glass is smooth… good night!!!
     
  3. neal

    neal Well-Known Member AMS2 Club Member

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    @Kuku Maddog I'm really enjoying your latest iteration in the Delta 5 set. And I'm really feeling the self-centering effects of the caster in some of the cars. imho, this is still not nearly strong enough, the caster effect that is. imho the effect should always be there trying to make the front wheels point straight. But even so this latest update I've been playing with tonight is simply breathtaking.
     
  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Increase centering strength to what has been used previously .
    (centering (blend (- 1 trail_strength_feel) 0.22 0.5)) # Range 0.22-0.52

    Go for 0.52 and see how it feels.
     
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  5. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    While we wait for the update of the game and also of the FFB, hoping that Reiza's Default FFB itself can become the new reference (at least until the compilers return), I am attaching the last file of mine tuned by me reminding everyone that we have nothing written, we have done nothing and we have mixed so much, (no genius only copy, cut and paste) long live humility,
    ....
    regardless, this file is 100% track usable and 100% car usable, the jolts on the parabolic curve are practically almost eliminated but above all without clipping (you will see which defect remains to be fixed in the rack), obviously you may not like it, you can change the values of the voices or effects or you can continue to use what you want ... I am interested in your judgments and if you give me the elements I am here to improve something you do not like ... GOOD NEXT UPDATE TO ALL AND IN THE MOUTH OF THE WOLF (GOOD LUCK) TO REIZA!!!

    I was undecided about the title, I thought WE ARE ALL KARSTEN but then I thought about it .... in bold the modified voice...
    NAME: Silver Raw - rFuktor 4.6 WE ARE ALL GENIUS V1* :D:D:D - M.Rack 6.3 - Tuned by Stakanov for Gear/Belt Wheels (LITTLE Deadzone)

    *Based on last Original rFuktor 4.6 (Fix) Karsten's file...
    + Brake Centering setting code from 4.1/4.0 Karsten's file revisited...
    + Centering and ForceScale revisited...

    + Gearbox setting code added from Project Cars 2 Karsten's file...
    + Tyre resist, statics force, rear removed, bump weight rear block and lock_stop revisited...
    + Tyre Deform setting code added from 4.4 Karsten's file...
    + Tyre Viscosity, Os/Us Coef., Tack factor setting code added from Easter Karsten's file + Scrub Mix Easter/4.6...
    + Use of Trail_scale adjustments revisited...
    + Not use of caster in all file with only fix value Dom's and not only in 1 line...

    + NO Kart tuning (WIP NO TIME FOR DEFINE)...
    + Personal tuning and in game cursors value revisited + Many Smooth code avalaible and disable with #simbol to taste!!!

    GAIN 96 - LFB 66 - FX 56 - DP (Powerstering) 26



    Only for wheels gear/belt with little deadzone ... if you like or if you want I am attaching the huge deadzone version ...
     

    Attached Files:

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  6. Manolo

    Manolo Member

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    Quick test at Monza 10k with GT3-GT4-GT1 the bump of the parabolic curve is not felt at all even if GAIN 100 LFB 80, then I loaded the V10Gen2 with the recommended values Gain 100 LFB 66 (or even 56) and also here the bump has disappeared, a background roll remains in the center, as if the cars have a problem with the front transmission (little tictoc left-right in the center that is present in the telemetry) but the car remains drivable without clipping and does not slide to the left as before. ;)

    Now I am testing various cars in Kansai, a track that I use a lot for various changes of direction and at the same time of level, I'm having a lot of fun. :cool:

    As soon as I finish I go to green hell, good job, i like a lot!! :)
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Manolo
    thanks for feedback ;) it's V1 we can improve it a lot, with better tuning, better force scales value and with some smooths that now are all off ... let's see first what FFB update comes out that should be tonight. :)
     
    Last edited: Nov 21, 2021
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  8. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Update was delayed as they found a bug that needs some time to fix.
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi Stakanov

    On paper this adaption made a lot of good sense

    (angle_d_l (* angle_d_l (+ 1 (* trail_scale (- (* (+ 0.025 0.015) 20) 1))))) #Not use of caster_trail_FL and pn_trail_FL but only value Dom's
    (angle_d_r (* angle_d_r (+ 1 (* trail_scale (- (* (+ 0.025 0.015) 20) 1))))) #Not use of caster_trail_FL and pn_trail_FL but only value Dom's

    Unfortunately it does not work as hoped in practice.
    making this change then brings a return of the violent left or right jolt :eek:
     
  10. Manolo

    Manolo Member

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    Not here ... i use this file without modification, maybe in your file yes, here is perfect o_O
    I know that the discussion between you is losing meaning and only so much pride, no offense but you're looking for nit!!!
     
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  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I give up, forget it, don't take part in it, it's no longer a pleasant discussion with a constructive purpose. :(

    EDIT: I think we can also avoid continuing to tease and avoid bringing users here to cheer from the stadium ... I come here to relax and to play, not to be careful of grammar or science ... if you want I can easily do space...
     
    Last edited: Nov 22, 2021
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  12. Manolo

    Manolo Member

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    You're right, sorry, this section is losing its pleasantness, if I speak I am also a cheering fan, and as I see there is no shortage of fans, I continue in private I need some advice
     
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  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Just this? It ended well I thought worse ... I'll see what can be done in V2 ... thanks for trying it 20 minutes.
     
  14. Chip

    Chip Active Member AMS2 Club Member

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    I’m failing to see where there was any disrespect here between contributors. Brief forum posts are prone to warping intentions beyond what the sender had hoped to convey. As someone who has followed and benefited greatly from the info shared on this thread, I’m still quite proud of the collaborative nature that has existed on here. Anyway, thank you to everyone for keeping these files alive and constantly improving them!
     
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  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    To assume i didn’t properly test both file applications is grossly incorrect.

    You should test with the Formula Classic gen 2 model 3.
    this car is possibly the most dramatic.as no matter the ffb used it bottoms out and veers of the track on the second curve if the higher line is used.
    but before the dom fix it produced a extreme sharp pull on the wheel in custom file.
    with the dom fix it still veers off because that it’s the behaviour of the car, but it is less dramatic pull and extreme angle on the wheel.

    unfortunately by applying the same values related to trail in the second portion of code , it returns to the dangerous pull .

    It definitely seemed like a logical modification to make but it has a adverse reaction.

    It is purely feedback aimed at informing and not subject to any conspiracy or sabotage lol :)
     
    Last edited: Nov 23, 2021
  16. BD992000

    BD992000 New Member

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    Yes, please!
    I use a G29 with a quite significant deadzone :-(. So I can use your custom files only in the version for huge deadzone.

    I also like the Default profile from Reiza, but the deadzone drives me crazy. Rattling and no feeling in the middle on straights. I wish, Reiza could introduce some sort of deadzone removal or the LUT one can use with Assetto Corsa (and Acc). PC1 hat sliders for tightening (range and falloff) if I remember correctly.
     
  17. TomP

    TomP Active Member

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    @BD992000 You can try file from my signature. In short it's Raiza default profile with some fixes for G29 like removed deadzone (tighten), better force balance and minimum rattling/clipping.
     
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  18. BD992000

    BD992000 New Member

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    OK, that sounds great. I'll give it a try.
    Thank you!
     
  19. TonyM

    TonyM New Member

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    New to AMS2 (coming from ACC).....

    Can someone explain to me what is?
    - Low force boost
    - FX
    - Menu spring strength
     
  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Welcome

    it’s relatively self explanatory if you don’t overthink it, but it’s actually more explanatory than what Acc has.

    low forse boost is similar to minimum force in Ac, but can also just raise up the lower forces without tightening in the custom files.

    FX is related to things like bump and scrub effects.

    menu spring is just for returning wheel to centre in menu after exiting session, it has no effect on ffb.
     

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