Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I give up, forget it, don't take part in it, it's no longer a pleasant discussion with a constructive purpose. :(

    EDIT: I think we can also avoid continuing to tease and avoid bringing users here to cheer from the stadium ... I come here to relax and to play, not to be careful of grammar or science ... if you want I can easily do space...
     
    Last edited: Nov 22, 2021
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  2. Manolo

    Manolo Member

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    You're right, sorry, this section is losing its pleasantness, if I speak I am also a cheering fan, and as I see there is no shortage of fans, I continue in private I need some advice
     
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  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Just this? It ended well I thought worse ... I'll see what can be done in V2 ... thanks for trying it 20 minutes.
     
  4. Chip

    Chip Active Member AMS2 Club Member

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    I’m failing to see where there was any disrespect here between contributors. Brief forum posts are prone to warping intentions beyond what the sender had hoped to convey. As someone who has followed and benefited greatly from the info shared on this thread, I’m still quite proud of the collaborative nature that has existed on here. Anyway, thank you to everyone for keeping these files alive and constantly improving them!
     
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  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    To assume i didn’t properly test both file applications is grossly incorrect.

    You should test with the Formula Classic gen 2 model 3.
    this car is possibly the most dramatic.as no matter the ffb used it bottoms out and veers of the track on the second curve if the higher line is used.
    but before the dom fix it produced a extreme sharp pull on the wheel in custom file.
    with the dom fix it still veers off because that it’s the behaviour of the car, but it is less dramatic pull and extreme angle on the wheel.

    unfortunately by applying the same values related to trail in the second portion of code , it returns to the dangerous pull .

    It definitely seemed like a logical modification to make but it has a adverse reaction.

    It is purely feedback aimed at informing and not subject to any conspiracy or sabotage lol :)
     
    Last edited: Nov 23, 2021
  6. BD992000

    BD992000 New Member

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    Yes, please!
    I use a G29 with a quite significant deadzone :-(. So I can use your custom files only in the version for huge deadzone.

    I also like the Default profile from Reiza, but the deadzone drives me crazy. Rattling and no feeling in the middle on straights. I wish, Reiza could introduce some sort of deadzone removal or the LUT one can use with Assetto Corsa (and Acc). PC1 hat sliders for tightening (range and falloff) if I remember correctly.
     
  7. TomP

    TomP Active Member

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    @BD992000 You can try file from my signature. In short it's Raiza default profile with some fixes for G29 like removed deadzone (tighten), better force balance and minimum rattling/clipping.
     
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  8. BD992000

    BD992000 New Member

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    OK, that sounds great. I'll give it a try.
    Thank you!
     
  9. TonyM

    TonyM New Member

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    New to AMS2 (coming from ACC).....

    Can someone explain to me what is?
    - Low force boost
    - FX
    - Menu spring strength
     
  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Welcome

    it’s relatively self explanatory if you don’t overthink it, but it’s actually more explanatory than what Acc has.

    low forse boost is similar to minimum force in Ac, but can also just raise up the lower forces without tightening in the custom files.

    FX is related to things like bump and scrub effects.

    menu spring is just for returning wheel to centre in menu after exiting session, it has no effect on ffb.
     
  11. TonyM

    TonyM New Member

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    Thanks for the explanation! ;)
     
  12. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Just as an update for the 1301.1894 update, I post my basic (starting point) settings for Logitech users:
    Default - 71/14/17/3
    Default+ - 62/12/8/4
    Custom All In One NoJo - 96/11/26/10
    Each car and track will be slightly different, so just assign some keys or buttons for raising and lowering the in-game FFB levels.
    Most cars are constantly being improved, so as time goes on, they will all get better.
     
    Last edited: Nov 30, 2021
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  13. dougdude

    dougdude New Member

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    Hey all. So I haven't fired up AMS2 in months. Not because I didn't enjoy it, I just haven't had time and had other priorities. Now with the latest Reiza update, I'm curious and want to get back into it.

    I know I was using Rfuktor 4.4 with great success and I liked it quite bit and performed well with it. Unfortunately, I don't remember much about it and don't even recall which file of the 4.4 I used.

    Anyway, with the new Reiza update, does 4.6 still perform well? How does it compare to the new default plus? I'm on a T300 by the way. If I want to start all over, what's recommended these days with a T300?

    Thanks,
    Doug
     
  14. JRMCreative

    JRMCreative New Member

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    Many thanks for the info. I now have a fanatec CLS DD and Porsche GT wheel :p
     
  15. AndreiC

    AndreiC Active Member AMS2 Club Member

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    @dougdude
    Try Default +

    Game : 70 gain, 15 Low Force Boost, 30 FX and 20 Damping

    Thrustmaster Panel : 100,100,100,0,0
     
  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi All

    Just a little housekeeping done to Delta-S tune. ;)

    Have disabled duplicated Steering angle source signal to alleviate some binding or notch around centre.
    Now just using blended for smoother transition between left and right steering angle
    #(wanted_sa_l (* (- steering_angle_l sa_delta_l) m_l))
    #(wanted_sa_r (* (- steering_angle_r sa_delta_r) m_r))
    (wanted_sa_l (* (- steering_angle_l sa_delta_l) (blend m_l 0.5 1)))
    (wanted_sa_r (* (- steering_angle_r sa_delta_r) (blend m_r 0.5 1)))

    *users may find they need a small increase in LFB if used to stronger road details around center.

    Have also made it easier to set centering strength in new scale form.

    (self_align_scale 0.22) # Speed and strength of self alignment - Range 0.22-0.52+

    Due to a request I have made a theoretical low end wheel version for the likes of logitech .
    Completely untested and trying to guess based of following Stakanov's files., Others might be able to put there spin on it. :whistle:

    I'm not sure there's any more progress to be made with tune.
    It should be easy to follow and tune to your taste and wheel base strengths and weakness.
    Happy Racing :hurrayreiza:

    Edit : 30/11/21
    Noticed some left over experimental caster code not wanted in Primary scrub file .
    Have amended and also added a extra + version with stronger details .

    Edit : 8/12/21

    Delta Archives Zip added with all files including Dom fix

    Edit 11/12/21
    Repacked Zip so all files inside ( doh :oops:) and added Alegunner belt wheel option for the Delta S.
     

    Attached Files:

    Last edited: Dec 10, 2021
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  17. jamespoly86

    jamespoly86 Member

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    Tips for force feedback CSL Elite last version of AMS 2?
     
    Last edited: Nov 29, 2021
  18. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Has anyone noticed a reduction in surface texture / scrub & tear / Micro-bumps in the current AMS2 releases? With SimuCube2 Sport, I noticed a reduction in such effects, even in custom profiles although, I've been able to increase them in one I'm editing.

    Unfortunately, the game release coincided with an SC2 firmware update and I'm not sure of the cause.
     
  19. neal

    neal Well-Known Member AMS2 Club Member

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    there have been a lot of little updates since and including yesterday and now I'm totally confused, have no idea what they were and if they have made things feel worse. it would be so much more helpful if we could know what each update changed or added.
     
  20. chonk

    chonk Well-Known Member AMS2 Club Member

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    I thought maybe things felt a little flatter after the last update, but I've been playing around with ffb a lot the last couple of days so it's hard to tell. Will do some A/B against default+ and the custom file I normally use this evening.
     

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