Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey guys I made a little typing error .... correct this in red and bold ... ;)

    (grip_fl (smooth grip_fl grip_tyres_smooth))
    (grip_fr (smooth grip_fr grip_tyres_smooth))
    (grip_rl (smooth grip_rl grip_tyres_smooth))
    (grip_rr (smooth grip_rr grip_tyres_smooth))


    Thanks to @pista hufnagel for the correction!!! ;)
    I replace the file in post # 4602
    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    SORRY!!! :(

    -----------------------------------------------------------------

    I take advantage of this correction to modify on trust and on @Danielkart 's indication only two variables that would seem to feel better or more stable than before, namely:

    (accel_feel 0.50) ---------------------->
    before it was 0.75
    (front_drive_torque_feel 1.25) --> before it was 1.75

    It is not a mandatory change and if you prefer, leave it as it was before.
     
    Last edited: Mar 28, 2022
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  2. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Is this for Karts only?
     
  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    No is a normal file for all cars, is a MOD based on the Originale 5.0.1-5.0.1.3 ;) ... but it is not optimized for the Kart and the values for this are those of Karsten's original file, maybe just one or two different ones.
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @Stakanov & @Danielkart!

    I'm really liking how these files feel different in each their own unique way :)

    @Stakanov I'm curious, your file is quite "amped up"/strong, is this not a problem at higher gain settings in-game? It does not clip?

    Best & thanks for sharing!
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Yes it is a problem karsten , but wait
     
  6. Aza340

    Aza340 Active Member

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    Thanks so much for posting this file . It's just what I've been searching for , suits my 20nm simplicity wheel perfectly . Lovely weight to the wheel now and no out of control free spinning auto centering anymore . Fantastic .
     
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  7. Danielkart

    Danielkart Well-Known Member

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    I said the change Stakanov
    Regards Karsten
     
  8. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    *Since this is a longer post I’m really just looking for more suspension feel in the FFB.*

    Let me start off with saying all these custom files are great and I have 751 hours on AMS2 which are all in VR and I can say 99% of those hours have been on many… many of these different custom files. So, thank you to all who have been putting in the time to make these files great.

    About a month or 2 ago I picked up RRRE for the first time as I ignored it because of DX9 and knowing it wouldn’t look as good in VR on my G2. After some fiddling to get it to look the best it can on my G2 I got into some racing and manly the F4 car.

    The reason I bring up RRRE is because of the suspension feel with the compression of going over bumps and how it reacts to the steering / FFB while I’m driving in VR. Everything feels like it matches up for me where I don’t have to think about it with the different forces and what not when going over bumps to what I’m seeing in VR. With the car moving up and down to how it feels in the steering / FFB to my buttkickers the immersion is great and just ‘feels’ right to me.



    That brings me back to AMS2 as I’ve been trying to replicate that feeling I get in RRRE with going over bumps to it matching what I see in VR to what I feel in the steering / FFB and I just can’t seem to get it right. Sometimes bumps are seen in VR and felt in the steering / FFB and sometimes they are seen in VR but just not there at all in the steering / FFB which is odd because I should be feeling that in the FFB.

    So, sometimes in VR when the car moves or bounces a bit from a bump I feel it in my buttkickers while seeing it in VR but nothing happens with the steering / FFB. I’ve tried all different types of LFB and FX but nothing seems to help or too much FX brings out that feeling but then turns everything else up that FX controls which is overkill. I then tried to mess with the FFB file itself but I’m not having much luck.

    I’ve tried messing with the following settings / dials in the file to see if it helps:
    master_rack
    master_road
    suspension_scale

    Changing these settings does in fact bring out more detail but sometimes it’s just too much now as it doesn’t match other things.


    To try something different I switched things up and gave default and default+ a go which has all the suspension feel I’m looking for as it all matches what I’m seeing in VR and feeling in the steering / FFB but just doesn’t feel right/good compared to these custom files. It’s way to springy off center and when the back end starts to slide out the wheel moves very fast which I don’t like.


    So, I guess I’m just looking for some direction to get more suspension feel in the FFB to match what I’m seeing in VR when the car is moving. Because to see the car moving up and down from bumps along with feeling those bumps with my buttkickers but then not feeling it in the steering / FFB is just a bit off putting.
     
    Last edited: Mar 28, 2022
  9. kbasic

    kbasic New Member

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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    It’s interesting how different people like different things.
    one thing that I don’t like about R3E is that exaggeration of suspension feeling, the simple act of the spring/ shock compression is something that I feel should be only felt a little and shouldn’t move the wheel axis. It certainly doesn’t behave like that in irl cars , because the point of the steering system that the wheel is attached too is disconnected from the suspension by swivel points and rubber bushes. So you only feel it through the body, not the wheel.
     
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  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey @Karsten Hvidberg, right now with these settings I am at the clipping limit but I can enjoy the game like never before ... in the latest post 5.0 files the low end is a bit underpowered compared to a high end and DD which would seem to be more overpowered .. .
    This maybe helps me a little compared to you DD user ... but I think it just needs some recalibration.

    The amazing thing is that the operating logic of the file is now identical regardless of the steering wheel level ... I tested this file with a dozen users at the same time and I chose almost all of them with DD or HighEnd and i with LowEnd and we spoke the same language, same emotions and the same conclusion ... it is as if we had reached a basic envelope that works for everyone and that must only be normalized in power and only defined but no longer distorted from one wheel to another.

    Regarding the center and hardness it would seem to improve with the use of this code tested by @Danielkart on DD1 but not yet tested by me on the low end ...

    (center_full (blend (min1 (*lfb_slider2)) 0.01 0.01))

    EDIT AFTER TEST:
    @Karsten Hvidberg This line of code for the center
    (center_full (blend (min1 (*lfb_slider2)) 0.01 0.01))
    on the low end wheel does not work, indeed it gets much worse.
    Instead the use of this line of code that I already use in my file....
    (center_full (blend (min1 (*lfb_slider 7.5)) 0.25 0.5))
    makes me stay the steering wheel stable and homogeneous.

    Regards :)
     
    Last edited: Mar 29, 2022
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  12. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    I don't disagree with you really but I think there should be something felt in the steering when a front wheel goes over something. I feel every single bump and road issue in my car but that may be because of the car and how it's more stiffly sprung and the factory frame stiffing that is on the car.

    Also the steering feeling in my RS is really good so that may be the reason why I'm looking for a bit more because it's what I'm used to irl.
     
  13. Danielkart

    Danielkart Well-Known Member

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    Bumps are there to feel in the butt, or in motion. No real car will put these things on your steering wheel, just a little. I have motion,buttkicker,G2, and it's the best feeling I've ever had. Even without motion, buttkicker,g2 it's fantastic. I know raceroom,that's no comparison to Ams2. If you feel the shift, cool. But unfortunately not realistic. When you feel the beats in the wheel , cool. But unfortunately not realistic.Shifting the gears, cool. But unfortunately not realistic. But of course it's always a matter of taste
    Regards
     
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  14. Danielkart

    Danielkart Well-Known Member

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    Exactly Karsten you said that very nicely.
    Exactly Karsten you said that very nicely. Everyone has this fantastic feeling now. Because now the front axle is connected to the steering :)
     
  15. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    I guess I should of clarified. I'm not talking about bumps in a straight line as you should not feel them and they shouldn't interact with the wheel while driving straight.

    I'm talking about while you're in a turn and hit a bump. The front wheels are already turned a bit and then they hit that bump. This should result in some feeling in the wheel because the fronts are turned already. For me this results in sometimes I feel the bump in the wheel and sometimes I don't.
     
  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve only briefly had a run with this latest file development , but did find it quite overpowering in opposing force’s even with gain turned down by 50% .

    When i’ve been testing this front axle grip code it’s had good grip building feel , but never really seem to get a good feel of grip loss or slipping.

    I’ve still got some more things to try when time allows.
     
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  17. Manolo

    Manolo Member

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    Instead before you did not feel the grip, you did not have the grip, you went sailing on a sea of scrub and tears, but you felt the sliding!!! And when you slipped oppression you didn't have any ??? :D

    Crazy things don't we have to do skating? The cars have wheels and are made of rubber and in the braking the weight goes on the front or not? Here it seems that you all go on motorcycles!!! :(

    And do you think you are oppressed by the feeling of grip??? o_O
    But solve the overpower that is your real problem and take advantage of the marvelous physics of this file and Momentum Rack made of mathematics, physics and geometry, not philosophy of the sensation!!! :mad:
     
    Last edited: Mar 28, 2022
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  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I don’t even follow what you are meaning, but all i said was that out of the box the file is not suitable on my Wheel base and that’s just relevant feedback.

    i have successfully implemented all the key parts of the front axle feel into my own files for testing, and have experienced good feelings apart from the feelings of slip angle.
    as the grip loading remains even when the grip has been lost .
    slip angle is the key to racing on the limit.
     
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  19. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Keep in mind, right or wrong, some players like extra ffb effects for a greater sense of immersion. Immersion is even more subjective than ffb is. :p:D
     
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  20. Manolo

    Manolo Member

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    Let those who might be able to solve problems speak if you are not able to have solutions, and you only know how to judge other people's things in 2 minutes, none of us comes to write stupid things to you if there are no solutions to the 10,000 versions of what you publish and you do, but now they start to be relevant just like you say.

    And you follow very well what i mean and in this your second post is totally different from fist post and withoth oppression, little good. But if is not suitable for your wheel base and withoth solution you can even not wright becouse this is a feedback not relevant and only bad.

    And yes the grip loading remains, many many less but remain even when the grip has been lost or when you are an accident with slip the wheels and scrub in the ashalt, then no stop the effect of gtip and no fly in the air and yes the slip angle is the key to racing on the limit but in fuction of the grip and as long as the grip is there otherwise how you fell the slide???

    And yes my feedback is pertinent ... no like yours!!!
     
    Last edited: Mar 28, 2022
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