Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Now center_full...... Is perfect:D:D Wow
     
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  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "ffb_custom_settings - 5.0.1.4-experimental5"

    * Grip feel range slightly modified. Hopefully clearer when driving on edge.
    * Steering slightly lighter at low speed, so more difference from slow to fast.
    * Removed the gain amplification that I somehow did not remove earlier. Thanks to @Stakanov for pointing out.
    * Suspension feel slightly adjusted.
    * Madness bug section removed - The bug should be fixed a while ago, according to @Domagoj Lovric .
     

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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Something seems broken, its very light in tyre resistance , Maybe the Vel Mag section ?

    you guys are throwing things out there so fast its hard to keep up :), ive been trying to test different things by applying them one bit at a time to my existing go to tune as a control.

    I just tried the new slip crossover from this file and it feels good so far.
    Ive been trying Stakanovs Centre full and it works quite nicely.

    so many little things to try yet, so little time .
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hmm, that sounds weird, it does not seem broken here, but is just lighter when driving very slow (<80 kmh).
    Can you try adding the "madness bug" section back in and see if it makes for a difference?
    That bug appeared in slightly different places for some users, so maybe it still is there, would be good to know for sure :)
     
    Last edited: Mar 31, 2022
  5. Danielkart

    Danielkart Well-Known Member

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    Unfortunately, I don"t have time to test again until the Weekend. I still don"t like the relax_us values (understeer) perfectly. I think there ist still a lot that can be improved. Stakanov, maybe you have time? The ffb has changed completely , so there is still a lot to improve. But it's already the best feeling I"ve ever had.:) Sleep long again, Stakanov :D:D
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I've never used a downloaded custom FFB for more than a few minutes/hours. After I see it's potential, I start to change the weights to my liking.
    The important thing is to have explained, in the comments ("#"), what does what. My wheel base and my personal tastes are, for sure, different from the original creator.

    Thanks to all who produce these wonderful settings, elevating AMS2 to a higher level!
     
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  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Ok, Have done so, it seemed better, though still a little weak in tyre grip feel, but that might just be the file set up.
    Then tested again without madness bug and it seemed normal again , so maybe it just needed a second load.

    As a comparison, and so I don't lose it :whistle: , here is my current wip of incremental changes to my current tune.
    Its midnight, so that's it for the night for me , will be interesting to see what comes overnight ...;)
     

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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "ffb_custom_settings - 5.0.1.4-experimental6"
    (last file from me in this round unless something is majorly off somewhere)

    * More tyre feel when running low lfb.
    * Slightly upped gain.
    * Other minor adjustments.
     

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  9. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    I see so many files now.. What is the ingame setting for this one? (CSW v2.5)
     
  10. Danielkart

    Danielkart Well-Known Member

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    is as always a matter of taste. I like it without cushioning, neither in game nor on base. Gain between 60-65, that's the ideal range for Ams2. FX 30-40 what you like . I would always adjust gain at the base depending on the car, but not in the game via vehicle-specific ffb. Otherwise you adjust the gain in the game again and are no longer in the ideal range
    Hope I could help a little
    regards
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Addendum: You own a Fanatec 2.5. The FEI value is a very important value for my Fanatec dd1. Anything over 30% causes very strange noises and a clicking sound. It distorts the ffb extremely if it is too high. With your 2.5 I don't know of course how it behaves
     
  12. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    Just a little update from me. I used Stakanovs new file yesterday on my g27 and I found that the center is too light and the build up of forces goes a little too heavy on long fast corners. Raising gain did help the center but the heavy forces were pulling over my wheel stand. I tried lowering gain and raising lfb to fill the center but that didn't work and the heavy forces were still too much.

    I think I liked the file with double up best as although the heavy forces are too much I did have center so it felt more like a steering column connected to the wheels.

    I'll try Karstens file later on once home from work. Cheers for the hard work everyone.
     
  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Try this change in my last file ... we defined them later

    (center_full (blend (min 1.00 (* lfb_slider 9.0)) 0.6 0.3)

    (angle_d_l2 (* angle_d_l 25)) ---> no 30
    (angle_d_r2 (* angle_d_r 25)) ---> no 30

    I hope it helps you... ;)
     
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  14. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    What to the values 9.0, 0.6 and 0.3 effect?
    Also, I tried the 0.6 and 0.3 reversed and to me it seemed better somehow.
     
  15. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Personally I hardly use the FREI setting, just a few clicks 15/20 the max as I really don’t like the feeling when it is turned higher. It feels very artificial to me.
     
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  16. Danielkart

    Danielkart Well-Known Member

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    Just like Stakanov says. Another possibility is to increase the vel_rot_scale value a little 1.1 or 1.2 .... The high forces in fast, long curves can be eliminated with decrease vel_res_scale. Or do you mean the heaviness when braking in fast, long curves? Then it should already be fixed, unless Stakanov has set this value back to its original state
    regards
     
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  17. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    Hi Danielkart the heavy forces are just when driving fast around a long corner holding the line. It's not when breaking... At least I don't think so. I'll have a mess with the file tonight when I get home. Thanks for the reply
     
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  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Gazzawesty in addition to what Daniel told you, in my file i use low velocity_res_scale, for hardness in speed try this too...
    (velocity_res_scale 0..25) ----> go to 0.30 or 0.35 or 0.40 ;)
     
    Last edited: Apr 1, 2022
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey @Michael Enright the combinations are many and personal tastes ... for me
    If
    (angle_d_l2 (* angle_d_l 25)) ---> no 30
    (angle_d_r2 (* angle_d_r 25)) ---> no 30

    i like
    (center_full (blend (min 1.00 (* lfb_slider 9.0)) 0.6 0.3)

    If
    (angle_d_l2 (* angle_d_l 30)) ---> no 25
    (angle_d_r2 (* angle_d_r 30)) ---> no 25
    i like
    (center_full (blend (min 1.00 (* lfb_slider 9.0)) 0.3 0.6)

    Or if you don't want a center feel connected directly to the LFB and blen with him, then you can use a fixed value to your liking
    (center_full 0.4) ----> or 0.5-0.6-0.7-0.8-0.9 depending on the steering wheel

    Other parameters also affect the center or the hardness in speed curve ... or change its perception...

    They are personal tastes, you can and should apply this reasoning to every file ... my/your taste cannot be identical to mine/yours, different brains, different sensations and tastes ... I will never discuss this ... do what you like best!!! ;)

    On mathematics and physics the discourse changes, 2+2=4 always (like or no) ... the gravitational acceleration on earth is always 9.8 m/s2 (rounded) and it is always like this, if you lower you run on Mars, if you raise you run on Jupiter (you can modify but is incorrect) .... the pi rounded is π=3,1415926535 always .... e = 2.71828182846 rounded is the basis of the exponential function {e^ {x}} and of the natural logarithm, ... but we are not talking about that ;)

    Always available, regards Michael
     
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  20. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I know what you mean about personal taste. I use
    (angle_d_l2 (* angle_d_l 25))
    (angle_d_r2 (* angle_d_r 25))

    But I prefer
    (center_full (blend (min 1.00 (* lfb_slider 9.0)) 0.3 0.6) For whatever reason. It just feels a little better for me.
    Thanks for the reply and hard work on these files
     
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