Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Reduce these 2 values 2.4 from these lines:

    (angle_d_l (* angle_d_l 2.40))
    (angle_d_r (* angle_d_r 2.40))
     
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  2. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    This was the key to the castle. I can finally use your custom files. Really transforms the game.
     
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  3. sanchez55

    sanchez55 New Member

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    Any one with a Cammus wheel have any tips for settings? I tried the danielkart ffb settings, but dont feel any feedback when locking up or small effects
     
  4. Danielkart

    Danielkart Well-Known Member

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    The key to these customs dates back years and has only gotten better through countless hours of testing. I've said it before and I'll say it again now. The diamond was given by Karsten Hvidberg and the support of Reiza's team. I cut the diamond in the rough to make it shine with the support and feedback of some great people. With this in mind, I thank everyone;)
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Unfortunately I can't say anything about your base, but perhaps there are other users with Cammus bases
     
  6. VultUx

    VultUx New Member

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    I have one Cammus C5 and I use V4 or V5 from @Joaquim Pereira

    Cammus config

    Power on 100%
    Natural Friction on 20% or 0% (depends of your taste)
    Effects Intensity 100%
    CF Filter 30% or 40% (depends of your taste)
    Q Factor 0% or 10%, 20% (depends of your taste)
    Everything else at 0%​

    In game FFB
    G 50
    L 0
    F 23
    D 0​

    I have this config shared on Cammus config, look in Automobista 2 - C5_AMS2_Generic_v5 VultUx
     
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  7. SuperGreen13

    SuperGreen13 New Member AMS2 Club Member

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    Hi mate :)
    Simagic Alpha Mini (100% in SimPro 2.0) with a final V186 firmware from today
    I set everything as mentionned in the file #5 (62% in-game...)
    (angle_d_l (* angle_d_l 1.00))
    (angle_d_r (* angle_d_r 1.00)


    because I've experienced the same issue as Rintintin78 with forces from left and right when cornering

    seems ok for me but it's not too low? I'm a newbie :(

    Thanks !
     
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  8. sanchez55

    sanchez55 New Member

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    Thank you, will test them out really appreciate it.
     
  9. Scott Clements

    Scott Clements New Member

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  10. Scott Clements

    Scott Clements New Member

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    Hi Daniel,
    V500.8 w/ the 2 Pro is OUTSTANDING... 'can feel the grip limit entry middle and exist...a perfectely balanced constant that makes car set up more scientific and less abstract...for me...in my humble opinion... w/ all formal respect to others...blah blah ..
    Sincere Thanks,
    Scott
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Good morning!

    With this change to 1.0 you lose almost all the pressure and punch in the steering.You will also have a very loose middle and lose a lot of FFB.You can perhaps reduce the value to 2.3 or 2.2 without having too many disadvantages.But as I said, everything is allowed and if you feel better about it then everything is fine.In the end you have to like it and have fun;)
     
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  12. Danielkart

    Danielkart Well-Known Member

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    Hello Scott!
    What you wrote here about the auto setups is to the point. I had this experience too! Thanks
     
  13. Rintintin78

    Rintintin78 Member

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    Thanks!!!!!!!!!
     
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  14. ju gnot

    ju gnot New Member

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    Hi ! After many tests on the FFB custom (file rfuktor 5.0.1 i use), i can now understand most of the values. If you want to feel better the road and the kerb under your tires, you have to increase "texture scale" and "master road" value mainly. After, you can deal with "effects" in game to adjust exactly your wish how much you want to feel... for each cars (this is how i do by my side) But you have to deal with "suspension scale" too / "bump feel follow weight" too. Many values are inter connected and match between it self reagrding the feeling. One thing important, i work with a file called "rFuktor 5.0.1" that i have modified almost integraly to feel with T818 base, and i saw in the end of the file that fomulas with "SCALE" value doesn't need to be setup more than 2. To be complete regarding this feeling of the road, i modified grip feel / hard clip texture / scrub part. See you :)
     
    Last edited: Dec 2, 2023
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  15. ju gnot

    ju gnot New Member

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    Hi Guys, regarding on our research of the perfect FFB feeling in AMS2... Does some one here tested the new AMS2 update and the corrections bring by Reiza on FFB using 'Defaut' or 'Defaut+' mode ?
    I see many youtubers testing the new formulas and say that FFB is 'incredible' :) What is your thought about that ? Did you compare ? I would be very happy if Reiza setup a solid FFB , even if i spent many hours on ffb custom :)
     
  16. Stepy

    Stepy Active Member

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    It feel crap on my Moza R9 i just don`t like the feel of Default or Default+ at all.
     
  17. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    The Custom FFB Collection v2.5 has been updated to include all the latest variants. Get it here. Awesome work from everyone in the Custom FFB space.

    FWIW, my updated take on Reiza's FFB profiles is attached.
     

    Attached Files:

    Last edited: Dec 2, 2023
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  18. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I think Default+ has some forces I cannot understand (some big forces that appear to be offseted from what car is doing on-screen).
    It's like that with Moza R12, was the same with TM TS-PC. At least, there a concistency ;).

    The main question is why isn't modding (particularly, FFB custom files) more supported...
    I had some info from Reiza that paved my way but, it ended... :(
    I wish I had the reason (maybe something I did wrong, maybe the base file I used is not approved by Reiza, maybe...maybe...).
     
  19. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I have used custom profiles a lot in AMS2 and tweaked to my preference in some cases. However, since the arrival of beta v1.5, I've used Default+ almost exclusively.

    Reiza have invested a lot of time to develop the default / default+ presets based on broad user-feedback, using various steering systems. Default profiles provide very good fundamental ffb effects but we the users, need to recognize that AMS2 does ffb a bit differently. That comes with some pros and cons, of course. While the ffb-tuning process in AMS2 may be a bit more complex than in other titles, the end results can be quite amazing.

    Default profiles
    • Reiza uses the default+ profile as the standard to make per-car adjustments and fine tune / balance various aspects of the ffb. So, we have a better chance of experiencing AMS2 in the way the developers intended.
    • Testing and reporting on ffb / physics issues (separate aspects but both influence our perception) may better match the standards used by Reiza, resulting in improved development efficiency and better overall end results.
    • Striking the proper balance between basic FFB settings (Gain / LFB / Damping) is critically important in AMS2 when using the default presets.
    • How the Damping scales in ASM2 is different than in most other titles (Hence the recommended starting point of 50%).
    I remain a fan of the option to use and edit custom profiles in AMS2 and I'm likely to experiment with them in the future.
     
  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Your first point sounds like a disconnect between ffb and your visual settings in-game.

    On FFB, what other title offers users more ffb options than AMS2 / PC2?

    I don't think we can reasonably expect more than what is already provided. Let's face it, user FFB-preferences vary far too much for any developer to possibly satisfy every user with an easy button that automatically simply works right out of the box. It's simply Unrealistic.

    At least we have the option for custom files here. Reiza could easily have simplified their lives by limiting the ffb settings to a level like ACC / iRacing / rF2 / RR / etc. and called it a day.

    Having had an AccuForce wheel as my first Direct-drive, I found SimCommander software to be very complex and powerful. Sadly, SimExperience deemed the prospect of marrying their software and a better servo motor into one complete package as being impractical but, using telemetry to drive ffb is certainly fascinating to explore. What we have access to in AMS2 custom-ffb is not so different, except for lacking the UI tuning effects. Most players are likely opposed to adding more ffb-settings to the UI anyway.

    Unless there is a new FFB-API developed, what we have available right now is likely to be "As good as it gets".
     
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