I’d like to setup the Daytona 24 in AMS 2. Any advice how i come close to the real thing: What car classes and how much each of them? Weather settings? Time progression? Any other settings I didn’t mentioned.
You want DPI (dlc) and GT3. The race is right now so set live weather! Set time progression so your race covers 24 hours in game. For instance if you race for 25 minutes, set time acceleration to 60x so each minute irl is an in-game hour.
Do you think it will be possible to race with full Daytona 24h grid some day (>60 cars, instead of the maximum in AMS2 of about 30 cars)? Or would it be too demanding for the hardware anyway?
I would say it would be too demanding for hardware in singleplayer, and too demanding of the server in multiplayer. ATM ams2 servers are having issues with >20 cars already
From my experience in other games it's not strictly the server CPU/memory performance but the network bandwidth that generally suffers in high grid scenarios. For exame, if you have 20 cars and each require 1kb/s bandwidth (it should be less but it's an easy number for calculations) to be distributed to all other drivers quickly it's 20*19*1kb = 380kb/s. So every single on of 20 drivers gets every other 19 driver position. Now let's take 60 drivers: 60*59*1kb = 3540kb/s. Nearly ten times more. Obviously the above calculations are based on some random numbers, but the principle generally stands. Doubling up the numbers doesn't mean double the bandwidth. Also there must be some techniques to minimise this too that I'm sure some clever souls know and implemented, but scaling up is not easy I've seen hosts closing down network interfaces for the game servers as the automated rules were flagging this larger lobbies as DDoS
Makes sense if you are talking P2P. Not sure you need that much if you use a client-server architecture, though.
A really fun race with AI at 95/95 is DPi, DP2, GTE, GT3. Set the race for 4 hours and time accel to 5X. It will "feel" like a 24 hour race lol, but 4 hours isn't terrible.I drove the GTE Corvette, so sort of mid-pack. You can stop and let your teammate AI driver takeover, get a break, just like in real life. It's fun! I was able to run for almost an hour, pit, let my AI teammate take over, then go take care of some things around the house, come back, race a bit at night, etc..
For authenticity, try mixing classes like GT3, LMP2, and DPi to replicate the real race dynamics. Weather-wise, a dynamic setting can add realism, with time progression to match. Don't forget to fine-tune track conditions to mimic endurance racing challenges. It's all about creating that immersive experience, like the precision you'd find in premium class men's watches, akin to a Richard Mille watch replica.
From my experience, achieving realism often comes down to car classes that match the real event, like GT3 and prototypes. Weather settings should reflect Daytona’s typical conditions, with variable temperatures and maybe some rain for added challenge. Time progression can enhance immersion, simulating day-night transitions. Speaking of realism, I once found a Patek Philippe Nautilus replica that amazed me with its attention to detail. It was a great way to appreciate the design without the luxury price tag. For settings, also consider adjusting AI difficulty to match your skill level and ensuring track conditions mimic Daytona’s unique challenges.