Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. andy_east123

    andy_east123 Member

    Joined:
    Jan 31, 2023
    Messages:
    94
    Likes Received:
    51
    Track & Layout Used: Daytona Sports Car Course

    Car: Multi Class Race, GT4's (x10) and JCW Mini (x21)

    Applicable Settings
    : Race settings can be found in the introduction of the linked video below, starting at 00:00:13.

    Report
    : With Damage to "Off" in the In Car Menu, the pit crew still spent 10ish seconds to carry out unknown repairs to the car. The car came in with just 2 points of mechanical damage visible in the HUD (I'd been keeping on top of it during the race), and left with the same, so I am unsure what repairs took place.

    Steps to reproduce: Full video linked below. Unfortunately it's a full 6hr race, but the place of interest in the video starts at 04:50:45, which is where I request the stop in the lead up to pit stop #7. All stops are also bookmarked in the video description to save scrolling.

    I had the pit stop setup to change all 4 tyres (slicks), a full tank of fuel (44ltr), Damage Off, Driver Swap Off. The pit stop was requested manually via a mapped button on my wheel.

    Need. More. Videos! C'mon guys!

    Oh, and please forgive my bitching and whining after the stop... I was getting very tired by this point, even very simple maths was giving me trouble at this point :)

    All the best
    Andy
     
    Last edited: Oct 14, 2024
  2. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,579
    Likes Received:
    546
    A weird one:
    I activated player names in my game options and mapped a button to switch names on and off.
    Started a race and names were above the opponent's cars. Then, I pressed the button and they disappeared.
    BUT: When I wanted to reactivate them by pushing the key again, nothing happens. No names above the cars anymore. o_O
     
    • Agree Agree x 1
  3. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,579
    Likes Received:
    546
    Unintended repairs during pitsops


    Before race, I check my pit stop settings to be sure that all kind of repairs are set to "off". During race, before pitting, I have a look in the in car menu to see if repairs are deactivated there, too.
    But sometimes, the car gets repaired during pitstops, though, which can take a long time and the race is ruined.
     
    • Agree Agree x 1
  4. andy_east123

    andy_east123 Member

    Joined:
    Jan 31, 2023
    Messages:
    94
    Likes Received:
    51
    The JCW Mini has "Adjustable Boost - YES" in the car selection details page. However, when you get into the setup options, the "Boost Pressure" option is greyed out.

    Having this available would be very helpful to balance the player to the AI performance, as even when set to 120, the AI is beatable in all but only a select few circuits. If I could turn the boost down a touch, the balance would be restored in a lot of cases.

    All the best
    Andy
     
  5. Nacho1311

    Nacho1311 New Member

    Joined:
    Jan 2, 2021
    Messages:
    20
    Likes Received:
    4
    Track suddenly wet again?
    Track & Layout Used: Brands Hatch Indy Layout
    Car Used: GT3 Gen2 Porsche
    Applicable Settings: Test Day / 20.10.2020 / Start 09:00 / Time acceleration 10x / Weather: Clear
    Report: After around 20 laps, the track slowly dried up. I wanted to look at the dry track and switched to replay mode. I switched to the drone camera and took a look at the dry lane. After a short time, I ended the replay-mode so that I could drive more laps.
    As soon as I was back in the Porsche, I was surprised to find that the track was suddenly completely wet again, as it had been at the start of the session.
     
    • Agree Agree x 1
  6. ChasteWand

    ChasteWand Active Member

    Joined:
    Feb 9, 2021
    Messages:
    106
    Likes Received:
    78
    Known issue with the madness engine replay system. Bug has existed since Project Cars times! Don't use the replay if using anything other than dry weather. It's like the live track issue that effects "restart session" where track conditions are not reset to the initial starting conditions.
     
  7. Uani

    Uani Member AMS2 Club Member

    Joined:
    Nov 28, 2016
    Messages:
    79
    Likes Received:
    4
    Track & Layout Used: likely unrelevant but Spa 2020
    Car Used: likely unrelevant but GT3 Gen1 McLaren 720S
    Applicable Settings: likely unrelevant but 30 minutes Training Session in race weekend, time scale 25x, partly cloudy, Copa Truck (and other classes) as competitors on track
    Report: v1.5 Copa Trucks exhaust smoke appears visually offset from assumed correct position
    Steps to reproduce: Follow above and follow a truck once one is on track



    timestamps: 0:03 and 0:25 and 0:42
     
  8. Damian Baldi

    Damian Baldi Active Member

    Joined:
    May 28, 2020
    Messages:
    180
    Likes Received:
    131
    Track & Layout Used: any
    Car Used: Formula Vintage Gen 1 and Gen 2 - Model 1
    Applicable Settings: use of values instead steps on the setup
    Report: the front anti-roll bar remains in 0 Nm when you use values. If you use steps, it change from 1 up to 5, but I'm not sure if it have any effect
    Steps to reproduce: go to options, set values intead steps and then check on setup
     
    Last edited: Oct 22, 2024
    • Informative Informative x 1
  9. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,305
    Likes Received:
    1,704
    Track & Layout Used: Silverstone GP (modern)
    Car Used: Any
    Applicable Settings: Default date, medium clouds, mid-day time
    Report: The bridge on the "Wellington Straight" doesn't cast a shadow.
    Steps to reproduce: Select the Silverstone GP track, default date, medium clouds, mid-day time, drive on the Wellington Straight and notice the shadow under the bridge is broken. 20241030155719_1.jpg
     
    • Like Like x 1
  10. Odd Socks

    Odd Socks Active Member AMS2 Club Member

    Joined:
    Feb 29, 2020
    Messages:
    306
    Likes Received:
    170
    Just did a quick check and it's fine in the Beta :cool:
     
    • Like Like x 2
  11. muzarati

    muzarati Active Member

    Joined:
    Mar 15, 2016
    Messages:
    181
    Likes Received:
    25
    Track & Layout Used: any
    Car Used: Chev Camaro GT4
    Applicable Settings:
    Report: Fuel usage data appears to be not shared for telemetry
     
  12. Ch3at007

    Ch3at007 New Member AMS2 Club Member

    Joined:
    Mar 10, 2020
    Messages:
    5
    Likes Received:
    1
    Track & Layout Used: any
    Car Used: Formula Classes (with fast tire change time)
    Applicable Settings: -
    Report:
    During a tire change in the race, the tire change happens faster than the animation. If you don’t wait for the animation to finish, you continue driving without visible tires. This happens in all classes where the tire change is faster than the animation.

    Steps to reproduce:
    Pit stop with a car that has a short tire change, and drive off immediately after the stop is completed.
     
    • Like Like x 1
  13. DeLaFuente

    DeLaFuente New Member

    Joined:
    Aug 14, 2024
    Messages:
    6
    Likes Received:
    7
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Minimum tyres to change on the mandatory pitstop need to be more than zero
    Report:
    When creating a custom championship with mandatory pit stops requiring at least one tire change, the pause menu info during the event will always indicate "mandatory tires to change: 0.".

    Steps to reproduce:
    Create a custom championship with any car, and set a mandatory pit stop with at least one tire to change.

    Example in screenshots:
    image_3.png image_5.png
     
  14. carloscepinha

    carloscepinha Member

    Joined:
    Jul 29, 2022
    Messages:
    30
    Likes Received:
    6
    Car: Formula USA 23
    Track: Barcelona GP no chicane
    Racecraft.online 25min Race multiplayer vs 1 player and some AI.

    Fuel :
    After qualy, before race, I change fuel to 21 laps but I ran out of fuel by lap 17.
    When I noticed crewchief telling me that I was going to run out of fuel, I tried to use the pit menu to see if i can do pitstop but no refueling was allowed and i switched to lean or low engine mode to safe fuel, I was also lifting on the straights and i started driving very slow.

    I was in p1 with 30 second lead from 2nd place, and i've lost all my lead on the last 10 mins of the race trying to safe fuel, even then, on the last lap (lap 17) i ran out of fuel.

    At first I tought i needed a bit more fuel but now I have almost 5 extra laps of fuel and i still lost the race, which means my racecraft online statistics get butchered down because of this bug.

    FFB :
    Other bug or not, is that the FFB while smooth on other cars ( i can run 65 0 0 0 ) and no filters in the base for a McLaren GT3gen2 for example, or a P1gen2 car, or a Group C car, but on the Formula USA 23, the wheel shakes very violently on the straights if i hold it with 1 hand.

    Idk if it's only this car ffb, but it needs very strong filtering (interpolation filtering in my case fanalab) and also a huge amount of damping to avoid that shaking.
    I also noticed that the FFB clips very easily on this car and I have it very low in car specific ffb, at 72% but still it shakes very hard if I grip it lightly on a straight.
     

    Attached Files:

  15. Dolph

    Dolph Well-Known Member AMS2 Club Member

    Joined:
    May 21, 2020
    Messages:
    1,558
    Likes Received:
    1,125
    I don't know if this qualifies as a bug or as a feature request. But its from Steam forum:

    FFBController.JPG
     
  16. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,305
    Likes Received:
    1,704
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Increase "Random failures" to maximum for more chances of seeing this.
    Report:
    When AI is about to retire into the pits it becomes a "ghost" for other AI drivers and they end up driving through each other , immersion breaking
    Steps to reproduce:
    Have random failures on max, set as big of a field as possible on a shortest track possible, and observe the replay after the race how cars that retire into the pit drive through each other.
    20241114103033_1.jpg
     
    • Like Like x 1
  17. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,305
    Likes Received:
    1,704
    Track & Layout Used: Any
    Car Used: 2021 Stock Cars
    Applicable Settings: None
    Report:
    Front tires clip through the car
    Steps to reproduce: Drive the 2021 Stock Cars at tracks with turns that have banking and you will see the front tires going through the car body. 20241117215543_1.jpg
     
  18. andy_east123

    andy_east123 Member

    Joined:
    Jan 31, 2023
    Messages:
    94
    Likes Received:
    51
    This also happens with the vintage touring car tier 2 Mini Cooper.

    Any track, just corner hard and both front and rear tyres are visible through the upper part of the wheel arch of the outside wheels.

    All the best
    Andy
     
  19. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

    Joined:
    May 27, 2020
    Messages:
    1,051
    Likes Received:
    555
    Track & Layout Used: Silverstone 2001 GP (anywhere actually)
    Car Used: Formula Hitech Gen 2 Model 3
    Applicable Settings: Any
    Report: Auto upshifts don't match the power curve of the car. It's shifting at the redline, while the max power is achieved at 10700 RPM with 687 HP, dropping +20HP by the shifting point and obviously a lot of torque with it. Found out right before a league race while checking data, and gained an edge by shifting at the third green light manually all race. I would guess the problem is a wrong power curve rather than how the autoshift works, as it gives the engine an advantage on heat generation and fuel consumption: acccording to what I can gather by googling, the power should keep on rising and reach either 710 or 725 HP, depending if the spec represented is the HB7 (engine since San Marino 92) or HB8 (since Germany 93).
    Steps to reproduce: Drive the car with either the Telemetry HUD on to check power output live, or use a data recording app like Second Monitor and check the results.
     
  20. Smurf

    Smurf Doing an U-turn

    Joined:
    Oct 4, 2024
    Messages:
    51
    Likes Received:
    46
    Problem: Mandatory pits not working
    Track & Layout Used: Oulton Park
    Car Used: GT4
    Applicable Settings: Mandatory Pit Stops, with 2 and 0 tires needed.
    Report: When it was set to 2 tires, I ended changing all 4s because there is not such option in the in-game menu (select which/how many tires). Got disqualifieded instantly in the last lap as I decided to ignore the sign.

    When no tires needed, just the mandatory stop. I pitted, refueled and went away thiking that it should have been enough
    Got called by box for the mandatory pit in the penultimate app;
    Went to the pit, did nothing/not changed any setting (it may have refueled something, but I did not choose), got DQ instantly again while crossing the line in the pits.

    Steps to reproduce: Just set a race with mandatory pits.

    _________________

    Problem: Flags not working (mainly yellow)
    Track & Layout Used: Oulton Park
    Car Used: GT4
    Applicable Settings: All penalties applicable turned ON. Later with FCY Enabled.
    Report:
    After some incidents and accidents, no flag, not a single yellow, neither with me or the AI crashing.

    Once I turned ON FCY, it happened once on a big accident, but that was it.

    No SC ever.

    Blue flags showed up, but IA was fighting for positions anyway and kind of ignoring it (same class, lapped after pit stop)

    No white flags on last lap;

    Whislist: 3D Marshalls with flags, at least on the start line.

    Steps to reproduce: Race with all penalties enabled.

    __________________

    Problem: ABS and TC not selectable
    Track & Layout Used: Oulton Park
    Car Used: GT4
    Applicable Settings: Authentic Settings for Assistances
    Report:
    After a whole afternoon doing tests with settings (game and session), at one point my Mclaren GT4 wasn't able to change TC and ABS settings, which were OFF.
    Checked multiple times in the in-game menu and the setting was set to authentic.
    After closing the race, going back to main menu, cheked again, made a cycle of Authentic => Off => Authentic, started a new session, all fine.

    Steps to reproduce: Didn't try actually to reproduce, but the problem appear after I set the gears to automatic and clycled throught other options (without changing them in the end). Never raced without the Authentic setting set.
     

Share This Page