Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. John Eagle

    John Eagle New Member

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    I am having this issue now.
     
  2. ozcanuck

    ozcanuck Active Member

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    Track & Layout Used: Mosport
    Car Used: lMdh, LMP2
    Applicable settings: Ai level 90, max cars
    Report: Keeping up with AI, but lap times are much slower ( ie 1st is 1:10, I am 1:28)
    Steps to reproduce:
    Drive the LMP2 or LMDH on mosport and see laptimes in practise.
     
  3. Manohy

    Manohy Member

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    Track & Layout Used: Daytona 24h
    Car Used: All LMDH
    Applicable Settings: Any
    Report: Broken car interior, 3d meshes are all over the place, so undrivable cars
    Steps to reproduce: just a normal IMSA session
     

    Attached Files:

  4. A.F.K DaN

    A.F.K DaN Member AMS2 Club Member

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    For the time being, a workaround is either using Compatibility Mode with CSW2.5 or instead PC Mode and instead of selecting Fanatec, Generic DD. Then you can use those buttons. On my tests with that, I didnt have any downsides compared to using the specific Fanatec profile.
     
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  5. Yannik Haustein

    Yannik Haustein Member AMS2 Club Member

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    Found out how to get around a bug that was already giving me a headache in v1.5.

    Track & Layout used: Interlagos 1993, Imola 2001, Kyalami 1976
    Car used: F-V10 Gen 2, F-Vintage Gen 1
    Applicable settings: Standing start in custom championship
    Report: When setting up a custom championship with standing starts, the races would still have a rolling start if the Formation Lap setting for rolling stars was still set to yes, despite it not being applicable.
    Steps to reproduce: Create a custom championship and set the race start option to standing. If the greyed-out formation lap setting is set to yes, you will have a rolling start instead.

    The good thing is that I figured out how to circumvent it: Switch starts to rolling, then switch formation lap to off, then set starts to standing again - does the trick for now :)
     
    • Informative Informative x 2
  6. Alwin Papegaaij

    Alwin Papegaaij Active Member

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    Track & Layout Used: Daytona 24
    Car Used: P3
    Applicable settings: AI 111 Championship
    Report: Manual pitstop done, but AI takes over after the pitstop is done... No driver swap is selected
    Steps to reproduce: Start championship with mandatory pitstop and go into the pits, AI will take over, ruining the race (and championship)

    Also, I don't feel like I should be leading with AI at 111 (my fastest lap in race was a 1:50.399)
     
  7. Scatz

    Scatz New Member

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    Championships cannot change ai options that can be changed in single races like wet skill and mistake chances.

    Please have the same ai options in championship as single races. If anything one would expect it the other way round...
     
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  8. AllocDK

    AllocDK Active Member

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    Reiza already stated that they are working on it - They just needed data from single race to see how 48 grids behaved

    Automobilista 2 V1.6 Developent Update - Changelog & Release Notes
     
    • Informative Informative x 1
  9. Hushaboom

    Hushaboom Member AMS2 Club Member

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    Track & Layout Used: Mosport, - any track
    Car Used: Ligier P217 LMP Gen1 - any car
    Applicable Settings: Time Trial with ghost loaded
    Report: Country flag for the ghost is incorrect
    Steps to reproduce: Load a ghost, get on track, hit Esc and check the board
     
  10. Dewald Nel

    Dewald Nel Member

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    Same. "Multiple inputs detected". Was working fine before the update.
     
  11. elnando8

    elnando8 New Member AMS2 Club Member

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    Fix/add support to different brand wheels, i cant figure it out how to set my Moza
     
  12. Scatz

    Scatz New Member

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    Ugh sounds typically vague and cryptic. Fine about the grids but for God sake each race in the championship is in itself a single race so not having the ai mistake rate and wet modifier is mental.
     
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  13. DannyDB

    DannyDB Member

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    Track & Layout Used: Le Mans Bugatti
    Car Used: P1 Gen2, GT3 Gen1, GT4
    Applicable Settings: AI level 98, Max cars
    Report: In all sessions, the faster cars struggle to overtake or fail to overtake the slower ones. AI performance appears weaker at the same level compared to other tracks.
     
  14. Carlo Motto

    Carlo Motto New Member AMS2 Club Member

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    Track & Layout Used: Hockenheim 1991 layout
    Car Used: F1 Gen 4 model 2
    Applicable Settings: Any
    Report: In advanced setup some user see high speed dampers settings (value 1) while some other see nothing (no setting to apply)
     
  15. DannyDB

    DannyDB Member

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    Track & Layout Used: Buenos Aires No. 8
    Car Used: P1 Gen1, GT3 Gen1, P2
    Applicable Settings: AI level 98, Max cars
    Report: Under Full Course Yellow, the safety car deploys only after I complete my pit stop, rather than immediately.
     
  16. STV_Robin

    STV_Robin Active Member AMS2 Club Member

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    Track & Layout Used: Sebring Full
    Car Used: Porsche 992 GT3 (in IMSA Preset, with the other classes)
    Applicable Settings: 2x fuel consumption, 75min race, 10x time acceleration
    Report: Pit crew does not refuel the car if I don't change tires. Tried multiple times they only refuelled my car when I also changed tires, otherwise I was just sitting there a couple of seconds, no progress in the bar and no fuel going in. Kinda strange because that was and is no issue if I try it in the Beta.
    Steps to reproduce: Delete all pit strategies, create a new one for just refuelling, disable all damage repairs and tire changes.
     
  17. Critical_Mass

    Critical_Mass New Member

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    1 - Probably been mentioned before
    Track & Layout Used: Spa
    Car Used: LMDH
    Applicable Settings: any
    Report: Hitting invisible cars
    Steps to reproduce: Racing in Spa in the LMDH class with another slower class on track too. Going up the long straight towards the chicane before the start/finish line I seemed to hit an invisible object. Managed to keep it on track and keep going. Then a few laps later, I had crew chief tell me there was a slower car up ahead (first time Crew Chief had warned me about lapping an upcoming car). Then moments after the warning, with no cars in sight, i hit an invisible object again and was flung into the wall.

    2 -
    Track & Layout Used: Long beach
    Car Used: cant remember possibly Audi GT3
    Applicable Settings: any
    Report: Getting a Penalty for passing car when not in control of car
    Steps to reproduce: On a rolling start where the computer has control of your car, on the run up to the start/finish straight and green light. I received a penalty for passing another car before green lights, despite not being in control of the car.
     
  18. Raffaele S

    Raffaele S Member

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    Hi to all ,

    I have a problem with my Sf1000 on T818 . The upper right button for tc control appear always as _NONE_ in the editor settings .... Are the only two buttons that I can't set .For now, I have solved this by assigning TC control to the lower-right knob that I usually use for engine maps
     
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  19. wad53

    wad53 New Member

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    I have the red sc63's.
    Can you clarify this further? Should I remove ALL custom liveries (all cars in the folder "Vehicles/Texture/Custom Liveries/Overrides")? Then re-install the whole game?
    It seems strange that this is the only car showing this problem, maybe Reiza have a bug that they might be able to fix?
    Warren
     
  20. Teyot

    Teyot New Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: any
    Report:
    The single player bug that annoys me the most is still not fixed. During a race, when I pit for my first tire change and enable the driver swap, the tires don't get changed. The animation in the pit shows the change to the correct set of tires, but the telemetry data shows the car coming out on the old tires. Then the AI driver pits the next lap to make the change, which does happen.

    Steps to reproduce: Just drive any race and at the first pitstop with a tire change, make a driver swap to the AI.
     

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