Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks for the feedback, you've piqued my curiosity, I'll take a look at the changes you've made ;) ... I'm working on the Immersive 1.6.3 release :), I just need some free time ... :mad:
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi AntoAntoDD, it's been a long time since we've spoken, yes for now I'm going it alone... you guessed it right, I have a bit of meat on the fire or as they say on this forum I have a lot of cheese (that needs to be aged)... if I don't have any hitches during the tests I think that with the next version 1.6.3 we will soon abandon the word Partial... :whistle:
     
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  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Don't worry, I just have a bit of mental "camber" problems :whistle: ... if I find this wheek some free time I think I'll be able to realign and put everything together.
    Regards :)
     
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  4. XeN

    XeN New Member

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    Hello, i am playing with the V6000 Extreme2 and loving it.

    But after testing another ffb called "FullFFB by JP v20" i found out that some details were better relayed to my wheel than the V6000 Extreme2, but on the other part some details like kerbs or else were not what i was looking for.

    My question is: Can i put variables and settings from one file to another? If so, how can i do?
     
  5. lagner1991

    lagner1991 New Member

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    Please tell me, can I somehow adjust the level of force that is lost during understeer?
    Let's say that when the axle is demolished, 30% of the force on the steering wheel is lost, and I would like to set it to 50%. Is it possible to do this? If so, tell me the formula or line in the file that needs to be edited.

    This is the best custom FFB I've tried. I don't understand why the developers don't use it by default.
     
  6. Elurael

    Elurael New Member

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    Hi all, I hope this is the appropriate place to ask.
    I was wondering if anyone has some recommendations for a Moza R5 set up? I have been reading some replies by Reiza's internal tester Mr. Collins that he recommends people start out with Default+, which I can get behind, that way you are playing with the FFB the devs intented, but he also talks about not messing too much in Moza Pit House which has me a bit confused. Does he literally mean slide everything to 0 in the Moza app, or does he simply mean to select the preset for GT/Formula racing or whatever it is I want to do, and leave it at that?

    However, if the community feels a custom FFB file would suit as well, I'd be more than happy to hear your settings, both in game and in Pithouse :)

    PS: The R5 is awesome, the rig it's attached to is not (Playseat Evolution Pro), it simply isn't strong enough to support a DD wheelbase. So, in other titles I've noticed it helps to reduce road sensitivity to about 7/8 to reduce the most extreme oscillations/vibrations (otherwise you can literally hear the playseat start creaking and moaning XD), is that something that would make sense in AMS2 as well or would too much detail be lost?

    Thank you all in advance,
    Elu~
     
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  7. L33TCH

    L33TCH New Member

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    i have also a Moza R12 - can you please share your Moza Profile? thx
     
  8. Danielkart

    Danielkart Well-Known Member

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    If you reduce road sensitivity too much you will lose a lot of feedback and therefore a lot of details. I recommend staying at 10 (max) for Moza bases to get as much detail as possible. Unfortunately, the defaults suffer from strong vibrations and therefore it can be an advantage to reduce (road sensitivity) but with the disadvantages mentioned. In addition, there are noticeable disadvantages with a Moza R5 compared to higher Moza models with the steering axle (clear grids can be felt). You don't have to set everything to 0, there are good filters and there are bad filters. Find the best settings for your taste
     
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  9. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    It's hard to believe that such an elegant old-school FFB feel is achieved with just 4 lines of custom FFB code. Thanks, @Alex291190 !
    Hall-of-fame worthy.
     
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  10. Remco

    Remco New Member

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    i have a cs dd 12nm and i use the danielkart v6000 extreme 2 but what should be my in game and fanatec settings? can you help me please?
     
  11. FastForward

    FastForward New Member

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    I‘m using the Rack_Force custom FFB and now using 50% Force in Fanatec settings with 90% Gain in-game. All other in-game settings are ignored by Rack_Force to my best understanding. Alternatively you can use 100% Force with 40% Gain, feels similar.
     
  12. Danielkart

    Danielkart Well-Known Member

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    In Game: Gain 65%
    LFB: 0
    FX: 15-20% or for all Rally Cars and Karts 25-30%
    Damping: 0

    For your base: 90-100% gain depending on the car
    A little damping and friction of around 5%, the rest you have to find for yourself. Fullforce is not supported as far as I know
     
  13. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Less is more :)
    Gave this a quick try, and really like it. Need to test a bit more, but it might replace Default+ which I have been using lately.
     
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  14. Alex291190

    Alex291190 Rack_Force guy

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    Hi - You cannot do this through my file. The force lost will be a noticeable, but still small amount. :)
     
  15. Wilfrandy Ramirez

    Wilfrandy Ramirez Member

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    Hey guys, I am not using a Custom FFB currently, but I thought this would be the right place to ask. So, I don't remember the exact settings from 1.5 but back then I got the settings to feel the curbs more pneumatic or subtle to say it in a way. Currently with the 1.6 going over curbs fill like I am drilling something. I do know IRL the vibration is crazy hard in the car, but I live in an apartment, and I am trying to reduce the intensity of the curbs.
    CSL DD 8nm, Formula V2.5
    upload_2024-12-2_20-48-14.png

    upload_2024-12-2_20-50-34.png
     
  16. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    Turn FEI down to somewhere around 60 and turn up the FX just a bit and see how that feels. FEI has an effect that I find jarring if too high.
     
    Last edited: Dec 3, 2024
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  17. Wilfrandy Ramirez

    Wilfrandy Ramirez Member

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    Ty, that's what I was looking for.
     
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  18. lagner1991

    lagner1991 New Member

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    By decreasing FEI, don't you decrease the overall reaction speed of the base? Sure, sharp impacts from the road will become smoother, but the base will also react less quickly to changes in the road situation, i.e. to axle drift. All feedback will become more elastic - slower.
    Thanks for the reply. It saved me time searching for a solution, as there is none.:)
     
  19. Remco

    Remco New Member

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    thanks daniel. What should i do with the Fanatec fei,for and dpr, spr settings? All on 100% and the int on 0%? Thanks for your help
     
  20. Danielkart

    Danielkart Well-Known Member

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    I don't know if Fanatec has improved the FFB software on the newer bases. In the old models (FEI) was always responsible for continuous grinding and it overshadowed a lot of good FFB and therefore many details could not be felt. I recommend that you check both, which means the following:

    1st variant
    NIN: 0% (can be increased a little for very light wheels to simulate a heavier wheel)
    FOR : 100%
    SPR: 100%
    DPR: 100%
    INT: OFF
    FEI: 40-60%

    2nd variant:
    NIN: 0% (can be increased a little for very light wheels to simulate a heavier wheel)
    FOR : 100%
    SPR: 100%
    DPR: 100%
    INT: 2-5
    FEI: 80%

    then decide based on your feeling
     

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