Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. BazzaLB

    BazzaLB Well-Known Member

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    Are you Remco (moderator) from old WMD forum days?
     
  2. RobPhoboS

    RobPhoboS New Member

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    Many thanks for your awesome ffb updates and releases.
    I randomly saw your name\release on a youtube comment and decided to give it a whirl this evening, very impressed (only using a TS-XW at the mo). I've used the suggested settings and don't really feel the need to make any adjustments, granted I'm just a casual player, haven't even tried online racing yet.
    AMS2 + AC are heaps of fun (esp with mods), very much enjoying them and rarely ever go to the other sims now.
     
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  3. Egor

    Egor New Member

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    Hello, racers :) I noticed that ffb AMS2 is fundamentally different from ffb AC / ACC / LMU in that when understeering the steering wheel in AMS2 becomes heavier, and in other simulators it is the opposite - lighter, and to be honest I like it better when it is lighter (tires lose grip on the track and the wheels turn easily because they slide). I want to have a relevant driving experience and not learn to drive in AMS2 again. Now I am using ATMOS Mod V1.6.1 (4-rFuktorBaseEVO + Partial NDef_imm). Maybe someone knows what settings need to be tweaked in this file or some other file to get rid of the steering wheel hardening when understeering? I play on the Moza R5 steering wheel.
     
  4. Michael3

    Michael3 Active Member

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    Are you still braking at this point?
     
  5. Egor

    Egor New Member

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    Yes, as a rule, all this happens at the moment of braking and turning towards the apex
     
  6. Egor

    Egor New Member

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    I understand the physics of this process: the wheels are overloaded due to the braking force and centrifugal force acting on them, and as a result the car moves along a wider trajectory or does not turn at all, and the wheels slip, losing traction with the asphalt. So it seems logical to me that turning them should become easier.
    P.S. The ABS system is disabled.
     
  7. Danielkart

    Danielkart Well-Known Member

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    Hey Michael!
    No, reducing the oversteer does exactly the opposite and makes it even harder. Reduce the understeer a little to suit your taste. That will reduce the power

    Addendum: You can also reduce both values together
     
    Last edited: Dec 11, 2024
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Ah, OK, Thank you. I will Try it later.
     
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  9. oli65

    oli65 New Member

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    Question for the FFB specialists here:
    If a car loses grip, a wheel can still convey 2 things:
    a) a lighter steering wheel, as there is no more grip or
    b) a vibration during sliding

    With AC I have the vibrations, here in AMS I have the feeling with various files that the wheel becomes light and you feel almost nothing.

    What is your goal?
    Greetings Oliver
     
  10. Michael3

    Michael3 Active Member

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    Fair enough. I would have guessed if you brake hard the weight transfers forwards and the front tyres have loads of load and grip - but the car won't turn because you're braking.

    Whereas if you're travelling fast, especially if you transfer weight to the rear and try to turn the front tyres I'd expect the front tyres to have little load and grip.
     
  11. Toni

    Toni New Member

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    Hello!

    As I see in @Danielkart file ffb_custom_settings for Thrumaster TS-XW:

    # In Game: Gain 70-80 / LFB 0-5 / FX 20-25 / Damping 0

    # Base Settings:
    # Rotation: 900

    # Overall Strength of the forces: 75%

    # Constant: 100%
    # Periodic: 100%
    # Spring: 0%
    # Damper: 100%

    # BOOST( Constant + Spring) : OFF

    # Auto-Center Settings: by the Game 50%

    My wheel has up to 1080 degrees
    Do I have to reduce the degrees in the base to 900, or is it correct with the maximum it has?

    # Auto-Center Settings: by the Game 50%
    I have this at 0%

    Is it advisable to change it to 50?
    I really don't know what this is for

    I have spring and damping forces at 25% and 0% respectively
    I don't know if it would be too much, but set the latter to 100%, as stated in the file

    Another thing I've noticed is that when I come to a chicane, I have to be careful with the steering wheel on the exit, because it seems as if the steering wheel wants to return to its original position, so I have to take them slowly.

    Thanks!
     
    Last edited: Dec 11, 2024
  12. Danielkart

    Danielkart Well-Known Member

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    Hey Tony!
    You still have settings from previous files here. It's better to take the latest file V6000 extreme 3, which also contains the changed settings for your base and the in-game settings. And yes, use 900 degrees for your base
    Greetings
     
  13. Toni

    Toni New Member

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    Thanks, Daniel!
     
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  14. Raffaele S

    Raffaele S Member

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    Someone has the settings for FFB to fell grip for T818 ? Thanks
     
  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Both a) and b) are correct.
    I want FullFFB to have both but keep in mind... different wheelbases show up frequencies differently... so a scrub effect on my Moza R12 can be a total mess on other manufacturer's wheelbase (or even on a different wheelbase from Moza).
    I'll post a new version soon (not Reiza's "soon" :D) and then I'm going to take some time to make the various variables easier to change (I'm not expecting Reiza to have time, or will, to implement this).
     
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  16. Aza340

    Aza340 Active Member

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    Hi Egor.
    Noticed your post today and just thought I would share my opinion with you.
    First of all, which ffb profile are you using and what wheelbase do you use?
    For reference I use default ffb most of the time and a 20nm direct drive simplicity wheelbase ( small midge motor).
    I have to say in my experience I do get the experience you are looking for, definite decrease in load on the wheel when front tyres lose grip either because of understeer or brakes locking up or both.
    The only times I've experienced the opposite is when using Danielkarts custom files, he chooses not to implement those effects in his files unfortunately.
     
  17. Raffaele S

    Raffaele S Member

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    No one to assist me on this ? :( The main problem is that the steering wheel vibrates heavily on straight roads or if I keep the car stationary .... Basically if I don't have my hands on the wheel and I'm in the car menu, it starts to vibrate and so does the whole cockpit I have
     
  18. Danielkart

    Danielkart Well-Known Member

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    There isn't enough information for anyone to help you. What kind of file do you use? Defaults from Reiza or a custom? If custom by whom? What do your in-game settings look like?
     
  19. TomP

    TomP Active Member

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    Hi, fellow T818 user (not many of us around here).

    I'm using modified default custom file ("basic profile") where you can set parking force through FX slider and add some extra friction/drag force around center through DAMPING slider. I will post it when i get home.

    For now i can share my in-game and TM Panel settings. So in-game are:
    - GAIN 50,
    - LFB 2,
    - FX 75,
    - DAMPING 55,
    and TM Panel:
    - force 100%,
    - damping 2%,
    - linearity 1%,
    - mode extreme.

    Regarding in-game damping. Correct/preferred value may depend on the rim you are using (mine is F599XX Evo 30).
     

    Attached Files:

  20. Raffaele S

    Raffaele S Member

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    Hi , I'm using a custom FBB sile settings from rFuktor . In game I have 40% gain , damping at 75% , 900° rotation , LFB 10%, effect 30% , speed sens 20 , vibrations 80 , steering sens 36 .

    In the TM driver panel , gain to 100% , damping 75% , linart 0% , performance mode .

    I'm with SF1000 .

    Thanks in advance
     

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