Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    That's exactly what I described in a post before you. The engine vibrations were a little too strong when standing and starting. I changed that with

    (engine_scale_at_still 1.5)

    You can lower the value to 0 to suit your taste. Additionally, you can reduce FX until it suits your taste. I also recommend you take V6000 Extreme 4

    Maybe it will help you
     
    • Like Like x 2
  2. Mustafa Kemal

    Mustafa Kemal New Member

    Joined:
    Nov 16, 2024
    Messages:
    12
    Likes Received:
    7
    Hello
    Can someone recommend me a setting for GT3 cars? until the Lexus comes I drive the corvette at the moment
    have the moza R9
     
  3. Lab Pong

    Lab Pong OG Sim'er

    Joined:
    May 6, 2021
    Messages:
    138
    Likes Received:
    29
    Thanks for the info, I will test out the reconstruction filter at 5 instead of 6 now.
     
    • Friendly Friendly x 1
  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    File V6000 Extreme 4 on page 450 has been extended with the dd bases of Conspit Ares (10Nm) and Conspit Ares Platinum (18Nm)
     
  5. Icy

    Icy Member

    Joined:
    Dec 22, 2024
    Messages:
    35
    Likes Received:
    12
    Hi Daniel,
    I've tried the latest V6000 Extreme4 FFB on my Simagic Alpha U base(23nm) . Compare to default FFB, I can feel more details and the friction change of the car which is pretty good.
    However, there is still a situation that is not ideal. Sometimes the FFB suddenly gets too strong , especially when spin and into a high speed corner. It seems there is a strong power drags the wheel to the middle, which increases the difficulty to control the car in high speed corner.
    I want to know if there is a way to solve this problem?
    Thanks!
     
    • Like Like x 1
    • Agree Agree x 1
  6. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    This can have various causes.Which cars did you test with? And what steering angle do you use in your base? What forces do you use roughly? Many people use extremely high forces on their bases, I recommend using between 9-11Nm depending on the car.
    If you use less than 900 degrees steering angle (which you can do to make a car even more direct and precise) it will also have disadvantages with vibrations when you take your hands off the wheel or higher forces in high speed corners or higher forces when spinning. Additionally, clipping will occur sooner. Yes you can also reduce it in the file but with too many other disadvantages so it's not an option for me;)
     
    Last edited: Dec 22, 2024
    • Like Like x 1
  7. Michael Muhr

    Michael Muhr New Member

    Joined:
    Apr 17, 2023
    Messages:
    8
    Likes Received:
    1
    Ich möchte meine für mich aktuellen Einstellungen mitteilen für Fanatec CSL DD 8 NM

    - Ich empfehle das aktuelle Update auf Fanatec Seite 4.64 durchzuführen und die neue Firmware Motor in der Fanatec Software durchzuführen.

    In der Fanatec Software habe ich folgende Werte eingetragen


    [​IMG]


    Im spiel selbst habe ich

    Standard-Typ

    FFB Stärke / Gain 64

    Geringer Kraft-Boost 0

    FX : 0

    Dämpfung : 0

    Zentrierfeser : 0


    Ich habe viele Autos getestet und man spürt alle notwendigen Details und hat auch kein übertriebenes gieren und zu starke oder schwaches FFB.
     
    • Agree Agree x 1
  8. Michael Muhr

    Michael Muhr New Member

    Joined:
    Apr 17, 2023
    Messages:
    8
    Likes Received:
    1
    upload_2024-12-22_12-15-47.png
     
    • Agree Agree x 1
  9. SlowMike

    SlowMike New Member

    Joined:
    Nov 15, 2024
    Messages:
    2
    Likes Received:
    0
    I have the same issue (but it's also present with the default+ FFB profile).
    I tested it with the AMG GT3 evo and the BMW M4 GT3.
    I usually run my 20NM base (Sim-plicity SW20v3) at 16NM in the driver with 900° rotation. Gain in AMS2 is at 65% (I used the VRS settings as a guideline). When I reduce the overall force (Gain or in the driver) the effect is still there - just reduced. It's is an almost violent increase of the FFB force when the car slides/oversteers/spins - as soon as the car slowed down sufficiently FFB is back to normal. It feels like an overexaggerated anti-oversteer-force.
     
  10. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    I know what you mean. A "problem" that has been improved by Reiza but still exists. As I said, I don't have any problems with it because I'm traveling at 9-11Nm, which is roughly the case in reality. With your forces of 16 Nm you have to change the file and reduce the "momentum". Find these 2 lines and reduce the two values 11 .


    (rack_momentum_l (* 11 (spring Tire_l 100000 1 1) mom_FL))
    (rack_momentum_r (* 11 (spring Tire_r 100000 1 1) mom_FR))

    Maybe set to 10 or 9 to suit your very high strength
     
  11. Icy

    Icy Member

    Joined:
    Dec 22, 2024
    Messages:
    35
    Likes Received:
    12
    I tested with GT3 Gen2 cars , Audi R8, Mclaren 720, BMW M4, and F3 cars. The results are the same. Steering angle and force is set as recomended (900 degrees, and 50-55% force in game and 50-52% in the base settings)
    When driving in a straight line, the FFB is in a balanced range, but when turn into a sharp corner or a high speed corner, the wheel will be too heavy.
    I'm not sure it's because of the driving style or the settings , cuz this never happened when using the default FFB settings.
    Thank you again.
     
    • Friendly Friendly x 1
  12. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    If you are happy with defaults, you are of course welcome to stick with them. This is the big advantage of Ams2 that everyone can choose their preferred settings and files according to their personal taste
     
    • Agree Agree x 1
  13. jfChampagne

    jfChampagne Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    59
    Likes Received:
    23
    Same hre with mclaren 720 and amg gen2
     
  14. LapinoBEL

    LapinoBEL New Member

    Joined:
    Dec 8, 2024
    Messages:
    4
    Likes Received:
    2
    Any recommendation for a SC2Pro (so custom ffb + truedrive combo)?
     
  15. jimslimstraight

    jimslimstraight New Member

    Joined:
    Nov 21, 2024
    Messages:
    3
    Likes Received:
    2
    There are multiple ways to reduce the force that increases while turning in the rFuktor based files.
    Can also help with the increase in force when the car spins out. (This had occurred previously, but don't notice it anymore when using the stock FFB files).
    It could also affect the feel in other areas of the FFB.
    change the values in this line below.

    (f (* vel_rot_limit_coef 1.1 0.004))
    lower the first value by a small amount, and increase the second value as well.
    e.g.
    (f (* vel_rot_limit_coef 0.6 0.012))
    save and test the file until the overall force in straights and turns feels ideal.
    had also adjusted the value of the code below.

    (vel_rot_limit_coef 1.40)
    to
    (vel_rot_limit_coef 1.00)

    Base gain may need to be adjusted.

    note: the range of the FFB is reduced, its feels tighter or more narrow.
    if it affects other parts of the FFB that you liked, then other values need to be adjusted in the file.
    e.g. the kerbs might feel different.

    Ran a 20NM VRS base with,

    Rotation degrees: 900
    Max force: 50
    Damping: 0%
    Friction: 0%
    Inertia: 0%
    Spring 0%

    Filters:
    smoothing: responsive 1
    Static force reduction: 0
    Non linearity: 0%
    Slew rate: Performance

    In Game: Gain 65%
    LFB 0
    FX 5% or lower
    Damping 0
    vehicle specific FFB 100
     
  16. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    This is very subjective and everyone has different ideas. You can test my Custom V6000 extreme 4 on page 450 because I also use a Simucube 2 Pro. If you don't like it, take another file from other modders until you feel good or use defaults from Reiza. It is very important that you personally like it
     
    • Agree Agree x 1
  17. Icy

    Icy Member

    Joined:
    Dec 22, 2024
    Messages:
    35
    Likes Received:
    12
    Actually, I love the details, road texture and friction of your FFB . I just want to balance the force of the situations I mentioned. That will be perfect.
     
    • Friendly Friendly x 1
  18. Icy

    Icy Member

    Joined:
    Dec 22, 2024
    Messages:
    35
    Likes Received:
    12
    Thank you, I will try it!
     
  19. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335

    These are your settings: 50-55% power in the game and 50-52% in the basic settings

    If you set the power in the game to 50-55% you will lose FFB details.The file is set to exactly this sweet spot of 65%.I recommend 42-52% gain for your Simagic Ultimate, it is better if you reduce the power of your Simagic, try 42%, or about 10Nm. Every base processes and outputs its power differently.I also have to reduce the power of my Moza R21 to adapt it to my Simucube 2 Pro, for example.In addition, your Simagic unfortunately does not have a static power reduction, which could solve your "problem".In most cases, changing the file also brings other disadvantages or anomalies, which is why I view these files as finished files. Just like the defaults for Reiza
     
  20. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    I think I know how to correct it so that it is more comfortable for bases without "Static Force Reduction".I will test it to see if there are any further disadvantages.
     

Share This Page