Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Boci

    Boci Member

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    The fanatec CSW V2 and CSW V2.5 has tha same Nm, but its 8 nm, not 8.5 :)
    btw, ty for the new custom file :)
     
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  2. Danielkart

    Danielkart Well-Known Member

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    Thanks for the info:) I'll change the text. But it doesn't change the file, even with 8Nm these strong belt bases work better with the dd file. The power is more important here than the base system
     
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  3. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Hi Daniel,
    are there theoretically any "negative influences" when using SPR and DPR at 0%(in Fanatec Sets) ? or just "personal taste" ? And if i want some Damping, should i use inGAme or Wheelbase damping ?

    I cant stop driving using this below, Mc MP4/6 on Interlagos 93 ;-) Thank you so much !

    For Fanatec DD1 20Nm
    # In Game: Gain 65% ,100% car sp.FFB
    # LFB 0
    # FX 1
    # Damping 0

    # Base/Fanalab:
    # SEN: Auto
    # FFB: 50%
    # FFS: Peak
    # NDP: 0%
    # NFR: 0%
    # NIN: 0%
    # INT: OFF
    # FEI: 30%
    # FOR: 100 %
    # SPR: 0%
    # DPR: 0%

    # BLI: OFF
     
  4. Danielkart

    Danielkart Well-Known Member

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    SPR and DPR at 0% is the same as at 100%. It has no effect and does nothing. It is not supported by the game and 100% is default.

    If you want to dampen then increase it at your base but not in play.
    I see that you have (In-Game FX) set to 1. Is that your taste? If yes, everything is okay. If not, that is set very low
     
  5. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    ...i realy was thinking..., but it is no placebo ;-) , i tested it again for 25 Laps, SPR/DPR 0%-100% while driving via Profile switch. I have heard that this has now impact so i´m wondering whats going on with my Wheel Base > Fanatec DD1, PCdriver451, firmware WB 3.0.1.4, WBM 3.0.0.2? I really can feel some little "Springeffect" and a little faster response e.g. counter steering.
    Maybe somebody could test this in a well known car/track/carsetup combo, for me there is a (positive) impact.

    FX im still testing, previously was using 7-15 with GT3´s..., with McLaren MP4/6 FX at 1.
    i´m using 4 shakers/simHub/4corner mode(R.Rumble/Vibration,ABS,Wheel slip/lock,Gearshift)
    Still learning what the FX slider is doing and how i can get the perfect MIX between WheelFFb/SimHubBassShaker.
    which (exactly) effects are controlled by the FX slider ? should i use a minimum FX value to prevent loosing important FFB signals e.g Tire load ?
     
  6. Danielkart

    Danielkart Well-Known Member

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    Oh yes, sorry, you're the man with the buttkickers :) Then I understand your FX setting because everyone reacts to it differently and it can lead to sensory overload. "FX" is responsible for a lot, it controls the vertical vibration component of the signal, vibrations generated by tires during heavy slip, vibrations/impulses of the drive train. It also scales landing gear effects (lateral acceleration, yaw, or weight shift). But "FX" can also cause clipping if you use too much of it, which is why I have this recommendation for the in-game value "FX" for various bases. If possible, the upper range should not be exceeded, but you can reduce it to 0 depending on your wishes and your additional immersion hardware
     
  7. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Thank you !

    i made some Hz and Volume changes in simhub for the shakers, and tested some different FX settings. Perfect !
     
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  8. ElliottT

    ElliottT New Member

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    Hi. I'm not sure if this is the correct thread for my question. Apologies if it's not.
    I've an issue with AMS2 failing to recognise my CSL DD wheel and pedals. Even though it has happily done so for nigh on 3 years! My mistake? Unplugging everything, moving my rig six foot to the left and then plugging it all back in again in exactly the same USBs! Fanalab detects everything as does Beam nrg and DIRT. Sadly, AMS2 does not. I must be doing something wrong. I've deleted all Fanatec software then uploaded the latest drivers. The Fanatec software recognises both wheel and pedals. AMS2 software id set to CSL + seperate pedals. However, calibration does not pick either up. I have checked various Reddit & Facebook posts but nothing seems to fit my issue. Sadly, being an old codger, I've no idea how these PC things work. It's been running well and now it is not.
    Does anyone have any pointers for a PC simpleton? Thank you.
     
  9. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    I think this might help:

    1. In the fanatec control panel set the wheel to SEN to 90’.
    2. Start AMS2 and go to options / controls / edit assignments. Set ‘Steer left’ by moving the wheel left, ‘steer right’ move wheel right.
    3. Quit AMS2 and go back to Fanatec CP and change sen to ‘Auto’
    4. Now start AMS2 and you should be able to calibrate the wheel (1080’).

    HTH
     
  10. ElliottT

    ElliottT New Member

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    Thank you. I shall give that a go this afternoon.
     
  11. Danielkart

    Danielkart Well-Known Member

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    Test the following:

    1 . Go to Settings
    2. Go to "Control Scheme" here you can assign your base and pedals
    3.Take your own control profile (Userset5)
    4. Take for your wheel (customized)
    5. Take for your pedals (separately)
    6. Finally go to "Standards" and confirm it (this will set everything to 0)
    7. Then go to "Edit assignments" here you can steer right/left and assign gas/brake/clutch
    8. Go back to "Control Scheme" now you can calibrate the wheel and pedals
     
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  12. ElliottT

    ElliottT New Member

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    Thank you for your help.
     
  13. ElliottT

    ElliottT New Member

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    Where can I find: 6. 'Standards' ?
    Thanks
     
  14. Danielkart

    Danielkart Well-Known Member

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    in the control scheme
     
  15. ElliottT

    ElliottT New Member

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    Nope. I can't find it. I've wasted enough of your Sunday.
    Thanks to both you and Fizzy. Sadly, the game just won't recognise my CSL after literally years of faultless use.
    Oh well!
     
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  16. Danielkart

    Danielkart Well-Known Member

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    Sorry, you can leave out No. 6 since Update 1.6, it's no longer available, my fault. Just don't do point 6 and continue with point 7. Maybe it will work, otherwise I can't help you any further;)
     
  17. ElliottT

    ElliottT New Member

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    It worked!

    Thank you very much. I really appreciate it.
     
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  18. 0ct0

    0ct0 Member

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    Hi @Stakanov,
    I can't PM you.
    just a note I don't think (tyre_initial_resist is working in your files it's light when parked on grid and doesn't blend out when starting ramping up the value has no affect.
     
  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Here everything is ok and works perfectly, if I raise the value or lower it the resistance changes accordingly, check that in your file you have not modified something and therefore it does not take the value... anyway I am publishing the new version of the ATMOS but I will not be able to be present on the forum in the next few days... have a good evening.
     
  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    1.6.3.4.jpg

    These are the new ATMOS files reached version 1.6.3.4:

    ATMOS BASE 1.6.3.4 (Based on rFuktor)
    (Original rFuktor 5.0.1/5.0.1.3/5.0.1.4 with some adaptation and with the code extended to all 4 wheels both in the rack and in the effects)

    ATMOS EVO 1.6.3.4 (Atmos Base + SomeEvo)
    (Atmos Base as above - Relax OS_US_YAW functions + the little implementations of other Reiza's base code and more items/variables)

    ATMOS OLD_RAW 1.6.3.4 (Atmos EVO + Old_D_raw)
    (Atmos Evo as above + the implementation of the profile FFB "Default" of Reiza's, also called "Old_D_raw")

    ATMOS IMMERSIVE 1.6.3.4 (Atmos EVO + NDef_imm)
    (Atmos Evo as above + the implementation of the profile FFB "Default+" of Reiza's, also called "NDef_imm")


    Changelog from 1.6.3 to 1.6.3.4:
    - Alignment of the "main dials" on the same level, will be easier to emphasize or detract one main characteristic from the other starting from the same level. In particular the reduction is on the effects that are more moderate and less emphasized (since many users use low levels of cursor FX these days and this allows for greater use of the cursor);
    - Reorganization of some detail entries to allow easier setting;
    - New management of the resistance of the tires that load on the steering wheel in relation to the speed of the car. Now in addition to the fixed resistance from standstill to 0 speed and the additional incremental resistance that adds up to a maximum of 250kmh, we have an additional incremental resistance that starts from 250 kmh and up (very useful for faster cars such as Formula, Indy and the FUSA 2023);
    - New management of slide/slip with a little increment of slide factor and with a new slip crossover values (this allows for a greater sliding effect with consequent reduction of the load on the tyres without the unwanted effect of excessive lightening of the steering wheel);
    - Increment of front_drive_torque_feel (very useful for faster cars such as Formula, Indy and the FUSA 2023);
    - Restoring of the texture vibration (in a non-invasive way) and creation of 3 new distinct entries/items for the setting of spring in the texture_vibe;
    - Creating of the dynamic_weight_scale specific for the texture_vibes;
    - Further reduction and absorption of vibration on the surface of the curbs;
    - Elimination of the dynamic_weight_scale for the accel_feel;
    - Elimination of the single dynamic_weight_scale for the curbs and creation (in replacement) of two new distinct entries, one for the surface kerbs and one for the height or hump of curbs;
    - New code for the "viscosity";
    - Inclusion of "deformity" and "viscosity" in the resistance of tires (previously there were only "weight" and "stretch");
    - Inclusion of "viscosity"in the spring (previously there is only "deformity");
    - Creation of 4 new objects, 2 for the front and rear management of "deformity" and 2 analogous ones for the front and rear management of "viscosity" (these objects are added alongside the 2 variables already present the front and rear management of "stretch");
    - Minor adjustments to scrub and tear code and values;
    - Correction of some explanatory notes.
    --------------------
    EDIT: I HAVE REUPLOAD THE SAME FILES WITH FIX IN THE CODE FOR ERROR TYPING (even if the error was not functional and the file worked equally). Thanks to @AntoAntoDD for finding the little anomaly.

    THIS FILES ARE MORE STIFF ON THE STEERING WHEEL, FOR THOSE WHO WANT IN THE 1.6.3.4 FILES THE SAME FEELINGS OF LIGHT AS IN THE OLD VERSION 1.6.3 I HAVE UPDATED THE ALTERNATIVE VALUES INSIDE THE FILE AND IT IS ENOUGH TO EXCHANGE THEM TO RETURN TO THE PREVIOUS SETTINGS ... regardless I report below the spoiler the possible lines of code to change. Thanks to @Manolo for providing the correct instructions.

    Change to do for the 1.6.3 sensation:
    (velocity_res_offset 0.750) change this to 0.500.
    (low_velocity_res_scale 0.500) is the same then leave 500.
    (high_velocity_res_scale 0.250) if the stiffness is over 250kmh set this to 0.000

    Furthermore, you must restore the crossover curves as the previous ones, that is:
    (slip_crossover_pos 0.100) change to 0.050
    (slip_crossover_width 0.750) change to 0.500
    (slip_crossover_line1_slope 0.000) change to 0.225
    (slip_crossover_line2_start_y 0.500) change to 0.825
    (slip_crossover_line2_end_y 0.950) change to 1.125

    The other secondary voices that could change the feeling of lightness compared to the previous version are:
    (accel_feel 0.25) change to 0.75
    (front_drive_torque_feel 2.50) change to 1.75

    Finally, only if you don't like the feeling related to the deform or the viscosity, just set these items to 0
    (front_tyre_deform_feel 0.125) change to 0.000.
    (rear_tyre_deform_feel 0.125) change to 0.000.
    (front_tyre_viscosity_feel 0.125) change to 0.000.
    (rear_tyre_viscosity_feel 0.125) change to 0.000.

    and chage this line
    (steer_pull (* 12 (/ 1.5 master_rack) steer_pull grip_feel_front (* (/ 1 8) (+ FL_def FL_visc FR_def FR_visc 3))))

    to this line without viscosity, and you have practically restored the previous setting. ;)
    (steer_pull (* 12 (/ 1.5 master_rack) steer_pull grip_feel_front (* (/ 1 8) (+ FL_def FR_def 5)))

    the last only if is necessary
    (slide_factor 0.850) change to 0.825.

    --------------------

    I apologize for my absence but for personal reasons I could not be present (and I do not think I will be able to be in the next few days), I continued when possible the development of my project ATMOS.

    So with delay I wish all the forum participants happy Christmas holidays, i do congratulations to Reiza for the enormous work done with the development of the game to version 1.6.x, I thank the original compilers of the custom files Nuscorpi and Karsten and, last but not least, allow me a special thanks to all those people who have been close to me in these days.

    In order not to be late again the day after tomorrow, ahead of schedule, I wish everyone a happy 2025, I hope for the health, serenity to all .... and a bright future of everyone, as well to Reiza with AMS 2.

    Good evening everyone.
     
    Last edited: Jan 1, 2025
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