Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,572
    Likes Received:
    541
    They also spin on other tracks like Watkins Glen or Road America, where there is enough space in the pit lane and they also do not start from the garage, but from the lane with the car in the right direction.
    Edit: And if you watch footage from those days the car class wants to portray, you see them come out of pits with an enormous speed even on narrow lanes like it was in Imola. Just does not work with the HiTech Gen1.
    I also was not talking about pit stops but the AI trying to leave their spot for the first time in training/qualifying.
     
    Last edited: Feb 19, 2025
  2. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,572
    Likes Received:
    541
    I have a question according the damage rate of the AI.
    Since some weeks, I finally started to race the AI with maxed out damage settings in order to have more thrill and immersion. Therefore, I instantly have rather severe damage when slightly touching the artificial buddies. But it does not harm them at all and they always go on racing without a repair, whilst I hardly manage to come back to the pits.
    Can it be that those settings only affect player's car but not the AI?
    They only have terminal damage when I brutally ram them out in the braking zone by purpose, but a slight contact only damages my car, whilst they just go on driving as if nothing ever happened.
     
  3. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,844
    Likes Received:
    3,475
    Yes, I have seen this every sim since GPL (especially with modded vehicles). There must be some special tuning of the steering angles and launch speeds required. As always, a few slip between the cracks temporarily.
     
  4. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,572
    Likes Received:
    541
    Grand Prix 2, 3, 4, both Rfactor games, AC, the old F1 series of EA, R3E, AMS 1 or the current F1 games of the Codies/EA do not see the cars spinning in the pits the way these HiTechs do, except you are using some weird badly programmed mods in which the modders did not care too much about AI's behaviour.
    And it is not a general issue in AMS 2,too. I only observed this extreme behaviour in this car class yet. Yes, some finetuning of the launch speed could do the trick.;)

    The good thing is that the AI drivers are ghosting in pits and can not destroy other cars there. :rolleyes:
     
    Last edited: Feb 19, 2025
  5. Lucifer_sam

    Lucifer_sam Well-Known Member AMS2 Club Member

    Joined:
    Aug 26, 2022
    Messages:
    821
    Likes Received:
    762
    This is 100% true but is the best of two bad options until a larger problem with the AI-on-AI racing is solved. The AI race eachother super aggressively and will often times make contact with eachother when trying to overtake. So if the AI's damage were as sensitive as the player's then races would be a total fuster cluck that would be super exploitable with wildly unrealistic results.

    I know this because back during 1.3 (I believe) I did an offline 2000 F1 championship only watching the AI. Almost every single race Schumacher and Häkkinen would collide in the first corner causing both to have to pit, and in every race multiple cars would have to pit due to damage from contact with eachother. That led to Eddie Irvine winning the championship in a Jaguar.
     
    • Informative Informative x 1
  6. mr cheese

    mr cheese Member

    Joined:
    Apr 16, 2024
    Messages:
    33
    Likes Received:
    12
    Not sure if the AI damage scales accordingly, but I did read here somewhere that medium is meant to be the more realistic option. High is supposed to be exaggerated damage.
     
  7. herakles

    herakles Member

    Joined:
    May 26, 2022
    Messages:
    94
    Likes Received:
    21
    The very same applies for F-USA Gen. 2 at Fontana Oval...
     
  8. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,572
    Likes Received:
    541
    The F_USA cars simply are way too fast on ovals. Although the go very slow in corners and braketest player there, they can fly like a rocket on straights with their simplified physics.
    They obviously are not affected much by fuel weight, too, as their laptimes are the same with full tanks.
    They also always move over from the outside in corners when player is on the inside and ram him off track.
    To me, a complete waste of time.
    Edit: It was the opposite when this oval stuff was brought to the game. Back then, the AI in F_USA was very slow.
    Meanwhile, they easily achieve the laptimes of the fast guys in timetrial even at low strength in races.
    In TT, many drivers use a setup with radiators closed, which you can not use in race when driving with full damage.
     
    Last edited: Mar 1, 2025
  9. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,572
    Likes Received:
    541
    F_HiTech Gen 2 Model 2:

    AI in this car tend to overdue it in slow/mid fast corners and often can hardly avoid a spin. Sometimes, they can not catch the car anymore and spin.
    It seems that they are a bit too optimistic on the throttle in such corners.
     
  10. L1582NO

    L1582NO New Member

    Joined:
    Dec 2, 2024
    Messages:
    10
    Likes Received:
    0
    The AI partner is very slow. It kills endurance racing. I would like to see the AI partner made faster in the next update.
     

Share This Page