The Workshop Thread: What are you working on?

Discussion in 'Automobilista 2 - Modding' started by jusk, Apr 26, 2023.

  1. DavidH185

    DavidH185 Member

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    ss174343.jpg ss174354.jpg
     
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  2. Ace

    Ace Member

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    Here's quick preview on the AMS2 WIP Simhub Overlay Suite I'm currently developing. It got tons of custom coding to have functions that's not build in of the AMS2-simhub connection.

    Here are some of the features:
    • Build for multiclass racing, so all race data is matched to your class while you have a small monitor who's leading the other classes (up to 4 other classes)
    • Tracking your sector times history and even show green and purple indicators for the best lap / sector of your class and your personal best
    • Relatives showing your class laps ahead in red, your class laps behind in blue and other classes in purple to instantly see who's around you
    • Tracking penatlies of each car of your class
    • Dynamically changes how leaderboards are shown between races and training/qualify
    • Visually inspired by F1, LMU and IMSA streams
    Have in mind the telemetry gauge is very early WIP to get it functional first with stuff still to be added, while other overlays are already more polished atm. Still have some bugs to fix, so just stay tuned for a future release date.
    Aces Simhub Preview 250224.jpg
    PS: Haven't worked on tire temps, damage, map, etc yet. Not sure if it makes sense to replace the tire/dmg gauge since for green/yellow/red indicators there is no once temperature fits all approach but tons of variables you would have to include
     
    Last edited: Feb 24, 2025
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  3. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    The styling looks great, would be cool if you could add a speed trap overlay. No one seems to do one of them.
     
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  4. Ace

    Ace Member

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    Trying to understand what you are looking for. I think current speed is available as data in simhub for each car at every time, so in theory you could capture the highest speed you achieve in a lap. But set up speedtraps at specific straigths would be much more complicated and had to be set up and tested for each track manually (still possible I think since we have the percentage completed of a lap, so you could set up speedtraps at a certain point of a track, but it's a lot of work)
     
    Last edited: Feb 24, 2025
  5. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Ah right, I never thought about the complexities of it all.
     
  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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  7. Vuzz Voom

    Vuzz Voom New Member

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    Hello, I've made available to modders the custom helmets I've tinkered with for certain seasons or that I'm missing, in F1: 2012 and 2020 and in CART 1998 and 2000. Everyone is free to do what they want with them.
    Helmets for 4 different seasons (F1 & CART)
     
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  8. Eddie93

    Eddie93 New Member

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    Cheers! Here`s my fictional STARCOURT K&N Racing livery.
    There are 2 liveries: #39 and #77 STARCOURT K&N Team 5.jpg STARCOURT K&N Team 1.jpg STARCOURT K&N Team 2.jpg STARCOURT K&N Team 3.jpg STARCOURT K&N Team 4.jpg
     
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  9. Eddie93

    Eddie93 New Member

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    And another one from my works:
    HRC Camel Team
    HRC 1.jpg
    HRC 5.jpg HRC 4.jpg HRC 3.jpg HRC 2.jpg
     
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  10. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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  11. Eddie93

    Eddie93 New Member

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    This is the most hatefull thing

    Downloaded transparent texture of scales, drag and drop it to the template, cut something, change a transparency of scales. Important: you have to make a fresnel and spec textures aswell with different shades (it makes a depth to scales texture). Use 'Chrome' mode for your livery, not 'Default' or 'Matte'.
     
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  12. RockyTM

    RockyTM Modder AMS2 Club Member

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    Does someone know why the shared memory value mLastOpponentCollisionIndex does not return a value in the mNumParticipants range?
    It actually increments the number for each race:
    6 players,
    First race 0-6
    second race 7-12
    Third race 13-18
    Etc. makes it more or less unusable
     
    Last edited: Jun 8, 2025
  13. Eddie93

    Eddie93 New Member

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    Need help: trying to use GREENMETALLIC mode to my green car, but there is a red car instead of. Using Nvidia plugin, BC7 for base livery, BC3 for spec & BC1 for fresnel.
    GreenMetallic mistake.jpg 20250602134319_1 копия.jpg
     
  14. Vuzz Voom

    Vuzz Voom New Member

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    [​IMG]
    I finally added 5 other helmets to my mod on Overtake for the 1998 CART season, (Sorry if my English is lacking, as I use Google Translate from French)
     
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  15. Eddie93

    Eddie93 New Member

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    Trying to paint F-Ultimate 2024 car.
    Fictional team Virage Racing Virage 1.jpg Virage 2.jpg Virage 3.jpg Virage 4.jpg
     
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  16. Eddie93

    Eddie93 New Member

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    IMG_20250615_002835.jpg IMG_20250615_002910.jpg IMG_20250615_002936.jpg IMG_20250615_003149.jpg IMG_20250615_003239.jpg IMG_20250615_003054.jpg
     
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