Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Terry Ayers

    Terry Ayers New Member

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    Karsten, 2.00 seemed a bit much to me, after playing with some other values ranging from 1.9 -1.3 a small change to 1.5 seemed to be a number that provided that oversteer feeling that I was lacking before without feeling to over the top. Now the tire feels more planted from the changes in 3.9.9.9.9, cold tire feedback is excellent providing detail where the tire limit is cold and warm to hot tires has a clearly defined feeling of that tire limit as well. I returned to my original in game settings of 43 gain, 15 LFB and 10 FX, 0 damping, 0 spring.
     
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  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.1

    * Better felt oversteer again. Thanks to @Terry Ayers
    * FX past 20% now adjusts bumps and other road features upwards - @Boci please let us know if you can now get the feeling you want by just adjusting the FX slider.

    Last round of tuning, if anything's missing.
     

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    Last edited: Jul 28, 2025 at 5:56 PM
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  3. DRP_Wombat86

    DRP_Wombat86 New Member

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    THROTTLE and BRAKE Sensistivity should be?
     
  4. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    50% as that is linear. Then fiddle with the curves etc within the drivers. However, both has nothing to do with Custom Feedback, unless you're using haptics which are technically force feedback
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Brake sensitivity and throttle sensitivity have often been an issue in Ams2. Let's assume you have no way of adjusting your brake and throttle curves in your pedals. In this case, I personally find these two settings far too sensitive at 50% (linear) compared to other simulations. That's why I think lower values make more sense here because you'll get less oversteer, or in other words you can press the throttle and brake earlier and more aggressively. You'll feel this even better on damp or wet roads. The same applies when using a controller, where it's even more obvious, and almost everyone recommends lower values. For this reason, I recommend reducing the brake and throttle sensitivity in my custom files. Of course, if you have pedals where you can adjust the curves, you can adjust them better there too
     
    Last edited: Jul 29, 2025 at 8:00 AM
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  6. Boci

    Boci Member

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    I can only test it around the weekend, but i will try if i have time :)
     
  7. Peykan

    Peykan Member

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    I set my brake on the loud cell setup to 20 and the accelarator to 10. The clutch is where you want the engagement to happen so it's personal. All my old stick shift cars in real life with fresh clutch had a bite at around 30% press.

    After spending so much time on the sensitivity, I realized; if you set the value to zero.. there's a massive/progressive force after 50-60% press. That will be a big issue for the cars with no ABS so I increased the value by 10 (from zero) each time to find that natural movement of the brake force indicator (which you can see on the screen in the practice session).
    50 is definitely wrong on both accelerator and brake (in my case).
    Set em to zero, go up by 10 with the pedals indicator on the screen and find that sweet spot where you can use the force in an effective way not implosive. The car will explain the rest of course
     
    Last edited: Jul 30, 2025 at 8:47 AM
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  8. Danielkart

    Danielkart Well-Known Member

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    That's it, take better deep values and you will have more joy
     
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  9. Peykan

    Peykan Member

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    I had a blast with this today on the ring. It was a very long session. Smooth file with zero stress driving it.
    Thank you!
     
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  10. Danielkart

    Danielkart Well-Known Member

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    I think the ideal value for acceleration and throttle sensitivity on Ams2 is between 1-10%, depending on how you adjust your pedal curves (if that option is available).
    I will change my recommendation
     
    Last edited: Jul 30, 2025 at 11:31 AM
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  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Did you mean Brake and Throttle?
     
  12. Dmand

    Dmand Active Member

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    • FFB: Improved accuracy of steering axis torque arm calculation

      This will be in the update today.
      Can someone explain to a laymen how or if this will effect the force feedback?
     
  13. wegreenall

    wegreenall Well-Known Member

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    Well, previously the steering axis torque arm calculation was not very accurate, so it's good that they've finally worked on this - a lot of us in the community have often complained of the relatively low accuracy of the steering axis torque arm. We have always been quite satisfied with the steering axis heads, shoulders knees and toes, however. /s

    I can't speak to how it will affect things but if it's like the other understated dev updated comments we get regarding ffb, it'll probably make it feel waaaaay better in a way that you wouldn't expect. I remember the last time it was something like higher FFB frequency or something and it was night and day the effect on the quality of the ffb.
     
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  14. scotch lafaro

    scotch lafaro Active Member

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    What the perfect value in pithouse and in game. I have a srp pedal ?
     
  15. Danielkart

    Danielkart Well-Known Member

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    You'll have to figure that out for yourself in the pit house. You can use predefined profiles and test them. Or you can adjust and test your own braking and throttle curves. Then you can decide what feels best to you. It's best to save a profile for wet tracks and a profile for dry tracks; that way you'll have a lot covered. Ultimately, your riding style determines your pedal settings (both mechanical and software in the pithouse)
     
  16. Peykan

    Peykan Member

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    I just updated AMS2 and bought both the 2025 Nürburgring and Aston Martin DLCs w/o hesitation.
    Support Reiza!
     
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor ? experimental 3.9.9.9.9.2

    * Better damping when using the damping slider. If you do not like the oscillations, don't hesitate to try using it. No problem going to 75-100% if you have to - @Michael Enright this might work for you.
    * Bug fix: Yaw was deducted from left side steering angle twice, instead of from right side as well.
    * Grip algorithm improved.
    * Slight tunings.

    Again big thanks to everybody here for having contributed by comments to make this file better.
     

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    Last edited: Jul 31, 2025 at 1:05 AM
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  18. Peykan

    Peykan Member

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    Do you mean the slider on the base or in game? Does that apply to both DD and belt? Thanks
     
  19. Peykan

    Peykan Member

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    I tried both my DD wheel (Evo) and T300. Damper on both felt very numb (it was set below 30 in game). I also feel like my bases are asking for more FFB.. hitting around 85-90 now lol I can't go over 85 cuz it'll clip.
    If you remember, I was running 76 in the early 3.xxx files. The file is decent, but I'll keep the damper at zero for now, work with LFB and FFB.
    FX is golden at around 20. I'll keep you posted bud
     

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