Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. VideoGamerGuy

    VideoGamerGuy New Member

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    Thanks for the feedback - I've just tested and even with the dead zone on the in-game slider set to 100 (and very evidently not registering the first part of the pedal) it is still doing the exact same thing.

    I went further and removed the binding of the brake pedal and assigned it to a keyboard button. Again with the same dead zones, just in case that had a bearing on the result, and the bug still persists.
     
  2. Zmanku

    Zmanku Re-Member

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    Version: V1.6.7.2
    Track & Layout Used: any
    Car Used: Mclaren MP4/12
    Applicable Settings: Any
    Report: I just notice how nose of mclaren MP4/12 is too wide and a bit shorter and it's from MP4/13
    in-game:
    [​IMG]
    real MP4/12:
    [​IMG]
    hope it will get fixed.
     
  3. Fantazer

    Fantazer New Member

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    Version: V1.6.7.2
    Track & Layout Used: any
    Car Used: F1 Gen 2
    Applicable Settings: Any
    Report: I noticed an error on the wheel on the f1 gen 2 car, there is also a left and right, I thought from the skin pack for the new season, but after deleting it, it turned out not to be, the error is also there
     

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  4. deadly

    deadly Well-Known Member

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    Track & Layout Used: Jacarepagua Oval
    Car Used: F_USA Gen 1/2/3
    Applicable Settings: Race against AI

    Report:
    In qualifying, AI come out of pits and immediately have maximum grip, whilst player has to fight with stone cold tyres and driving feels like racing on ice.
    At 95% strength, the AI already easily reach same laptimes as the fastest guy in TT, where you do not have fuel load and people drive with extremely aggressive setups which can kill your engine within a few laps.
    In addition, they want to force their way through player's car and constantly go for contact and destroy player's vehicle. Of course, AI's cars can go on racing without any problem after the crash.
    Senseless to do a race with these cars on this track.
    You either have to massively reduce AI's grip level or highly increase the one of players car.
     
    Last edited: Sep 23, 2025 at 12:23 PM
    • Agree Agree x 1
  5. deadly

    deadly Well-Known Member

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    Track & Layout Used: Jacarepagua Oval
    Car Used: Any
    Applicable Settings: Any

    Report:
    There is a replay camera placed in the middle of the oval, showing you fences, trees and billboards instead of cars on track for half a lap. Great idea!! :cool::whistle::rolleyes:
     
    Last edited: Sep 23, 2025 at 1:53 PM
  6. AllocDK

    AllocDK Active Member

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    Version: V1.6.7.2
    Car Used: Super Trophy
    Applicable Settings: Select Super Trophy preset and select Test day

    Report:
    Test day dont filter the tracks like Single race. Many other presets also has the problem
    [​IMG]
     
  7. mr cheese

    mr cheese Member

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    Track & Layout Used: Le Mans La Sarthe
    Car Used: LMDh
    Applicable Settings: Multi class race. Specifically LMDh, LMP2, and GT3 Gen2. Haven't tried other classes.
    Report: The AI doesn't seem to want to pit for fuel under a safety car. This results in MANY cars running out of fuel. To add to that, it also seems the AI prioritize an overtake near the pit entry rather than commit to a pit stop, also resulting in unnecessary retirements. Perhaps the distance which cars ghost and commit to the pit stop can be increased? Kinda breaks endurance racing at Le Mans for the moment.
    Steps to reproduce: Start a Multi class race with LMDh, LMP2, and GT3 Gen2. Max grid. Retire at the start or at least before the first round of pit stops so you can watch the AI from the garage. Wait until the first retirement and watch as usually multiple cars skip the pit stop and run out of fuel.

     

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