Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Jean-Yves Mercy

    Jean-Yves Mercy Active Member AMS2 Club Member

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    NuScorpii, I like your file very much, but like Neal I will try to lower the noise effect without losing the feeling of suspension and bumps in the road.
    There is one problem though: if I lower the LFB completely to zero, the steering wheel pulls hard to the right, and that can even be dangerous for the DD steering wheels, I don't know, I only have a CSW.
     
  2. NuScorpii

    NuScorpii Well-Known Member

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    @neal As @Alegunner68 says try lowering the micro and macro details e.g.:

    (micro_details 0.2)
    (macro_details 0.2)

    Also the engine scale is a bit high for some so try this too:

    (engine_scale_slow 0.5)
    (engine_scale_fast 0.01)
     
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  3. NuScorpii

    NuScorpii Well-Known Member

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    Thanks! It still uses one of the core concepts that Karsten introduced - splitting up the rack force and applying transformations individually - but the transformation for the main rack force is completely new.
     
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  4. NuScorpii

    NuScorpii Well-Known Member

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    Most of the load under braking actually comes from the weight transfer increasing the front wheel load so the braking load part is actually only a small part of that. I'll think of ways to increase the feeling further though...
     
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  5. NuScorpii

    NuScorpii Well-Known Member

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    Reiza have acknowledged a bug with the FFB currently that can cause hard right issues. It happens for the default too. There is also a bug with the LFB that if it is set to 0 will filter out low forces.
     
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  6. Richard Busch

    Richard Busch New Member

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    Thanks for all you guys have done.
    Has anyone thought about making a stand alone program/mod to allow people to easily edit their own custom file, or make changes to what has already been done?
     
  7. Caetano Paiva

    Caetano Paiva New Member

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  8. Caetano Paiva

    Caetano Paiva New Member

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    Muto Obrigado você e todos aqui que estão trabalhando e testando ajustes!
    Fiz o Download do ffb_custon, e mais tarde quero testar, antes eu alterei um parâmetro que acho muito importante para os Logitech, acredito que os ajustes devem partir sempre do principio de eliminar o dead zone FFB, isso afeta o ajuste para quem quer refinar o FFB.

    min_force = 0.14

    Obrigado a todos!
     
  9. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg , @NuScorpii it seems like Reiza changed the calibration of the scrub related parameters no? I was trying to use "more equals" in this 9.6 and the wheel almost vibrated out of my hands under breaking!:eek::eek::eek:
     
  10. NuScorpii

    NuScorpii Well-Known Member

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    Not sure, does appear that the effects are slightly stronger...
     
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  11. NuScorpii

    NuScorpii Well-Known Member

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    Quick update for Gunboat Diplomat - Removed - see here for latest update
     
    Last edited: Jun 8, 2020
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  12. NuScorpii

    NuScorpii Well-Known Member

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    .
     
    Last edited: Jun 8, 2020
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  13. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    There was an incredibly harsh rubber feel around corners with the new file, but with yours adjusting down on scrub and others I got it to a good level, LFB I think between 30-40.

    Sitting in the pits with the engine on if I turn the wheel it oscillates a lot like, it bounces from side to side, If I reduce LFB it improves, but like close LFB01 you still have it. Plus I don't wanna lose the small details. Have you experienced that?

    The rolling noise like driving down the straights is almost not there, with Karstens file before I was able to get it back to some degree by raising FX, that doesn't seem to work in this file, do you have a separate parameter for that? I didn't find it in your summary. Thanks
     
  14. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    I've noticed the wheel oscillation at standstill too, but don't want to change anything for fear of losing the good driving feel.
     
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  15. NuScorpii

    NuScorpii Well-Known Member

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    They disabled the light damping to fix the hard right issue in the 0.9.6 release which I think will lead to a lot of these issues. I'll add some custom damping tomorrow to see if it fixes it.
     
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  16. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    I just posted this in the latest Beta thread , i hope you can help me !


    "Im really confused by the new FFB :confused:
    What am i supposed to be feeling here
    [​IMG]
    As i approach these two red areas the FFB is smoothish but as i get to the red parts the FFB becomes rough and noisy ! What is this effect supposed to simulate ? It happens all around the track but this is just a spot i can show and question . How can i remove this noise that doesnt seem consistent like the track surface , i could understand it better if i was off line and driving over marbles but this feeling happens on the racing line :confused: Please allow me to remove this feeling ?"
     
  17. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    I just tried both the new custom FFB's from the last page and they both seem broken ! Gunboat Diplomat made the wheel feel like the FFB was reversed , pulled away from center on both sides , i deleted it straight away and tried Deliverance and that felt so weak that i could only feel road noise very slight and if i turned a corner the wheel just stayed pointing in that direction with no centering effect at all !
     
  18. Tassydevil

    Tassydevil Member AMS2 Club Member

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    @2ndlastjedi
    I noticed you have sold your oculus rift, are you replacing it, if yes with what?
     
  19. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Replaced a while ago with 27" 1080p triples ;)
     
    Last edited: Jun 7, 2020
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  20. NuScorpii

    NuScorpii Well-Known Member

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    Can't see the image as it links to the beta area.
     

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