Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey kkdrummer,

    Maybe try this one, it's simpler(closer to default, but still with most things in place & might work well for you for now in those places "Simply Smooth":
     

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  2. Goffik

    Goffik Well-Known Member

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    The smaller NuScorpii version is always available in post #3, along with a full changelog. Personally, I think it would make life much easier for Karsten to do the same for the large version, in post #2. That way people could get the latest files and know what has been changed without having to backtrack through numerous, confusing posts.

    Anyway, took a break from AMS 2 for a while so have only just had a chance to try the files since they were separated. I have to say that for me, @NuScorpii has got it spot on with the simplified file. While I have never been a fan of Reiza's three-slider zero-customisation approach, I wasn't a fan of the PCars 50 slider approach either. For me that's where the large file is now. It's just trying to be too clever, doing too much, providing vast number of variables which most end-users won't really understand the meaning of, despite the vague descriptions. Great overall achievement, but not for me. It actually felt somewhat worse than the default profile on my T300 too, and I have no interest in spending hours messing with all those variables to try and get it feeling any good. :confused:

    But Heavy Messing feels excellent and for me does just what I want it to. It improves the overall FFB in a significant but relatively subtle manner, and provides roughly the same level of customisation you see in other sims without bamboozling the end-user. I barely needed to tweak anything, and using 80/40/50 in-game, it feels fantastic. Great job mate! :cool:
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Cfst,

    It's ok, I've got 2 projects, wife & 3 kids going on in my life already & really have no time for this, so will stop posting shortly anyways :)

    Cheers!
     
  4. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    I agree with your in game settings for the T300.

    Now I need to figure out how Nemesis69 finds an extra 3 seconds per lap with a sprint car...on literally every track.
     
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  5. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Ah! This is why the wheel has a short delay before the FFB kicks in and begins to tighten up as you drive! I noticed this immediately when trying this file yesterday. Really good stuff you have going here. It's a different feel from the big file, but I like the differences between the two flavours to be honest.
     
  6. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    :eek::(

    I hope that doesn't happen but, know that your work here is appreciated.;)
     
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  7. Cfst

    Cfst Active Member AMS2 Club Member

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    Please don't misunderstand a mere suggestion , I was not taking a stab at anyone. Thanks for your contributions, everyone
     
  8. Cfst

    Cfst Active Member AMS2 Club Member

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    Oops. Quoted wrong post. Anyway.
     
  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks Dean,

    I will try to find time to add tweaks, clean up & add in new stuff from @NuScorpii 's small file. I just won't do much more actual development. Sorry, should not have said not posting at all. Just not as much & with more focus on tweaks.
    But it depends if people find the added functionality useful or not, really.


    No worries

    Didn't think anything bad of it.

    Cheers!
     
    Last edited: Jun 8, 2020
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  10. Glyn Goold

    Glyn Goold Member AMS2 Club Member

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    I definitely wouldn't dampen my wheel, water and electricity don't mix ;)
     
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  11. Caetano Paiva

    Caetano Paiva New Member

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    It's getting really good!
    Set a Min_force 0.14 (good value for logitech), that is, the best of the central force that does not exist because of the dead zone of logitech. There is only one "cut" left for this min_force, which now appears in the center of the force.

    In AMS1 I used these settings:


    "This value helps to remove the cut in the center of the force, is it possible to implement this?"
    FFB steer force neutral range="0.19000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)

    "MIN_FORCE"
    FFB steer force neutral function="0.14500" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
     
  12. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    What's crazy is that I'm running basically the exact same settings you are with this file while we were getting such different results with the other.

    If you figure this out, let me know too! I've been chasing his times in the Sprint Car as well! :D

    I'm in the same boat man with the wife and 3 kids part - extra time does become limited indeed. Thanks though for all your work on this! I like the big file and having the ability to dig in deep and tweak the file to my liking. This is already greatly appreciated, but will be even more so if AMS 2 continues with it's lack of flavour options going forward. I plan to make AMS 2 my primary sim going forward over the next several years - I simply don't have the time for iRacing these days - and this only makes the sim better and will likely continue to do so.
     
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  13. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

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    Hello Karsten, how it the fastest way, you get changes of the ffb file into the game? I hope to edit something and change to default and back to custom, but i thing, we have to leave the whole game and restart it from steam. right?
     
  14. NuScorpii

    NuScorpii Well-Known Member

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    Just to be clear on this, both files deal with clipping and prevent you from clipping however you set the sliders. However in the big file it is done simply by scaling down the effect of the sliders so you will get lower force across the board and not be able to get as high of an output force as the default, similar to just reducing the gain slider. With Heavy Messing it uses special functions to taper the forces towards the clipping point so you will keep the high gain but never lose the detailed information either.
     
    Last edited: Jun 9, 2020
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  15. NuScorpii

    NuScorpii Well-Known Member

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    Unfortunately there is no other way to update the custom ffb. The only thing you can do in game is switch between the custom ffb loaded when the game started and the default profile.
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Just to clarify:

    The response to @Cully was not describing how the actual FFB scaling is dealt with in the big file vs the small file.

    - I was describing the big file's logic that makes sure that the total FFB output sticks to the strength of the internal "max_output", no matter if you push both gain & fx to the max, for example.
    This just simplifies life & is a neat little invention.

    Additionally: The big file does not simply scale down forces. What it does is give easier control for adjusting the forces relatively, without any chance of introducing clipping as you do so.

    Cheers!
     
    Last edited: Jun 9, 2020
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  17. NuScorpii

    NuScorpii Well-Known Member

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    Sure, you've made it very complex, probably too complex for most people to understand, but at the end of the day all it is doing is scaling the forces down. So even in low force scenarios you are getting lower forces than with the same gain setting using default.

    I think it's important that people realise that with your solution they are getting lower forces across the board. Not that your solution is wrong, just that you get lower forces all the time.
     
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  18. Goffik

    Goffik Well-Known Member

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    Well that's explained why the profile felt so bad for me. Everything felt incredibly weak like I was running 20 gain or something. It seems the big profile is not really meant for a T300, unless you like a very light wheel.
     
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  19. Tassydevil

    Tassydevil Member AMS2 Club Member

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    @NuScorpii
    After many hours of testing of most of the profiles, I have found the Heavy Messing profile is the one that ticks all the boxes for my CSW v1 wheel and me.
    I would like to thank both @NuScorpii and @Karsten Hvidberg for all the work & effort they have both put into this project and I will obviously be looking at this thread for new ideas from you both.
    In game I use 75/55/61 and it runs well.
     
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  20. Madonion

    Madonion Active Member

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    im using that heavy ffb fix file also, just have one issue where if i start the game it doesnt kick in ffb unless i wait or drive around 80km and then it works perfectly.
     
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