Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    I tried reducing kerb_scale but kerb pull strength didn't change much. Still testing out others.
    EDIT: kerb_scale to 0.01 seems better (from 0.3), though still bit strong w/ the Stock Car, quite ok with the F3 (w/ lowered overall settings of 70/40/50 from 80/50/50).
     
    Last edited: Jun 17, 2020
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Try adjusting the kerb_scale to 0.1 in the file.
    Then in game, instead of adjusting fx down, adjust Lfb down instead and FX up again to maybe 50%.

    Cheers!
     
    Last edited: Jun 17, 2020
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  3. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    @GregP I'm on 60.30.45 using a v2.5, I kept most parameters as they are in this file apart from momentum_rack_strength which I increased to 1.15.

    I have the additional drift option to -2 on the wheel which I think you don't have right? If you have FEI other people were complaining about the games sharp FFB at 100, maybe try lowering that a bit too.
     
    Last edited: Jun 17, 2020
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  4. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    Yes, now lowered overall settings to 70/40/50 and set kerb_scale to 0.01 from 0.3 (from 80/50/50 w/ Nuscorpii's file). Nope, T300 doesn't have the FEI (or is that Spring or Damper?).

    Try the Stock Car @ Donington, ride the kerbs to test. The F3 though seems ok, in contrast to the experience of @Pixel.
     
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  5. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Yeah, It's Force Feedback Intensity, may not be applicable to yours.
     
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  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Update:


    * New kerbs effect. Now amplifies the signal from the relevant wheel, when on a kerb. This should provide more varied & correct feedback in most places.

    * More fine controllable feel by FX and LFB sliders.

    * Adjusted values based on recent feedback. Momentum rack strengthened to 1.15, thanks @F.Santos as well as effects not quite as violent in general(@sherpa25 @Pixel @GregP - hope this suits you guys better). It seems no wheel needs the crazy that was possible in v 1.1 :), so better have it more fine controllable.

    * LFB slider now used solely for the big ffb force. Experimental - Idea is that the LFB slider mostly should target the big force for steering. Getting a little closer to "Default" slider value to work well.

    * FX slider controls all increases in road features and effects. Experimental - Idea is that FX slider should control all additional added stuff; road & artificial effects alike. Getting a little closer to "Default" slider value to work well.

    * FX slider in "boost" mode above 70%. Here it will amplify the signal for road features more and more. The idea being that anybody above 70% will need an additional helping hand to get to where they want to be.

    * FX slider controls also the low force boost level of everything except the big steering signal.


    Note that you will need to adjust the FX slider from the last version. Start by:
    - Gain 70
    - FX 50
    - LFB as you would use in "default"
    and go from there.


    With this update, hopefully everybody will be able to get most of what they want from adjusting the in game sliders only.

    FX slider adjusts:
    - Rack: Details/bumps/road features.
    - Effects: Road rumble/engine vibes/scrub/kerb.

    LFB slider adjusts:
    - Only low force boost on the big steering signal. Just like "Default".

    Additional adjustments for features in the top of the file.


    If you have a high end wheel and want more linear dynamic range, then lower the gain to keep as much of the ffb signal as possible within 90%(the fully linear part of the custom function that applies compression at the upper end to benefit all lower end wheels) and adjust your wheel base power up from there. It can make for a nice improvement when forces are going high.


    Custom ffb file attached: "Silver Raw 1.2 - Momentum Rack 2.0":
     

    Attached Files:

    Last edited: Jun 17, 2020
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  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Update:


    * New scrub effect: Amplifying the Reiza scrub when required. It was always there, just weak. Experimental.

    * Grip impact corrected for balance & momentum.


    The rest same as 1.2 from just earlier, in the previous post.

    (There might be one little improvement later, for a slightly fuller picture, if I find 5 mins at some point :))

    Custom ffb file attached: "Silver Raw 1.3 - Momentum Rack 2.0":
     

    Attached Files:

    Last edited: Jun 17, 2020
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  8. GregP

    GregP New Member AMS2 Club Member

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    Thanks for the help and continual updates. Really liking this file; I would however still like to turn down the sort of background rumbling in my wheel rim -- I've tried modifying a few values in the 'Engine FX' section but it doesn't seem to be doing anything. Any suggestions on something I could change to lower that effect?

    EDIT: Lowering both 'min rps_scale' and 'max rps_scale' by an order of magnitude seems to have done the trick.
     
    Last edited: Jun 17, 2020
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    There are 2 effects that would do this, the "road rumble" and the "engine vibe":

    At the top you can set "road_rumble_scale" to 0.0.
    And if you don't like the enginve vibrations then "engine_scale_at_still" to 0.0 as well.

    Next update will have the road rumble at 0.0 by default, as it seems to be just a few other people than me appreciating that :)

    Cheers!
     
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  10. GregP

    GregP New Member AMS2 Club Member

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    Thank you, that did it! Love the way this feels now. Great work!
     
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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Update:

    * Adjustable front load exaggeration. Default at 0.0. Set to maybe 0.5 if you like more.

    * Road rumble adjusted to default at 0.0. Set to 0.03 if you like it.

    * Slightly softer scrub. The new scrub is still experimental. Do let me know if we should advance it more or go back to canned scrub effect.

    * No smoothing to get total front load. Read at sec 3, once. More stable at all times.



    The rest same as 1.2 & 1.3 from earlier today, in the previous posts.


    Custom ffb file attached: "Silver Raw 1.4 - Momentum Rack 2.0":
     

    Attached Files:

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  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Final update for today:

    "Happy mix" - Lesson learned seems to be that stuff that is LFB related, should change with the LFB slider, not the FX slider. Some road effects I think became too crazy at various FX levels. So it's ping-pong forth and back again in on which slider controls what, but with some twists that might hit a sweet spot :)


    * LFB slider for all LFB related changes.

    * FX slider for additional effects: scrub/rumble/engine vibes - Good spot for me is 50%.

    * Reiza Rack used for details: Minor scrub now comes through too & fits with the new scrub boost that exactly boosts that same scrub. This was the "full picture" mentioned earlier. Not sure of it yet, so still experimental.


    The rest same as 1.2, 1.3 & 1.4 from earlier today, in the previous posts.

    Custom ffb file attached: "Silver Raw 1.5 - Momentum Rack 2.0":
     

    Attached Files:

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  13. CycloZeb

    CycloZeb Member AMS2 Club Member

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    I tested the 1.2 at length with several cars and I found it excellent.
    since others left I will test tomorrow to see the best for me
     
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  14. CycloZeb

    CycloZeb Member AMS2 Club Member

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    I would like help how much to configure the controller damping option?

    [​IMG]
     
  15. Luis Felipe Cortes

    Luis Felipe Cortes New Member

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    OMG Karsten, that file was great, at least, for my modest G29 at least a good feeling without that center deadzone or a terrible notch. I use gain 80 lfb 70 fx30 and the feeling was superb, feels linear, not to grainy, not crazy jumps in extreme angles. Keep the good job and thanks.
     
  16. Frank Alexandre

    Frank Alexandre Member AMS2 Club Member

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    Guys, do yours custom force-feedback settings keep working on multiplayer? Mine is feeling completely different, like my ffb_custom_settings.txt is ignored online.
     
    Last edited: Jun 18, 2020
  17. Jebus

    Jebus The Lying Finn AMS2 Club Member

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    If you have a wheel you don't need to touch that option, it's for controllers only.
     
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  18. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

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    I like that file realy, but now i had the idea: "What happen, when i try to use it in pCARS2?"
    Its the same engine, or not?
    I just load it, and want test it...
     

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  19. Ernie

    Ernie Active Member AMS2 Club Member

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    I'm quite sure it doesn't work. At least not as expected.
     
  20. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

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    Yes, me too, but i test it. I just wait for download of pCARS2, 12am it's ready.
     
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