Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. NuScorpii

    NuScorpii Well-Known Member

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    It won't work. There is no "rack" in PC2. You have to build up the rack force yourself from the separate X, Y, & Z forces and moments acting on the wheels.
     
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  2. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

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    Okay, is that possible, to generate it for pCARS 2 special? Because, it's a good Simulator but with extreme terrible FFB.
     
  3. NuScorpii

    NuScorpii Well-Known Member

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    I've already tried doing something similar for PC2 but the information from the forces/moments is so bad that there isn't much you can do.
     
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  4. Ernie

    Ernie Active Member AMS2 Club Member

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    The best you can get for PCARS2 are the custom FFB files from Christiaan van Beilen, Hugo Vai or the well-known Jack Spade, i guess.
    But that's all offtopic.:rolleyes:

    Back to AMS2 now.:)
     
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  5. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

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  6. Manuel Staedel

    Manuel Staedel Active Member AMS2 Club Member

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    @ZeferinoCoutinho
    Thank you very much, that are on a good way, but no AMS2 ;-)

    Back to, AMS2:
    How can i eleminate the vibrations on under- or oversteer, please?
     
  7. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    This may be a nub question, but I am interested in knowing what "scale" factor(s) to adjust for tire grip limit indications while cornering.

    I'm sure some of the physics combine for the effect, but I like to isolate and test them so that when I scale back the other stuff like kerbs and road rumble it doesn't get lost.

    Some of you guys are just so precise about what each factor feels like and fine tuning and to a degree I can for certain things, but I'd like to reach that point as well.
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Set "scrub_scale" to 0.0, that will help a lot & leave just some in.

    If you want to remove it more, then I think also remove this line helps:

    (rack_details (blend (min 1.0 (/ vel_mag 10.0)) rack_details (* (- reiza_rack (smooth reiza_rack 0.002)) details_scale)))

    Cheers
     
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    This is the "scrub_scale" that adds additional force to the default.

    Also, if the feel is too "rough" for some size of road features, you can lower the LFB, but stay at where it overall feels good on the steering still.
    If that is not enough, you can change these down:

    (details_lfb_blend 0.7)
    (bumps_lfb_blend 0.5)
    (large_lfb_blend 0.5)

    And vice versa.

    Cheers
     
    Last edited: Jun 18, 2020
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  10. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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  11. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg, I think there might be a bug with the car_engine_noise, it's very high even at 0.1 and it's pretty much constant or way more noticeable at low speed than in any other file.
     
  12. Frank Alexandre

    Frank Alexandre Member AMS2 Club Member

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    anyone?
     
  13. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Hey Karsten,
    So I lowered the scrub to 0.1 but I'm about to try 0.05 so I can increase all the forces that fx covers in a more balanced way for my liking. If that makes any sense!?
    The engine noise thing is when sitting in the pits is fine, but when driving down the pit lane it's very coarse, then when turning slowly like first gear it comes back very coarse, then if you stop the car the engine noise is ok again. It seems to be adding road friction a lot more in those situations creating a third feeling of engine noise, kinda.

    The file in general works really good with every car, I think the scrub is that problem with Reiza recently adding something but not quite the full pack yet so the scrub in the file come across stronger, gonna try 0.05.
     
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  14. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Yes mate, I rarely play multiplayer but I've been using these files since they first came out and never had any issue online or anywhere really.
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks man!

    What a blunder in the file:

    remove this: (/ 1.0 0.14)

    & it should be back to normal.

    I will have removed in next version, thx!
     
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  16. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    It worked! thanks
     
  17. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    I've been using it in MP and it seems to work fine. Haven't tried the latest, corrected file yet, but will do tom. Thanks Karsten for the update, & @F.Santos for noticing that.
     
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  18. Pixel

    Pixel Active Member

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    I also noticed this in the last file. It seems too strong overall.
     
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  19. CycloZeb

    CycloZeb Member AMS2 Club Member

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    @Karsten Hvidberg, last file is top but I have quite a jerk in a straight line even on f1.
    on the reiza file by default no shake I would like to be between the 2 but I do not know on which element to act
     
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  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Right, I've fixed a few things in it now.

    But will not post until tomorrow, because this little thing just happened instead.

    A simple custom file that aims to only fix the very basics from "Default", so mostly the same.

    @F.Santos suggested this file & I just copy-pasted.

    "Silver Santos" attached:
     

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