Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Just read your msg, had the same problem whilst testing one of the earlier files, can't remember which one but it seems to be fixed in this 5.8. I did bring that up to Karsten's attention and this update seems to be working fine, tested for two days now, so far so good.
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I tried the "Full Silver Raw 5.8 - Momentum Rack 3.0" and I agree that it has improved even more the sensations during the weight transfer and as a general balance, also I find it softer and less dry in the effects ... I had a lot of fun with the Stockcar 2020 ... I still haven't tried other machines but I was pleasantly surprised, now counter steer is more natural ... on my G920 I only changed the recommended parameters from 85-20-50 to 90-30-60 (but I think it is subjective not informative) ... thanks a lot guys!!! :) ;) :) ;)
     
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  3. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    I'm using the 5.0 / 3.8 (modified slightly for my G920) and I really like the lack of tank slap that has almost always plagued this wheel in most SIM's. With these Custom FFB types, we can actually feel all those bumps that we have been "seeing" in game, and IMO it seems like the SIM has a bit too much vertical movement. Many complained early on about so much movement, and now it's very evident that it's too much. Adjusted FFB can match the visuals, and this may or may not be realistic, but it's certainly more than most other SIM's. Hope future updates can tone this down a bit.
     
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  4. TomP

    TomP Active Member

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    After a week of testing/experimenting with the "compressor" function, I finally managed to do something that works quite well on my G29:

    Code:
    (rack_f rack)
    
    # force up to ~1.4
    (clip0 (hard_clip rack_f 0.925))
    (compress0 (compressor rack (* 0.87) (* 4.0) (* 0.07) (* 0.05)))
    (rack ( if (- 0.925 (abs clip0)) rack compress0))
    
    # force up to ~2.8-3.0
    (clip1 (hard_clip rack_f 1.4))
    (compress1 (compressor rack (* 0.87) (* 2.55) (* 0.03) (* 0.07)))
    (rack ( if (- 1.4 (abs clip1)) rack compress1))
    
    (output rack)
    


    Two-step force compression resulting in minimal to no clipping. Finally I can enjoy driving without having to change GAIN from car to car (my current setting are 100/5/75).

    For cars like F-Reiza/Ultimate (I rarely drive them) compress1 ratio needs to be higher. Around 3 will be fine I guess.
     

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    Last edited: Jul 24, 2020
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  5. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Experimented with 5.9 / 3.0 today with a large variety of cars and with the FX slider I was able to get whatever I wanted on my G920, and never saw any clipping. Nice work on that revision!
     
    Last edited: Jul 24, 2020
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  6. TomP

    TomP Active Member

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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The 5.9 Momentum 3.0 is even better than the 5.8 ... no clipping with the G920 so far and with Gain 100 LFB 30 FX 70 values ... same positive impressions as the 5.8 but with the 5.9 it seems even clearer what you feel. .. the center remains full ... the effects are very present and the same are neither too soft, nor too dry ... the counter steering rest and is manageable ... and you can guess the grip point of the tire ... great guys ... always better!!!!! ;);););)

    This weekend I want to test all the cars on many tracks and confirm my feelings ... please don't update anything for 2 days :p:p:p:p ... every day a surprise to test!!! :):):):)
     
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  8. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    5.9 makes it easier to catch a slide. I slightly adjusted the exaggerate front end up to 0.5 for just a bit more front end info. Agree with the above, feels as good as any other SIM at this point. I've gone through 11 cars so far with 5.9 / 3.0. You can really start to feel which cars are or are not optimized yet.
    Excellent work to all involved!
    EDIT: Actually went back to AC and tweaked it to be a little more like AMS2. Tha's saying something.
     
    Last edited: Jul 25, 2020
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  9. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    Curious, how/what settings did you tweak in AC to be like AMS2?
     
  10. tUMi

    tUMi Active Member

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    Well, I must say that the 5.9 Momentum 3.0 is the best AMS2 custom FFB file I have ever tested so far with my Thrustmaster TS-PC Racer. I've tested this file with Caterham 620R, Formula V12 and Stock Car 2020 (Corolla V8) and the FFB feels excellent in all of them. It feels so natural to drive these cars in AMS2 with the 5.9 Momentum 3.0. The effects work great as the balance is just right, the wheel never feels numb. It's easy to feel what the car is doing and it certainly does make catching a slide easier than with any other custom FFB file I've tried so far.

    These are the FFB settings I use in-game with the 5.9 Momentum 3.0. I'm on Thrustmaster TS-PC Racer Ferrari 488 Challenge Edition:

    Gain: 85
    LFB: 25
    FX: 65


    And these are the settings I use in Thrustmaster Control Panel:

    Wheel rotation: 540º
    Master Gain: 100% (everything else are on their default settings in Thrustmaster Control Panel)


    The 5.9 Momentum 3.0 is so good that it definitely helped me today to set a current world record in Brands Hatch GP / Formula V12. Very satisfying to see results like this and also it shows that the Thrustmaster TS-PC Racer truly is an excellent wheel to use in AMS2.

    [​IMG]

    [​IMG]
     
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  11. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Just had the pull right bug at Imola in the puma gte using v5.9:(
     
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  12. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Damn man, is that Karstens v5.9?
     
  13. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Yes, first time it's happened in a long while.
     
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  14. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    After the DLC yesterday, I had the "pull left", but it was fixed by switching to default and then back again. But something was off still. So, I deleted AMS2 Doc Folder and started fresh, and dropped in the 5.9/3.0 again, and all is well. But I did have to re-adjust some minor levels to get back the same feelings I had before the DLC update. And after the smaller patch this morning, everything is still ok.
    Before the update the F1-Classic-Gen3-M2 was in-game 76/58/36. But after the update it turned into 70/74/18. So, they must have done something to it, and the cars and tracks also. I normally use Imola, Jerez, and Brands Hatch GP as my track references.
    I agree with tUMi on the above.
     
  15. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    @Alegunner68 there's a new file available, I think Karsten updated today, it might fix your problem or if you wanna swap for one more up-to-date (v1.0.1) possibly issue free as well!?

    Here it is, good luck! V6.0
     

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  16. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    I'll give it a go, others are reporting the pull right is happening on the default file too, so i suspect it's something deeper.
     
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  17. Rasmus Juel Andersen

    Rasmus Juel Andersen New Member

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    What do you guys think about the latest version of Karsten´s FFB with AMS2´s latest update?
     
  18. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    I still need to give this a go - I've been using Heavy Messing the past few weeks.

    I had the hard right bug for the first time yesterday, at least I think this is what I've seen some of you guys talking about. My wheel all of sudden decided to go to full lock to the right and stayed there until exited the game and restarted.
     
  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I really like 5.9 a bit better than 6.0. For me, there seems to be a bit less feeling of the smaller effects in 6.0. Maybe if I persevered a bit more with the settings I might find it the same. But for now, i will stick with 5.9.
     
  20. tUMi

    tUMi Active Member

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    I've tested the version 6.0 today and it made my Thrustmaster TS-PC Racer feel even better in AMS2 than the previous version 5.9. I've tested the version 6.0 with only two cars so far (Caterham 620R and Formula V12) but it's definitely a keeper for me. Catching slides seems even more easier with the version 5.9, my wheel definitely reacts better to my inputs when the back end of the car gets loose. Other than that, I don't feel any large differences in effects department with my wheel between versions 6.0 and 5.9, the effects in version 6.0 still feel good for me. Maybe the effects are bit more tamed in 6.0 which might explain why the 6.0 feels easier and better when driving the cars in their limits. Either way good work with the version 6.0! I like it. I'm still using the same in-game FFB settings what I also used with the version 5.9.

    To prove that the version 6.0 is excellent when driving the cars in their limits, here's a couple of screenshots. I managed to improve the world record I already had in my possession a week ago in Brands Hatch GP / Formula V12 by taking 0,5 seconds away from my old world record. Really happy now, I hope it will last for some time at least.


    [​IMG]
    [​IMG]
     
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