The recently patched tachometer and the modified tire model are definitely appreciated. With a little more refinement, the AMS2 Camaro SS might drive like a real one. I still feel the car inexplicably rotates under braking in a straight line (though much improved with the most recent patch) which it shouldn't do. Likewise, the car tends to inexplicably rotate under acceleration (though much improved with the recent patch) which it shouldn't do. Note: In the real Camaro SS there is a tiny bit of squirm under hard acceleration but no where near enough squirm to prevent the driver from maintaining a straight line. The real car is also known for superlative braking with little to no fade and NO rotation while being held in a straight line. In addition, the car now exhibits what I can only describe as a front wheel drive torque steer effect. Under moderate to heavy acceleration, the front end pulls moderately to the left. The steering wheel then gives a floaty sensation making correction difficult as if the front wheels have lost substantial contact with the road surface. Another user described it as if the car was substantially out of alignment (which could clearly account for the unintended rotation under braking and acceleration); however, if it were just alignment one could correct and steer through the issue. With the floaty sensation, steering through the issue is all but impossible unless one's speed is unrealistically limited. Either way, this needs to be corrected. Moreover, while it is certainly true that acceleration needs to be moderated in a car with this much torque, the brakes really need to hold the car straight while clamping down. Finally, there is way too much understeer in the default setup. Note: the real car does exhibit minor understeer from the factory, but no where near as much understeer as is exhibited in game. TLDR: Still have a ways to go with the Camaro SS, but it IS definitely MOVING IN THE RIGHT DIRECTION. That said, by maxing out the REAR ARB, the understeer can largely be mitigated. So, now I need to see if any setup gurus can offer adjustments to the suspension, tire pressures, or differential which might counter the strange behavior I described above. Would also like to be able to disable factory assists completely when the appropriate option is chosen. The real car drives fabulously in competition mode with TC and Stabilitrac both OFF. As such, I encourage developers to get the handling corrected with ABS set as low as it can go and without use of TC or Stabilitrac. I am thinking the nannies might be responsible for some of the modeled car's undesirable behaviors.
Have you got a particular track to tune for? I would enjoy trying to find a good setup for this car. It (IMO) already drives well (maybe not a Rea as real, lol) and haven't even tried latest update to it.
I'll take any track with an elevation change where you brake HARD in a straight line followed by a fairly sharp turn. The MAJOR issue I am trying to correct is having the car rotate left as I am braking in a straight line. The same issue (rotation usually to the left) is equally present on moderate to heavy acceleration. The AI demonstrates the acceleration/rotation problem wonderfully when it shifts dramatically sideways 3-4 feet as soon as the lights go green. We will know Reiza is closing in on the problems when we see the Camaro SS AI actually take off hard in straight line as the lights go green. Of the tracks I regularly enjoy, I find the Camaro SS is most stable at Kylami and least stable at Oulton Park (both on sunny days) with Brands Hatch being somewhere in the middle. My ultimate goal, though, would be to have a setup that allows me to brake hard and then safely enter the 90 degree corners at Bathurst. But the corner isn't really the issue. The issue is that braking hard dramatically unsettles the car (causing rotation) rather than just inducing forward weight transfer. So, honestly, almost any track will do. You get to choose.
Worth checking. I think I have the brakes set at 58 front/42 rear in game. Maybe as low as 54/46 though. So, I will certainly test some other permutations. Tested again at default value of 64/36. Rotation still occurs under hard braking although less so. Ironically, though, at 64/36 the rotation happens in the opposite direction. Still, there should not be any rotation under hard braking in a straight line.