Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Right, at some point it becomes obvious that you will need to upgrade, I'm afraid 8)

    The difference from a g-series to something like tspc or csl elite is monumental, so with how much time you spend on this I think you're prob. going to be making the jump to something higher end one of these days 8)
    You will hugely love the difference almost no matter what you change to, I think.

    Nothing wrong with a low end wheel base at all, but most will love the difference, no matter what effort the devs put in to the ffb implementation 8)
     
  2. Jorge Marin

    Jorge Marin New Member

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    Hola, he configurado mi DD1 con el ffb que teneis aqui, y en fanalab con el ffb que recomienda Fanatec, pero al tener un accidente o golpe duro contra otro coche o la pared, el volante parece que se va a desmontar.
    Que deberia de tocar para porder quitar ese fallo??? Gracias.
     
  3. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    Hey Karsten, your new updated experimental is great on a G27...no loose middle anymore. Thanks for your work fella.
     
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  4. byrnesy919

    byrnesy919 New Member

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    anyone here have an OSW? what files are you using? Ive noticed default ffb is a bit better
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I wish I could, you cant easily get fanatec's in my country as they dont ship here directly , so theres also very few to none on the used market, and when they pop up they want new money , but before that I need a new PC, and that's out of reach in the short term., might have a look during black friday sales though.

    but the wheel works ok on Pc2 and most cars on AMS2 now.
    I applied the same change to Pc2 file and noticed a similar improvement and was able to run higher FX.
     
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  6. Nolive721

    Nolive721 Active Member

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    Is Heavy messing from Nuscopii still applicable with the latest game release?

    PS @Karsten i will also try your latest magic m8bdont worry
     
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  7. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    @Karsten Hvidberg, 9.9.3 is quite strong, never had settings as low as 50/20/40, and think I still need to lower it a bit for the center force :D
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Just gave the new/current Default a quick spin in the mini & v10, as I haven't done that for a long time.

    It is def. feeling better than from what I remember!

    The only critical things I noticed on the 2 laps were:

    * Still too vague force from road on the wheels around center, so it swings forth and back at low speed in the mini & others. A little less than before, I think, so with some luck that aspect is actively being worked on. This was very clear on the mini, not as bad on the formula. This is the single biggest immersion killer for me, since it's just got nothing to do with how any car behaves.

    * No good clipping algo applied yet. While it sucks on cornering, I am not worried about Reiza fixing that, as it's completely trivial to do so, so could just be any update at any point in time.
    For added information: Silver Raw uses an adaptive clipping that allows the force to jump up/down around the max. This is done by splitting the force in a fast & a slow force, then applying the clipping only on the slow part and finally adding them back together. To me this was what ended up working the best by far, as almost all details are retained even on hard cornering & you would have to be an expert to notice the clipping that is actually happening.

    * The V10 feels VERY close to silver raw now, except that it does not allow the huge span of forces as silver raw does with its down force handling, when setting gain at 10-20. Hopefully Reiza will support this high dynamic range for high df cars at some point, but additionally in a way so we don't have to switch the gain setting between low & high df cars.

    Default does come with some advantages that cannot be exploited by the custom file, since there is no access to tyre or car information from the custom files. So that counts positive on Default side already now.

    Result for me is that Default is actually good again!

    I would say only the few with a strong distaste for the above issues should really use a custom ffb file by now. Also I think mostly high level wheel bases benefit from the custom files at this stage, as a general rule, but it is of course subjective so not applying that to all.

    Hopefully these few points are remedied by Reiza soon and then I will be back on Default as well.

    Thanks Reiza!

    -- A useful tip for the few that don't already know --
    A cool thing about AMS2 is that it has the lfb slider. This is NOT only to make weaker bases fill up at the low end. I used to think so earlier on, but even on high end wheel bases this can & should be used to control the feel of the center vs the feel on high speed cornering and help bring this down when needed.
    There is no such thing as "more correct" by leaving it at 0 on a DD wheel base.
    Setting it very low, for example at 1%, makes the difference from center forces to high speed cornering the biggest. Going higher on lfb & then lowering the gain makes the difference smaller. On most cars it feels more realistic to have at least some acceptable amount of forces around center & at the same time not being exposed to way too much force on cornering.
    ------
     
    Last edited: Oct 12, 2020
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Sherpa,

    Yes, 9.9.3 is an experiment exactly for that. It simply was to see if it would benefit lower end wheel bases while still acceptable to lower the gain on more high end bases.
    The jury is still out 8)
     
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi Karsten.
    Ive had a busy evening playing with Pop's latest creation on for Pc2, its got some gold in it, but a couple of flaws too,
    So quick question... is there a easy way to use strengthen low setting on those custom Pc2 files that are unlike Silver Project .?
     
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Kuku,

    Let's take the discussion over there, as this is AMS2 forum.
    Please post your findings to me over there & maybe we can find multiple additional improvements to pass on to pops.
     
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  12. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Okay, just gave the Default profile a go in the new BMW M1 Procar (what an AWESOME addition this car is to AMS!) around VIR and you're right Karsten - the Default is MUCH improved now! I'm not the "RAW FFB profile only" type of sim racer by any means - I do tend to like a bit of added information from the wheel that I would normally get from the seat of my pants - but the tire grip feedback on the Default profile is so exceptionally good now that I simply don't need additional info!

    The flaws you described are the only things I too noticed. The major bumps on straights just don't come through the wheel like they should and being forced to run a lower Gain setting to compensate for the corner clipping issues. Very nice job Reiza.... it's SO close now to pulling me away from using a Custom file.
     
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  13. Gillish

    Gillish Member

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    Hey Guys, thanks for the continuously updating and improving custom FFB files! It actually makes me want to try some things myself, however I don't really grasp the syntax of the .txt files. Is there an explainer somewhere about how to code in this 'language'?
    Also, what kind of analysis tools do you use to check for clipping? Just the histograms in game, or something more advanced? :)
     
  14. LugNut

    LugNut Active Member

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    Hi,
    Karsten I just wanted to tell you that the xxxx9.3 exp is great on my logi dfgt!
    I'm using the mid wheel files. Just awesome.
    Thank you so much for your work!
    My only wish would be a little more grip loss effect, but for me its now close to perfect.
    Gracias! Danke! Thank you!
     
  15. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi Karsten,
    I have been using the latest xxx.9.6 since it came out, and i have to say, with a couple of tweaks to suit me, i am really enjoying the experience. The only thing really missing, i guess, is flatspots, but that is probably more down to Reiza, yes? I will now have to compare it to the latest default FFB, and I'll report back. Thanks for all your efforts, and i hope you can keep the improvements coming.
     
  16. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Have tried New Default FFB, but still prefer the latest custom file. It is certainly not perfect, but it seems to bring a lot more through, and feels a bit more natural. To me anyway. Keep it coming please.
     
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  17. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Looks like ffb is beeing updated for the next update and also a new slider will be added "Dampening"
     
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Michael,

    I do have a few things that would be nice to improve, change and fix.
    But not sure when my time will allow it...
    If there's anything specific feel very welcome to post me directly and I can prob. easier find some time, as specific issues might be fast to change.

    But let's see what this new release brings, sounds exciting!

    Best regards,

    -Karsten
     
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  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Yeah, just reading about the New Default FFB on the latest update, and it sounds like a real improvement. I will check it out later and let you know what I think. Great work. Thanks again.
     
  20. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hey Karsten. I have tried the latest New Default FFB, but as good as it is, I still don't think it has got as good a feel as your custom file. Only thing i can think of that is really missing, is more feel under brakes. The pulling of wheel to left or right, depending on wheel that locks. Something like that. And, ofcourse, some sort of flatspotting. Apart from that, I reckon you could only do fine tuning, if any. Thanks. Hopefully you'll get a bit of time to update, and maybe even play a bit. :D Thanks mate, keep up the great work.

    EDIT: And maybe a bit of a guide to what each editable line in the file does.
     
    Last edited: Oct 26, 2020
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