Lets continue this conversation here, its better. First I'll say, AMS2 has a far more oversteery tendency than understeery one, thats true, and my...
I was testing this again and I think the linearity of 25 works so that the center becomes overly reactive, meaning even a small 5 degrees of...
Yes, of course you can't use that for VR. I'm talking about the non-VR mode.Maybe you have the option to test it without VR. And yes, you noticed...
I was planning to try this properly, but it's not usable on VR where you need to see your wheel in the game as the rotation get's so out of sync...
I spend most of my life with a dashboard and wheel in front of me , having the foreground of dash and windscreen frame move at all is the most...
Defaults, like any setup are mostly subjective. Some like it one way, some another. If the default diff settings were changed, you and others...
Just use a real-world balance that you think will make sense. That's what I do ;) When looking at a set-up in the game (from whatever source),...
Ok I understand what you're saying, but I guess my problem isn't with the actual diff behaviour, or the way it's modelled, but the way it's set up...
Ok, this is interesting. If your time allows you can play with: (oversteer_boost_after_peaksa 3.0) set it lower to get less oversteer boost.That...
Karsten. It is to do with oversteer, wheel spinning on acceleration and the snap back to centre when you lose the rear. I have always struggled...
For the oscillations when letting go of the wheel, try ingame damping at 33% and 66% and go from there.
Hi everyone, i tried this file right now and it feels great but i have some little issues with. I use a Asetek Forte Base with Forte wheel. So now...
I even know of people who do without FFB altogether in order to be faster, and this has happened in various simulations. Now imagine that in...
The thing I noticed was in AC what I liked was that losing grip on the rear, or sliding, was communicated by vibrations and not by getting the...
Hi Daniel Thanks for all the work on the file - I have the VRS 15M wheelbase. I enjoy the file very much other than - as soon as i turn the wheel...
So I've changed a few lines in the 3.9 to my taste (I think, since IDK what I'm doing ahahaha) But I've not only managed to do my fastest lap...
FEI for a dd1 is best set to 20% because it covers the game's FFB. Increasing over_steer_scale to almost 3 will shift all the forces. FX is too...
BTW in hotlaping ideal conditions I've set my Pbest and P2 TT of GT4 at Speilberg (1.33.440) with Danielkart V7000 Topspeed 1 (with some personal...
Quite interesting that you mention Project Cars 2... before jumping into AMS2 the other day I recorded some races at Portimão with the Ferrari GTE...
No one seems to mention, or think about, "Dynamic Range" - well I will call it that. Just say you log a race lap, the FFB graph (How? Well, say...
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