. . . or play what content they offer for rF2 in VR. :)
Are you using any of the Direct Input effects (Right side of SimuCube settings)? AFAIK, AMS doesn't use those but, maybe something odd can happen (?)
That's very strange behavior. My system doesn't do that. (SimuCube / Small Mige / SinCos Encoder). BTW, I noticed you are asking for help with RR...
I think the main graphics attributes missing in older Sim's are really effective lighting, advanced shadows and shader's. The difference those...
Yeah, the replay audio is really lacking in rF2 but, it seems not many people watch replay's. AC may have some of the most convincing replay...
Hmmm, . . . maybe popularity of AMS content could create pressure on S397 to improve theirs - at least, some of it. The sound engine really needs...
Maybe a lot of Sim-racers assume that AMS is just another generic title on an outdated rF engine that has nothing new to offer beyond the...
. . . and maybe Reiza collaboration might improve rF2 to a higher standard. :)
I think many hoped VR would explode onto the gaming scene but, many insiders quietly suspected it would be a long slow climb and I think that's...
Eventual VR support in future titles will solve such issues and in the most natural way. The titles and tech just need to mature and adoption...
Correct me if I'm missing something major but, what benefits does DX12 have over DX11? Most of what was advertised in DX12 hasn't lived up to it's...
IIRC, in general - not all curbs on race-tracks have rumble-contours; some are smooth and simply painted stripes on flat or raised surfaces....
I recommend asking in the SimXperience forums or better yet, submit a support ticket with them. I have never had that issue but, IIRC - there may...
I don't know the technical reason but, different titles may utilize certain effects in SimVibe whereas another may not. Apparently, telemetry data...
IIRC, the road bumps don't work in AMS but, I could be wrong. I believe I used the Suspension Bumps Surge effects for road bumps (Large BK) and...
Good points DaVeX, and perhaps as was suggested some time ago by S397, they have done work to improve support for older P-motor physics in rF2 so...
. . . and rF2 has VR support, something I currently use with it and AC. I agree that rF2 suffers from various inconsistencies and a lack of...
rF2 can be tricky to achieve really good FFB. I never liked it when I used a Logitech wheel, the Fanatec CSW or, even my direct-drive at first. It...
I have used various tactile units on my rig. The first was the BK-Gamer2, soon after I added a second one but, still wanted more vibes. I later...
Yeah, I have to admit that I spend more time in AC and rF2 due to having the option to use VR despite, AMS being one of my favorite titles for...
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