@Shriukan pretty sure when I checked the simresults code it differentiates the two using content IDs which given the setup on the touristenfahrten...
np, you're welcome. I got lucky with the code and saw it before you edited it though it was some time after before I had chance to look properly...
Escaping to pits immediately invalidates the current lap as can be seen in the HUD (time goes red in lap info panel and does not get listed on the...
@Daniel R. There is no linux build of our dedi... As far as I'm aware it should run without issue under wine as @Shriukan seems to have...
Updating requires being able to overwrite the exe. Ensure that the server is not running during updating and there are no reasons steamcmd would...
Only when creating the lobby. You can create your lobby from the client by not forcing server control and using the -selectds parameter in your...
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Clicking a player in the lobby or standings list in game opens the player interaction menu which can be used to issue a vote to kick that player....
If you want to host form the client you can set private/friends only mode and invite the other clients from the lobby screen. (assuming they each...
Doesn't look stuck to me, that's the normal point the launch output would stop for a properly configured server using rotate. Join the server or...
@Rudolph523 No tweaks needed. With allowEmptyJoin and controlGameSetup both true as long as the rest of the config is valid it will show in the...
Your config looks fine I also gave it a quick run just for completeness with no issues. You will need to do port forwarding for the machine that...
If it's just for the two of you to run together I'd really advise against using the dedi at all. The game client can use steam networking to get...
Thanks, norted. It should update on vx when steam next refreshes their cache.
In the end the values get normalised on the host anyway. 100 in config is functionally equal to 120 in game ui. If tracks with smaller numbers of...
Remember to add that created user to the groups lists (removing any unused. You'll need to remove the // comment marker from the start of the...
I think you have misunderstood the quote above. Do you use a force feedback wheel with the force feedback disabled or a wheel which does not...
@Dann Murillo Manual cooldown lap is always active in multiplayer. It was done to resolve some issues some time ago but the UI is lagging a bit...
by testing content IDs
[ATTACH][ATTACH] Double check that you have tools selected in the dropdown above the library list. Which file did you use as a base? The URL to...
Separate names with a comma.