Yeah I agree with this general starting position prob too - but exactly on the newer Hockenheim the bug is so irritating that - yeah I only start...
U know u often cannot figure u hearing out - if u hear or u ears hear u Dolby or not u. :whistle:
Yeah that sounds stupid. I mean even if you accept the wrong button it doesnt work:rolleyes: At least this part I can help you about. Its because...
Fully agree with that. I have more or less given up on this track because of frustration over this idiotic bug. A general (and probably easy)...
U u really think u are able to hear if u are u? Or do u instead hear u can detect u instead from u behind?
Naughty naughty my good man :D Just check the TT LB for the F-Reiza to see if BrunoB missed some few corners :p
I just want to express my admiration about the present status of certain aspects in the AMS2 tire model. On one of my favorite tracks the...
OK thanks - the misunderstanding was probably because of my ignore settings. @SaxOhare Im not trying to disagree with your grip buildup thing...
Im awfully glad to hear that :p ByTheWay:
Hey Gary - sorry to hear these issues. This will probably not help you but most(all?) Thrustmaster users have an issue caused by Thrustmasters...
Hey @Shriukan could you elaborate this a bit? I mean its hard to understand (pour moi :rolleyes: ) how a host to client sync issue can produce...
Eventhough your question is not the most ignorant here I will use it as an example of what a waste it often is to use time to explain something...
I think both the iRacing devs (that I refered to) and probably also the Reiza devs could tell you otherwise.
I consider this as some kind of strawman discussion where you try to discuss something else than any of my comments does say. Which of my...
@DrRyan if you by "lively" mean the cars vertical movements then it has not a directly correlation to the tarmac textures you see on a track. As...
Ofcourse you are right here. If you goes enough years back then they had not even telemetry - and were probably more dependent of the drivers...
No. But I think its funny correlating how to calculate grip in a racing game with if the game is realistic or not.
Why should that giving "trouble" calculating the grip existing on a certain lap "outputted" as telemetry data? And why should anything needed to...
Traction Circles?? My good man - do you know what you are talking about? :rolleyes: Eventhough your socalled "Traction Circles" are related to...
Using the telemetry output from the real MoteC :whistle: it IS actually possible to calculate grip objectively! In any racing game that is able to...
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