Formula Retro Generation 2 mostly, they're a good chunk too understeery and bump steery. We have a lead on it, will be sorted!
They're definetly having a quirk that isn't intended, we'll sort that.
Forwarded it, something is amiss indeed.
Known, will be sorted.
It's a pretty big handful right now, i agree. It's drivable though and needs some accompanying info on that matter: It's one of the fastest...
Offline FCY is already in the game, you can set it to on in the rules settings for your race session. A leading pace car is also planned to be...
Yes.
Yup, please use the official release thread for further discussion, closing this one. :) Automobilista 2 V1.4.1.0 Released!
Reset for setup will be done the first time you launch the game, yup.
We're planning to include the FCY signals to shared memory! :)
It's known and forwarded already. Will be sorted.
Wet AI calibration will be a bigger focus for the hotfixing for now. The usual AI behavioural tweaking will continue aswell of course but takes...
Known. Ignore the tire colours for wet tires for the time being. These are all subject to be sorted in hotfixes. Wet tires- and AI needed a bit of...
Likely wrong naming, will be sorted, have forwarded it!
They have updated compounds, the thread wasn't yet updated.
All tires are now in an updated state per v1.4.1.0
Apologies for the delay! Build is in the process of uploading!
Reminder with regard to the Indy Car situation, so it doesn't get lost in the shuffle, please read this:
They will use a short oval config with an aero pack that is giving a usable amount of cornering downforce due to the nature of the turns at...
Track rubber, dirt, mud, wetness, puddles, loose materials all are dynamic. (and always were)
Separate names with a comma.