Thank you, and thank you all. It is a relaxed job and sometimes you can achieve good results. And the helmets don't do so well without good skins,...
[ATTACH] Gianni Morbidelli 1991
[ATTACH] Nigel Mansell 1991
[ATTACH] Riccardo Patrese 1991
[ATTACH] Alain Prost 1991
Did you exclude (delete) the car you drive from the XML file for Custom AI drivers, and choose the AI drivers in the race the same as AI drivers...
I just tested, the Indy car helmet UV-map (model Used in Blender) doesn't match the UV-Mapping used in the game, i95 @Rob Thompson at least the...
I'll give it a try later, did you use Texture paint in Blender? It seems to be the way to get rid of the rimples [ATTACH]
[ATTACH] And his teammate, later in the season. The helmet liveries of Schumacher changed a lot that year, 1991
[ATTACH] Nelson Piquet 1991
Technically it is in order It is mainly the Car choice and the used settings that prevents me from participating in the MP races, Reiza can not...
Texture painted the (home made) logo, Thanks for the Blender models [ATTACH]
Nice, Preview Body Works instantly, I have to find out howto map the texture to the Visor, It now uses the same texture (or material) as the body...
It remains quite a hassle, and these are still fairly simple patterns [ATTACH] I don't know if the Mild Seven Logo will be filled, at least not...
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No, all are here, I am still on RC, and I also am a Beta participant
Thanks for another great update And you managed to keep the hard-lock alive, Great job Thanks
Testing the '99 helmet in a '95 car [ATTACH]
I think it must be a very different experience for some, I upped my FX lately to get some track texture and engine vibrations feeling back into my...
This should also be fixed in the Release Candidate, You can do the TTOTW in the RC as well
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