And still no fix yet for the wrongly rendered "metal sparks" in VR. (they are rendered completely different in each eye) Please let us disable...
Thank you for your reply. No, I have everything on Ultra and I run 8xMSAA + 3400x3400px per eye on my Reverb G2 (so VR only). And I tried ALL...
Amazing track indeed ! But same issues for me. And the advertisements not only flicker on this track but on MANY tracks in VR. At Long Beach for...
I fully agree with this. Even while I like to have even further improvements on the physics(so I'm happy with CrimsonEminence answer) I really...
Great update! Really looking forward to the following two things: This is indeed very nice news for VR users! Will more tracks follow that also...
Version: 1.4.5.2 Track & Layout Used: Hockenheim historic 1988 Car Used: GT1 (and Group C too) Applicable Settings: In VR and online/multiplayer...
Version: Current(1.4.5.2) Car Used: All Track Used: All Applicable Setting: VR and a weather choice with some clouds in it. Report: The clouds...
Version: 1.4.5.2 Track & Layout Used: Cascais 1988 - default layout Car Used: All Applicable Settings: Default, I drive in VR (probably doesn't...
A option for leagues is great of course, but let's set the default on 1 minute so that public lobby's won't suffer from it. Now ~95% of the...
Simple request: It would be nice if, for online races, the "ready time" before the race starts is 1 minute instead of 2 minutes. Second simple...
Version: Current(1.4.5.2) Car used: Any car Track used: Almost all tracks have some flickering objects but some more than others(Long Beach has...
Version: Current(1.4.5.2) Car Used: Any car that creates metal sparks, so all Formula cars and probably a few others. Applicable Setting: VR....
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