Okay thanks, I do run that but must need to look closer for that data
How did you get those ride height and DF numbers?
Okay, shall try, seems like a minor change but worth a shot.
Anyone finding the porsche cup 3.8 very oversteery and unpredictable at times? Im finding it not driving as nice as other classes
Yeah, that is why I wondered if they were the same now or not, I am not near my pc to find out.
So is the public build and beta build the same now? I know sometimes there are silent updates that don't change the version numbers.
I've been playing racing games for around 27 years now and not once played online, it just does not appeal to me and I don't have the time to...
It's not just MP though, it is the same in SP
I don't set them up for donuts but just occasionally have some fun trying to do them on the cooldown lap.
Any chance of the nurburgring gp layout from the 1990s before the horrible new opening to the lap?
I am not being grumpy about it, was genuinely curious about it, I have no idea how autoclutch works in rhe sim or in real life or if that was even...
Yeah, that is exactly it, i wonder why it allows mecto donut in the firsy place then? I don't know the ins and outs of clutches
I have auto clutch on permanently cos i paddle shift with everything, I only use the clutch to launch at race start.
Yeah, it seems a bit odd, would be interesting to get a devs take on it
Aw, Shiite, I've been busted
Just to do a test I often do some donuts on the cooldown lap and notice with all cars I have done this with that after a donut or two the car...
I don't believe his quote was discussing the 1.5 update but the whole game from the very beginning.
So, according to Bell Reiza has only added 6 lines of code to the existing code, frankly, I don't believe that.
Our roads are pretty rubbish but I feel all those things through my bum. Maybe I just don't drive fast enough.
Now I think of it the only other time I have ever really noticed feedback through the wheel on my daily is if I have been driving on corrugated...
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