One big negative is that the beta also takes another 100+ gigs of space... (and you want to have both installed if you want to compared the...
How beta / testing is somehow "mysterious updates for upper class players"? It's quite normal for all game development to have beta's, and Reiza's...
I wouldn't expect it to be very soon honestly, he is eternal optimist with the schedule ;) From the closed beta point of view, it definitely isn't...
There are always people defensive of their favorite sim, especially in that sim community. It can be also initial excitement and positive...
I have only tried Raceroom for few minutes, so I have no idea how it compares. Currently I race primary on rF2 in LFM, which I like a lot. I'm...
My impressions of the closed beta has been really positive this far. The handling of the cars I have tried there are considerable more in line...
Note though, having 4 wheel slide that you can get away from with throttle isn't defintely same as "on rails" either. AMS2 still has a bit of that...
I'v seen, read and experienced some weird things with computers. There always reason behind the behavior, but it's often impossible to find...
I didn't say that it's something I prefer, just that it works and the game is able to transfer the information to the driver very effectively this...
Well for me the FFB in rF2 has this "sticky" feel and that is part of the puzzle on how the grip is felt. The more grip, the more sticky/friction...
Weird, I currently play rF2 weekly/daily on LFM and none of the customs I have tried really feel like the FFB on rF2 for me, and definitely not...
There is nothing wrong or special in my normal car and I can't feel the vibrations thru steering wheel fine. Because my butt and whole body feels...
I feel the road texture on my normal car (Astra) just fine through the wheel. The wheel doesn't exist in vacuum... if the car vibrates from any...
People still can get a bit defensive when somebody has contrary opinion or experience to theirs with their favorite sim. I think your assesment...
It's just code, so there is no real limit, but of course there might be limits where the work amount to change something is too big to be...
We seem to have a troll here.
Nils is actually one of the guys who's analyzes I can respect, he is more of a esport driver than a content creator, but he makes great detailed...
That "very busy" approach with input when on limit, could have been basically fighting against the "confused carcass" bug Renato described in his...
Thanks, I watched your videos about such, but it was so long time ago, that I didn't remember all the details anymore. Anyway, went and tested...
It did improve, a lot! I tried to adjust pressures yesterday tooo, but not enough and first in the wrong direction (tried to get more heat). Very...
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