Don't get me wrong, looks nicer with it on high, but I'm not seeing anything like the difference between medium and high that I do between low and...
Don't disagree in general, but MSAA on high gives little over medium and there's plenty of other eye candy to enable. I'd actually add a little SS...
I found ASW to work ok when I had my Rift and was playing PC2. I've had an Index for the last 18 months, but I'd say the general rule of thumb is...
Based on Game Build: 1.0.1.2 Request Title: Safe, Normal pit stop fuel presets Description: Ability to set a pitstop fuel choice, pre-race. Safe -...
Based on Game Build: 1.0.1.2 Request Title: Mirror adjustment Description: Would be nice to have the ability to change the angle of the mirrors...
Many, many congratulations to everyone at Reiza on the release of V1.0 and what a way to announce it with that awesome trailer. It made the hairs...
Have you tried editing all steering assignments first, then calibrating? I just got hold of mine and that did the trick.
Or maybe this: [IMG] Xbox One controller mini wheel by pixel2
Wow, yes sorry for missing that. Seems VR has programmed my mind to think everyone uses it.
I would set World Movement to 0 along with every other stimulated head movement. In VR, the last thing you want is the world moving anywhere.
I would stay away from MSAA at high. Sure it looks great, but is a hog. I have it on medium with my setup and sometimes drop below 90 briefly in...
Separate names with a comma.