+1 Great list of tracks.
Thrustmaster 2021_TTRS_4 - same. Reinstalled 2022_TTRS_1 - same Reiza screen No wheel/pedals - 9 seconds Wheel - 20 seconds Pedals - 20 seconds...
I have a similar problem - The game takes much longer to load when my Thrustmaster T300 wheel is plugged in. The Reiza screen is visible for...
I haven't used Helimobilista, but I used to use GID hud and DynHUD together. I followed the instructions in post #2 of this thread (Thanks to...
Post #20 by NVGuest It seems there is still an issue with the dynamic GPU clock that creates a stutter and G-Sync tearing every time the frequency...
15.11.17 - New Nvidia driver 388.31 One of the fixed issues: Micro-stuttering occurs in games when GPU monitoring tools are monitoring GPU power...
From Sim Racer to Pro Racing Driver: Interview with Wolfgang Reip GT Academy winner by SimRacingGirl [MEDIA] Interesting comments about...
Thanks for your reply. I wonder how many people have the problem - Is the engine's collision physics affected by GPU (NVidia/AMD), CPU model, etc.
Yes it's set to 1. Thanks for your reply.
I've enjoyed playing Automobilista for several months, but there's a problem I've never been able to cure: The AI opponents sometimes "jump"...
Great!!!!! Glad you got it working.
You need to edit the track's .scn file. Here's part of the .scn file for the Bathurst Max Detail track:...
Thanks for the info - I didn't know that - I only use AI opponents.
I also change the name of the mod track's folder in Locations to capital letters. Example Bathurst to BATHURST This does not affect the track...
Yes - edit the .gdb file and change the VenueName. You can name them what you like, but I start all of mine with a zero so they are all grouped at...
Tr51 - Thanks again for your help, but turning off the steering wheel didn't cure the "DynHUD" stuttering on my system. I can only solve the...
Great!!! Glad you solved the problem. I'll try your solution later.
Why Frame Time Analysis is important: GPU Reviews: Why Frame Time Analysis is important - Introduction
I've found that the type of stutter caused by DynHUD affects the Frametime, while the FPS often remains flat. See post#70 in this thread:...
Have you deleted d2d9.dll (147KB)? I find that HUD TYPE=NATIVE does not stop DynHUD causing stuttering, even though it's not seen on the track....
Separate names with a comma.