you can go as far as you want, the values go as far as float values in c++ go
Ai codriver has a race_skill of 0.9 and cant be overriden by user right now. To remedy you would need at least a few drivers with 0.9 or more...
That should work in multiclass as well, as explained in the OP: "to race with a custom grid with only the drivers that you have overriden, you...
done, its 25-700
yes in case of real weather, the livetrack water progression matches the time progression (which is equal to the weather progression)
livetrack water progression (water build-up, water dry-up and evaporation) is tied to weather progression setting, not to time progression setting.
done: Le_Mans_24h Le_Mans_Circuit_Bugatti and vehicle class names: GT3_Gen2.xml LMDh.xml
First of all, beware the correct syntax is wet_skill, not wet_skills. I very often see it being provided as wet_skills by third party sheets or in...
The names of the 5 new track layouts and the 2 new vehicle classes from the last update were added to the first post of this thread. For...
This bug is fixed for a upcoming hotfix, you don't need to delete your championships, thanks for reporting. It was crashing as Carlos described...
In your replay we can see he used the DRS every lap when within the DRS zones when less than 1 sec behind (after lap 3 when it become allowed).
Right now you can do that on a per-driver basis following this guide: Information for Customizing AI drivers in AMS2 V1.3
what templates you mean?
Cascais_1988 Jerez_GP1988
Thanks for reporting. THere was indeed a bug with Super V8 AI suspension rates that was causing the laptime and skill issues with Super V8 AI, its...
The list of track names is updated in the OP now. The list of vehicle classes doesnt need to be updated with the new variants, because they dont...
Its just that the max range possible was reduced a bit (with 50% slider you got a slightly bigger range), but the custom AI agression 0.0 and 1.0...
As Shriukan said, Low is the old 40%, medium is the old 60%, High is the old 80% and max is the old 100%. OP updated with this info to explain...
New in update V1.4.0.0: Two new custom AI parameters were added in V1.4.0.0: vehicle_reliability: In short this is a ratio between the lowest...
Cant repro the issue but if you share your custom ai files and mods I can check.
Separate names with a comma.