Reiza have always been pretty laid back when it comes to their development updates and update releases, they would rather released things when...
*Reiza gives semi regular update* Forum users "no, you guys need to stop with the posting and teasing and just get on with it *Reiza go radio...
The way game development is now, 32GB Is pretty much the standard needed
I wouldn't hold your breath on a multiplayer driver swap feature, Ren said the code team isn't that enthusiastic about it's implementation.
It's only been a month since the last update. They've earned a few months of low pressure development work.
When it comes to programming and refining the physics of the cars in ams2 what do you use for reference? For example, how do you determine what...
i know a lot of users like to dunk to anything that isn't ams2 because of tribalism mostly but i think it needs to be mentioned just how good GT7...
Without spoiling anything, there is a lot of development and ambitious stuff going on in the beta right now, the dev blog will be ready when...
I've seen a some announcement from the rco side but nada from the ams2 side. Just looking for clarification on if this is officially backed or...
I'm not sure if it's relevant, but I remember talk about it as a request on pc2 and the verdict was that it was not possible to do. Reiza have...
I had something similar with the F-Reiza, i was running in a league race around kansai, engine damage around 8-10, I took too much kerb into degna...
I'm in complete agreement with this. if you want streetcar racing you can't beat AC. it has some of if, not the best streetcar racing experience...
Ok so what you are saying is to not use "unrealistic" settings even though they are available in the game? c'mon dude, you're missing the point...
100% agree with this, they have raised the bar significantly and set a standard for how an advance weather mechanic should work, AMS2 looks...
Texas not being in ams2 is a weird one considering it was in PC2
I'm going to need a link to the button boxes my guy
He makes some pretty valid points. there is some kind of disconnect when it comes to initial turn in and the feeling of grip, now it could be...
100% agree with your POV on these things. both sims are fantastic in their own ways and have their pro's on and cons. there are things that rf2...
didn't the CART cars have adjustable boost as well?
Or, and here's a novel idea, how about we all just get along?
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