The final closing tag, <custom_ai_drivers> is missing the backslash, should be </custom_ai_drivers> ETA: Thanks, Jusk. I must learn to read ahead!
Deleted. Issue resolved.
I've just been asked for an update of my spreadsheet but there's little changed at present. This is a new list of the Livery_names and IDs as at...
Darn! Ninja'd indirectly! :)
I have a workaround but not the cause... Frank Gardner's car is "F-Junior #8", which is the same _original_ name as the Beltoise car. What I did...
It parses valid xml parameters correctly but ignores unknown elements.
Joining the Paddock Club is not an investment - it's a thrill ride!
Mazdaspeed, if you want to post a copy of your custom .xml file I or someone else may be able to spot any issues.
I agree with your findings, jusk. The best solution for me so far is to set the Aggression values between 0.5 and 1.0 and the defending values...
This is not my experience. I usually start with five drivers with all values set to 1, 0.75, 0.5, 0.25 and 0 respectively. In the F-Juniors...
I don't think the bunching into groups is going to be solved by any meaningful changes in the custom AI files or widening the field spread. It's...
The </blue_flag_conceding is missing a closing angle bracket in each driver in both files.
F-Retro Gen 1, #69 is ID 57, John. It seems #68 was dropped in the last update.
There is an update I received from John Ellis for his NAMeS names in the Copa Classics (both series), the Copa Fuscas, and the HotCars. I have...
I've just changed the file to include Johnny Dumfries and Ayrton Senna in #11 and #12 respectively.
Here's an updated version of the custom names spreadsheet now with the NAMeS data included at John Ellis' request. There are a few minor changes...
I guess you mean BT 49 #5 not BT46. It's a named driver so there are not enough named drivers left and the game will use some defaults. If you...
I see Car #55 on that roster. What vehicle did you choose? Also, you're at Interlagos. Did you restrict the field to 19 opponents in the Race...
I would expect to see the customised values as a reasonable range over a competent base skill. The coding required to turn the AI into "skidiots"...
I tried your file, lowered the AI values to between 0.5 and 0.6 for the race_skill (and raised the AI Race setting to 107%) and Bia nearly lost it...
Separate names with a comma.