IIrc the regulations are that the differentials are non-adjustable except for preload, thus they are hidden on the setup screen, not that they are...
Maximizing braking in passing zones leads to more passing potential. There is really no "perfect" answer as to whether to use more engine braking...
In order to add some clarification for future readers: Engine braking exerts additional braking force on the rear tires, most noticeable when...
Defaults, like any setup are mostly subjective. Some like it one way, some another. If the default diff settings were changed, you and others...
These are the predominant components that have the most affect on locking through each phase of a corner: Corner entry: Preload +++ Engine...
Well in this case except for added dynamic stability during trail braking the car is setup for rotation, so the default setup isn't at issue....
Seems you found a way to bumpstop tune a car in AMS2. These cars do have inertia based on CoG height, so its reasonable that raising the rear car...
The front outside wheel should already be compressed under braking and carrying through the trail. I personally use front bump just for straight...
The setup. Any reason why you set you front bump that high?
Aggressive
The RHs on the AMS2 setup screen are based off of a static reference point. What the RHs are on track are based off of a calculation that takes...
Fun fact on the side wrt F1, particularly more modern F1. We all know there is a very limited amount of space between the ground and the plank,...
Whether or not we intend to publish bumpstop rates for the cars, I cannot comment. Personally, I am unaware of any sim that does this. What I...
The only difference between the tires in TT is that they don’t wear. This means that even in TT, tire heat and pressure settngs apply.
1) nothing official has been published yet, 2) its different for every category, but for now, I dont think its that difficult for players to get a...
Yep, understood. We are always looking for ways to improve/refine the physics. We will let you know if/when this occurs.
If it is it will be beta tested and announced.
1) that is the way the math plays out. This is the way the engine rectifies having bumpstop settings that exceed the travel. Its simply a matter...
No limitations afaik.
I already explained the logic of how the game is calculating extended bumpstops and bumpstop deflection. It doesn’t look out of the ordinary based...
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