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Gp evolution mod? How many 1991 mods are there besides ISO and HSO? Ps: aah I see it's the gp4 conversion. Detroit looks awesome. Was it...
My god what a high level of fidelity! I really hope the new car shaders that reiza announced for v. 1.6 won't break the impeccable color...
Thx a lot @PJDunham !
Many thx to the whole team! Just a small question. It's not specific to your work but like in the preview above the external view of the helmet...
Probably the best "skin pack" (it's obviously much more than that, but you know how it's meant) ever created for this game. Definition, colour...
YEEEES! Thank you!
Feta.
Could you share a link of this adapter please?
The idea is very welcome. I just think we should first wait and see how AI will evolve. It's too soon for modding tools at this state of heavy...
If you mean beta testing, i think it's a bit late to become part of it. Maybe @Heitor Facuri Cicoti could help. Other than that, there are plenty...
It's all clearly explained on the steam page. Except maybe u just wanted to emphasize the "junk" part :P
Hey guys. Does anyone know how to mark threads as read? TIA
I think someone mentioned such a file in the beta forum. Maybe a forum search or a google search about a similar file in pcars2 could help.
edit.
Thx for that! Could you please elaborate on what effects and shaders you did use?
Could u maybe post the readme file or have a bit more of an explanation about what has been changed ?
I can't think of any reason why they would drop the experience gathered from developing the rf2 package to start from maybe under zero with a...
We are talking about game engines. Not the game.
Don't forget this may be also some kind of testing on how things work in rf2, if reiza adopts the rf2 engine
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