Track & Layout Used: Any Car Used: Any Applicable Settings: Race against AI Report: High damage settings affect player much more than the AI....
I do not see any current or future TT of the week in my game. Is this a bug on my side or is it supposed to be like that?
As already asked in other threads, too: Will there finally be a rework of the replays, where the cameras are often placed behind billboards,...
My two cents on this AI train thing: Fast AI which are going to overtake slower ones catch up very quick, but then, instead of going for the move...
They only question I dare to answer is the one according the fuel load. I think that the AI tanks up as much fuel as they need to finish the race...
Unfortunately, AI still come too close to other cars and instead of using the free space for an overtake, they ram car in front and brake.
Track & Layout Used: Spa Car Used: Obviously any/tried it with several cars Applicable Settings: Qualifying Report: Live track does not work...
Track & Layout Used: Spa 1993 Car Used: All Applicable Settings: Irrelevant Report: Instead of going for an overtake in the fast sections like...
Track & Layout Used: Laguna Seca Car Used: Any Applicable Settings: Race Report: The lollipop men are still standing on the track instead of the...
F_HiTech Gen 2 Model 2: AI in this car tend to overdue it in slow/mid fast corners and often can hardly avoid a spin. Sometimes, they can not...
The F_USA cars simply are way too fast on ovals. Although the go very slow in corners and braketest player there, they can fly like a rocket on...
Track & Layout Used: Buenos Aires No. 6 Car Used: All Applicable Settings: Qualifying Report: AI still destroy lap of car which is on fast lap on...
I am still hoping for the Grand Prix 92 and 93 version of Kyalami. Since the days of Grand Prix 2, which was the first kind of racing sim I...
Track & Layout Used: Monza 1991 Car Used: Open wheelers of all kind Applicable Settings: Races against AI , strength between 105 and 110 Report:...
Grand Prix 2, 3, 4, both Rfactor games, AC, the old F1 series of EA, R3E, AMS 1 or the current F1 games of the Codies/EA do not see the cars...
I have a question according the damage rate of the AI. Since some weeks, I finally started to race the AI with maxed out damage settings in order...
They also spin on other tracks like Watkins Glen or Road America, where there is enough space in the pit lane and they also do not start from the...
I have seen similar behaviour with F HiTech Gen1 in this corner of old Interlagos (or on other tracks with this kind of fast curves). They rush in...
Yes, the devs could have given aquaplaning to the AI's physics instead of completely removing the puddles. AI also still is way too fast in rain...
When the AI go for each others cars, as they seem to scan their way by ramming cars in front/beside them, they do not try to get out of this...
Separate names with a comma.