Same car, different custom classes and REIZA custom BoP *alternatively: user definable custom classes* Hello, i want to propose a system where a...
Hello, this is not so much a feature request, but an (visual) overhaul request for some of the "legacy" content. Automobilista 2 has some very...
At this point, it's just a suspicion, but i feel that in MP driver speed rating is disproportionally affected when doing multi-class races with...
Good idea!
I see. Thanks for the info. The thing is, the very fast open wheelers are not my cup of tea, and i'll surely never drive them properly (apart from...
We need a way to map Turbo/PushToPass and DRS to a single button. It's stupid to have to map two individual keys on my wheel for functions that...
Is it possible to have Boost/Turbo/PushToPass on the same keybind? Currently i have two keys mapped but i don't have many buttons on my wheel. Are...
Track & Layout Used: All Car Used: All Applicable Settings: Multiplayer Report: Every few minutes i get one or multiple (in succession) very short...
Track & Layout Used: All Car Used: Multi-class (GTE, GT3-1, GT3-2) Applicable Settings: Multiplayer, hosted with dedicated server tool Report:...
High beams need to be synced in Multiplayer. If performance is a concern, maybe other players light range for both low and high beams could be...
It would be nice if car numbers / driver numbers would be independent from the liveries and could be chosen by the player. In MP players could set...
i'm missing the option to control AI aggression when using the dedicated server tool.
Hello, i've got an idea, that's maybe a bit controversial. I'm interested in your polite feedback. I propose a feature that would artificially...
In qualifying and traing sessions, AI should not go out on track in a single pack, but cars should leave the pit over a timespan of a few minutes....
UX concerning pit strategy is not great, but gets the job done. However one point of confusion is that you can set tire pressure, even if you do...
Ok. that's what i assumed. I just wonder, why Reiza did make seperate "cars" for high/low downforce. Why could they not just provide 2 different...
Track & Layout Used: All Car Used: All Applicable Settings: Multiplayer with added AI Report: I think i've already reported this problem many...
Hello, the new endurance cars and Le Mans track are very nice and i'll probably buy them on release. Good work, Reiza! I'm a bit confused though,...
Will all GT / GTE cars eventually reveice the new luminescent number panels (and leader lights)? Have the devs considered seperating the car...
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