You must run a very thick facial interface or have limited peripheral vision because when I was on Quest 2, I couldn't run anything less than 0.9...
Yeah definitely. Pre 1.6 I was locked to 90 fps on all tracks but now I've had to knock the resolution down a step to avoid reprojection cutting...
Were these monthly dev updates for beta testers only?
Audi confirmed :cool:
Which codec are you using and what's the maximum bit rate you can select under the streaming tab in VD?
Hi Mate, I'm running a Quest 3 / RTX4070 / 5600X so pretty close in specs to yourself. I'm still tinkering but this is where I'm at currently....
Roger that, thanks. Although I see comments and settings from other folks who have changed these from default and was wondering the reason.
Apologies if this has been asked before but could someone explain the sharpening settings in the XML file? I understand the sharpening strength...
I'm with you on this one. I'm definitely getting some performance dips since the update.
Re: FOV Tangent Multiplier In the Oculus Debug Tool, you can adjust the horizontal and vertical FOV "limits". It's an easy way to gain a bucket...
Yeah cool, was just curious. I'm still running an RTX2070(S) with 0.85/0.60. I don't max the resolution obviously and running 80hz. Does the job.
Max resolution and 120fps?? How far did you go with the FOV tangent multiplier?
Have to watch out for those bloody landmines on Mountain Straight...
... and here I am plodding along with an RTX2070 Super and a Quest 2....
I think there should be something a bit more appealing in the demo. Maybe a GT4 car and Formula Inter on Oulton Park for example. A lot more...
Sometimes I wish we could have per-car or even per-class control bindings. The downside of having such a variety of cars is I don't have enough...
@roszman Just signed up and gave it a go. Read the quick instructions. Did the 3 lap challenge. Registered for race. Off we go. Worked...
I wish this was disabled in VR. It's cool to find a track camera where you can see most of the circuit until the DOF effects ruin the experience...
Don't worry, I'm sure we'll see something "in the coming days"....
Totally agree. It's what I found awesome in AC (CSP). I'd also like to see the rearview cameras fixed so their perspective doesn't change as you...
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