New V1.5.5.2 has been deployed, Sadly no further optimization of vehicle light performance at night or raining, I hope it is still in devs' list,...
The interior light casted by cars behind is so annoying, I would rather turn it off totally. In terms of the performance cost of such light, it...
The optimized max visible vehicles setting in 1.5.5.1 works much better, on my system a 30 car race with setting to 18 visible vehicles FPS jumps...
An alternative way is limit the number of cars casting light, like only the nearest 8 cars cast light (including before and behind), other cars...
That is the point, so much light casted by cars behind is annoying and kills a lot performance.
LMDH and Leman are amazing, but night performance still a problem, the new option cannot work properly
The option to set number of visible vehicles dose not work properly, setting 20 cars visible in a 30 car race, cars before just appear and...
The author of Vrperfkit said it supports oculus originally (except simulation oculus mode by pimax), so Quest 2 with VD is not supported either...
It really works, I can definitely notice the low resolution area around and the cas sharpening, through I have already turn off any option in the...
Hey everyone I found a wierd way to deploy Vrperfkit on AMS2 for Steamvr. I dont know the theory, but it dose work. Foveated Rendering provides...
The Foveated Rendering by Vrperfkit (GitHub - fholger/vrperfkit: VR Performance Toolkit) provides huge performance boost in other Sim like AC and...
It seems since V1.2(or early version) AI cars open front light in rain, which causes severe FPS drop when driving in a crowd. I think maybe add an...
Separate names with a comma.