I think the legacy camera settings are those that match at best other sims. The only thing I noticed is whereas in other sims I can keep the...
Nope
now this is cool, finally!
This is the update I was waiting for!
How do you calculate grip levels for a specific track?Did you measure real values on track or you did some "guesswork" based on laptimes?
TRACKS Minor adjustments to track grip ranges for all surface types What does it mean exactly?
the only issue with go kating is the insane pain you get to your back afterwards if you already prone to backpain
FFB improved really a lot! The Caterhams are now really spot on.
Well this would be a revolution, the Reiza pack already stands out in term of quality although needs an update, i can imagine an insane AMS3!
Now after a few days of testing and races, I have to say RX is simply fantastic. Somehow cars feel just perfect either on tarmac and dirt. On...
No license IRL wtf
Yeah the TSI feel like real cars!
Finally the Ams2 we all have been waiting for! Tested almost all cars. All the previous issues with weird handling behaviour are definitely gone....
This is what a I call dev notes!
You can use Photopea, an online Photoshop Clone, completely free, no need to install anything
With the new updated physics I'd say the game is really on track physics wise. The PC2 feel is gone finally. The driving feels now in between rf2...
I think the latest BTCC rf2 cars and the StockcarX are the reference for how the tires should behave. At the limit of grip, especially on bumps,...
Such posts are absolute GOLD. I love technicalities
To me it feels like you can reach a crazy amount of slip angle too quickly and back like a swing, like there is no mass or tire friction. Probably...
It's a very interesting insight, so if I correctly understand you had to work from the beginning with a bugged physics model and now you managed...
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