Click a name/laptime in the garage timing monitor displays all previous laptimes Show fuel usage per lap for a few seconds when crossing the...
Good to see many updates and improvements. I hope that the UI, especially in multiplayer, gets some attention before v1. Sometimes it's unclear...
To add to this request, a decimal multiplier would be nice, for example 1.5x fuel to force a pitstop, as the step between 1x and 2x can be too big.
Another addition: since the latest update, the 'FFB reset' key does not solve this random DFGT wheel rotation issue anymore. After restarting AMS,...
Additional info and workaround: pressing the "FFB reset" key while driving fixes this wheel rotation issue after it randomly occured.
I hope Reiza will continue improving AMS like they did in the past years, and release it as AMS2 with added content. AMS is so feature rich right...
Update. I've found a workaround to the problem (bug) with character input. Before, I had set Dutch as input language on a USA-international...
Some more thoughts about several small* things I like to see improved in a future title. Smoother panning/zooming of the camera in manual mode...
In-car it looks probably worse in AMS than in real life, because you can't look 'around' it with two eyes, so it blocks the view. Perhaps the...
This is indeed fixed, but unfortunately the player name labels above the cars are still gone when the video screen is maximalized.
Car Used: Formula V10 Report: Cannot change autoshift setting in-car Steps to reproduce: Use the binded key to try to change the autoshift...
Applicable Settings: international keyboard layout (US) in Windows Report: Several special characters are in the wrong key position when using a...
Report: no name labels visible above cars in full screen replay mode Steps to reproduce: select a replay, load it. In the editor screen, on the...
Yes, tow time is a nice addition. On the 'semi-realistic' setting it costs about 3 minutes on average before you can drive again; it depends on...
Thanks for the update, especially the revised F Ultimate tire wear was applied real quickly :) Slightly offtopic, I've three minor annoyances, not...
We are running an F1 league, very fun, but we think the tyre degradation is too high compared to real life F1. The Ultrasofts in AMS only last for...
Very nice update! Many improvements again. Thanks:) I like the new HUD, but maybe some of it's values are a bit too precise? The deltas, for...
Time penalties for small track limit violations. In real life F1, you now have 5 and 10 second penalties, which can be added to a pitstop or after...
Great developments! Looking forward to it. The wip HUD screenshots look already much better, thanks to the dark background and smaller font size....
Track & Layout Used: any (Kansai 2017 GP) Car Used: any (F1 Ultimate) Applicable Settings: auto rotation ON, speed sensitivity 0%, steering rate...
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